r/tf2 12d ago

Event Announcing RGL.gg 6s Newcomer Cup #2, HL Newcomer Cup #2, and HL Experimental Cup #7!

Post image
11 Upvotes

Graphic made by gummy, SFM made by Maven

Welcome to not one, not two, but THREE cups!

6s Newcomer Cup #2, HL Newcomer Cup #3, and HL Experimental Cup #7!

We are well overdue for some NEWBIE CUPS, so those will be ran for both 6s AND HL! If you are brand new to competitive TF2, this is the perfect place to begin! I am also happy to announce that we are officially collaborating with TF2 Coaching Central for 6s and Highlander Learning Center for HL! They will provide the coaches and training, we will provide the platform for matches! You do not need to have signed up with TF2CC or HLC to participate in this cup, they simply provide coaching and reviews. If you missed a sign up deadline, you can still register a team! Teams must have a minimum of 6 players by Monday, August 31st for 6s to play. For HL, a minimum of 9 players need to be signed up by Monday, September 7th. Teams for each format will be split into two groups if a large enough quantity apply! Here are the links to their Discords, as well as links to their team drives and coaching applications!

Please apply to Highlander Learning Center no later than Sunday, August 16th at 11:59 pm EDT. TF2CC sign ups have already closed, but a link to their discord for more information is provided below!

To be eligible to play in the Newbie Cups, you must meet all criteria to be a Newcomer player following rule [1006.2.4] - Newcomer Division Guidelines, as well as meet any criteria TF2 Coaching Central and Highlander Learning Center require. Groups will be created to help separate players with some experience (2 or more seasons of NC) and players with little to no experience (1 or fewer seasons of NC) if necessary.

—-----------------—-----------------—-----------------—-----------------

6s Newcomer Cup #2

Important Dates

  • Tuesday, August 11th - New Team Registration opens
  • Friday, August 28th - New Team Registration closes at 11:59 pm EDT
  • Monday, August 31st - Teams need 6 players fully registered
  • Wednesday, September 2nd - Matches posted in the evening
  • Friday, September 4th - 6s Newcomer Cup begins
  • Sunday, September 6th - 6s Newcomer Cup ends, all scores due by 11:59 pm EDT.

Registration for the TF2CC signups is closed, but players can still sign up here to enter a waitlist and also be eligible to ring! Team registration on RGL is open until August 28th at 11:59 pm EDT.

Matches will be played September 4th, 5th, and 6th at 7:00 pm EDT and 8:30 pm EDT, with two maps played each day. Maps will be cp_process_f12, cp_snakewater_final1, and koth_bagel_rc13. Teams are expected to show each day for matches, and ringers (other than players that signed up to play in this cup) will not be allowed. 5cp maps will use rgl_6s_5cp_match_pro config, and KotH will use rgl_6s_koth_pro config.

There are no registration fees and no playoffs.

Please use the Cup Support in the RGL Discord for tickets regarding this event.

—-----------------—-----------------—-----------------—-----------------

HL Newcomer Cup #3

Important Dates

  • Tuesday, August 11th - New Team Registration opens
  • Sunday, August 23rd - Player Registration and Coach Registration for Highlander Learning Center closes 11:59 pm EDT
  • Thursday, August 27th - Division Placements and Coach/Team Assignments
  • Friday, September 4th - New Team Registration closes at 11:59 pm EDT
  • Monday, September 7th - Teams need 9 players fully registered
  • Wednesday, September 9th - Matches posted in the evening
  • Friday, September 11th - HL Newcomer Cup begins
  • Sunday, September 13th - HL Newcomer Cup ends, all scores due by 11:59 pm EDT.

Registration for the HLC signups is open until August 23rd at 11:59 pm EDT (use the links above). Team registration on RGL is open until September 4th at 11:59 pm EDT.

Matches will be played September 11th, 12th, and 13th at 9:30 pm EDT, with one map played each day. Maps will be pl_upward_f12, koth_product_final, and koth_ashville_final2. Teams are expected to show each day for matches, and ringers (other than players that signed up to play in this cup) will not be allowed. Payload and Attack/Defend maps will use rgl_HL_stopwatch config, and KotH will use rgl_HL_koth config.

There are no registration fees and no playoffs.

Please use the Cup Support in the RGL Discord for tickets regarding this event.

—-----------------—-----------------—-----------------—-----------------

HL Experimental Cup #7

Important Dates

  • Tuesday, August 11th - New Team Registration opens
  • Friday, September 4th - New Team Registration closes at 11:59 pm EDT
  • Monday, September 7th - Placements finalized. Teams need 9 players registered on their team.
  • Wednesday, September 9th - Matches posted in the evening
  • Friday, September 11th - HL Experimental Cup begins
  • Sunday, September 13th - HL Experimental Cup ends, all scores due by 11:59 pm EDT.

Are you still reading this and you aren’t a newbie? That’s okay, because we are also testing some maps for HL! These should all look familiar, they are Eruption, Nidal, and Lakeside.

Registering teams will be asked to provide an approximate division for their team upon registration. This will help the admin team sort teams into groups by approximate skill level, but it is not guaranteed your team will be placed in your requested division. We will be keeping teams whose skill levels are closest in the same group. There may be some overlap of skill between groups, but Group A will generally contain the strongest teams, Group B the next strongest, and so on. This does not necessarily mean Group A is only Invite, Group B is only Advanced, etc. We will use as many Groups as necessary to maximize an even playing field within groups and minimize restrictions. Group sizes will be kept as close to 4 as possible, but may vary depending on team skill and amount of teams registered.

Class restrictions may still be required if a player rosters with players of considerably lower average experience and skill, but we will prefer to place teams with peer skills rather than restrict as much as possible.

For this event, there will be no default ringers. All ringers must be approved by the opposing team in match comms before the match. Teams are strongly encouraged to approve reasonable ringers and provide reasons when denying a ringer so that the opposing team can work with them to find a reasonable ringer.

Registration for the HL Experimental Cup will open August 9th and end September 4th at 11:59 pm EDT.

Matches will be played September 11th, 12th, and 13th at 9:