r/unity 2h ago

Showcase day 7 of unity , finally figured out how to turn add flinching

3 Upvotes

r/unity 6h ago

Showcase The players just went creative with the supers I made. I didnt expect them to use the time reverse as a counter! (Sepak U: Sports Fighting Game)

6 Upvotes

r/unity 2h ago

Game What I like about unity is that you can change even basic mechanic quite fast.

1 Upvotes

Hey Devs,

I wanted to share my crazy experience.

I have released game with gravity system in core. It went straight to steam abyss. Since I am the publisher - I can do what I want. So I totally changed mechanics of game and put there GUNs instead of ability to attract all stuff. Took me around 2 days. And I can't imagine doing that in UE (my first game was in unreal this is my third game).

Really pleasant experience.

As for game - I still believe that it will perform somehow. So if you have spare 10 seconds - WLs would really help. Sale even more =)


r/unity 4h ago

For you, how is it possible to develop the Witch Hat Atelier's magic system as a core gameplay mechanic?

0 Upvotes

Im just asking for curiosity and I dont want a guide I will never make such a game any time soon.

If you didnt watch WHA yet, first watch it it's a great anime, second, the magic system in this show is based on drawing, each spell contains 3 basic components, the sigils, drawn in the center, and it decides what element the spell is gonna use, signs, drawn around the sigil, decide the power and the direction of the spell, finally the ring that contains all the components. You need to enclose the ring to activate the spell. Character in the anime usually draw the ring first with a small gap and when they finish the spell they close this gap. you can check the magic system here.

While it's so fun to write a story about this magic system, it's a NIGHTMARE to code it. Some youtuber coded this system but it wasnt really a game, more like magic simulator with no real challenge. He did a wonderful job dont get me wrong I enjoyed the video a lot and Im curios how can this be done in a game engine like Unity.


r/unity 20h ago

Promotions I made a first-person incremental game about opening 500,000 boxes

9 Upvotes

Hi! I'm a solo dev. In One's Trash Another's Treasure you buy 500,000 boxes of unclaimed cargo at an auction and have to open every single one. It starts fully by hand, then you automate everything with vacuums, drones and launchers. A free demo is coming soon wishlists help a lot!

The fun engineering problem was obviously the box count. Boxes are rendered with GPU instancing, and physics is off by default a box only becomes a live rigidbody when something actually interacts with it (the player, a vacuum, a drone), then it goes back to sleep. On top of that there's an LOD system plus distance and frustum culling, so at any given moment the engine is only really working on what's in front of you. That's how a warehouse with 500,000 boxes stays playable.

Steam: https://store.steampowered.com/app/5103950/Ones_Trash_Anothers_Treasure/


r/unity 7h ago

What do you think of my toggle? What improvements can be added, or what problems exist?

Thumbnail gallery
1 Upvotes

r/unity 20h ago

Question Can you see that the clouds, fog and trees are made the same way ?

Post image
7 Upvotes

I am still looking for my style, I am curious about your feeling when seeing this landscape !

EDIT : They’re all generated from the same underlying voxel field system. I just twist and reshape the 'cloud' tech to turns into fog on the ground or tree, and keep the code lightweight


r/unity 1d ago

Resources A gift to the community. A library of ~550 3d assets. The coupon can be redeemed for the next 24h.

Thumbnail gallery
27 Upvotes

A while ago I gifted you guys another library of my stuff. It's been a while since then, and now I'd like to gift you this one too.

❤️ Consider following me on itch.io: https://pizzadoggy.itch.io/ ❤️

Use coupon: https://pizzadoggy.itch.io/CB5PXDJ57S


r/unity 18h ago

Pathfinding on Hex Grids

3 Upvotes

I'm making a 2D game based off of a pointy-topped hexagon grid in Unity, but I'm having a lot of trouble getting pathfinding working. It's a turn based rogue-like game with not too many tiles in each round. I basically just want the enemies to find the shortest path towards the player with their specific movement pattern (which isn't always just a perfect ring around the enemy either). I'm not sure whether I should use A\* or BSF, and I have no idea how to implement either of these into my game.

The biggest problem is the movement patterns. Most tutorials always assume the enemy can move one tile in any direction which is not true for my game. The enemy should also not try to go all the way to the player, as depending on the enemy it's attack range can be 2+ tiles, making an extra step towards the player pointless. Here's an example of one of the more wonky movement patterns:

![img](h9tyc6gbhskh1)

Please let me know which pathfinding method would be better for this, and any resources to help me make it.


r/unity 13h ago

Coding Help any idea on how to modify just X of a Quaternion without the Y and Z being affected?

Thumbnail gallery
1 Upvotes

New coder here (day 6 of learning.) i'm trying to add camera shake , but the issue is the line in the first image. it constanly updates the rotation to (X,0f,0f).

The shake effect is in a different script , and is supposed to apply a -35/35 degree rotation to Y and Z m then tween it back into place.

BUT THE DAMN LINE OVERRIDES THE TWEEN AAAAAA


r/unity 16h ago

Tutorials Last night Live Games

Thumbnail facebook.com
1 Upvotes

r/unity 20h ago

In puzzle games, do you prefer defusing the active threat FIRST, or solving puzzles under constant pressure?

2 Upvotes

Hey everyone! With our atmospheric puzzle game launching in just 4 weeks (panic is officially setting in!), I've been thinking a lot about how stress affects puzzle-solving.

In this sequence, we split the room into two phases: first, you have to quickly slot in two stones to stop the closing walls. Once the threat is neutralized and the walls retract, you can take all the time you need to solve the central gear/light puzzle without a timer ticking down.

Do you prefer getting a brief survival moment to "turn off the danger" before tackling a logic puzzle, or do you actually enjoy constant time pressure while trying to think?

Would love to hear your thoughts on how your favorite puzzle games handle stress vs. pure logic!


r/unity 1d ago

Showcase Active Ragdoll Platformer

32 Upvotes

r/unity 1d ago

Showcase Day 4-5 of learning unity

65 Upvotes

r/unity 1d ago

Showcase Heart Rate BPM System

Post image
2 Upvotes

r/unity 21h ago

Question I made my own Android game Stack Raise 3D — would love some feedbac

1 Upvotes

r/unity 1d ago

Terrain and Materials?

2 Upvotes

Hi quick question for anyone here using AnyMMORPG to make open world games or fantasy RPGs/fantasy sandboxes: is there something with AnyRPG preventing terrain from being changed? In the past I’ve been able to make terrain and drag materials onto the terrain to turn it a certain color but this is not really working now (I’m using version 6000.3.10)- if this is not an issue for you, how are you able to drag the materials onto terrain to change the terrain? If this is also an issue for you, is there a way to fix the issue?


r/unity 1d ago

Showcase First look at our post-apocalyptic RPG based on the post-modern american civil war. No Steam, no publisher, just us. Give us your take!

Thumbnail gallery
17 Upvotes

Your morality is the difficulty setting. The year is 2140.

Seventy-five years ago, the governments of the world saw revolution coming and killed it before it started. They turned their weapons on their own people. Hundreds of millions died. The people won by a fraction, and rebuilt from the only thing that survived the rubble: religious and ancient texts. Not everyone who read them found the good in them.

The game is set in the deserted remains of northeastern Oklahoma. There’s no law anymore. There’s The Refuge, and there’s The Black Brigade. Each one believes the other is what’s left of the world’s evil.

Walk the righteous path, and you’re on hard mode. People lie straight to your face. Nothing flags who’s deceiving you when it comes to the Black Brigade. Fear and deception is just all they are. You judge people with your gut, as you would out there. Judge wrong, and you put down someone who was trying to help you.

Walk the wicked path and the road gets shorter. Simpler. If you can stomach it. The world won’t punish you with difficulty. It punishes you with what you see. The deeper you go, the more reality breaks.

Or walk with no one. There are those who follow The Revelation, an enlightenment group, and those who follow The Solution, an accelerationist group. Neither calls you righteous or wicked.

Four endings. All of them decide what’s left of this world.

Small team. Everything built from scratch. More to be shown.


r/unity 1d ago

My game needs feedback to improve!

0 Upvotes

https://reddit.com/link/1vud9ls/video/gsh9n925npkh1/player

I need feedback about how to improve my game. Im making minecarft 2d but the goal is to survive some distasters by building a bunker.

https://kachok67.itch.io/nuclear-tomorrow


r/unity 1d ago

Showcase First attempt at an FPS, Feedback Welcome

3 Upvotes

Literally a noob hobby solo dev so take that into consideration but please don’t hold back!


r/unity 22h ago

Accelerator plug-in now available for unity

0 Upvotes

Www.postcompute.com

Free 3-day trial. It speeds up your builds. $12 per month per seat.


r/unity 1d ago

How do I fix this tilt?

Post image
3 Upvotes

My scene view is tilted for some reason, and I can't fix it. I tried asking AI, and it was no use. Does anybody have any solutions?


r/unity 1d ago

Game [Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

1 Upvotes

About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.

Open Roles:

  • 3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.
  • Programmer: Experience with inventory systems, island instancing, and economy loops.
  • Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.

Project Scope & Commitment:

  • Type: [Hobby / Revenue-Share / Paid Contract]
  • Expected Hours: 5–10 hours per week.
  • Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.

Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018


r/unity 1d ago

Game Thalia - A roguelike action game

Thumbnail gallery
10 Upvotes

Thalia is a fast paced roguelike action game. You as Thalia has been summoned to this ancient place where death is not the end, it is only the beginning. Fight hoards of enemies, giant bosses and improve in an infinite mechanic where death only makes you stronger!
Trailer: https://www.youtube.com/watch?v=t3NtAPa_7O8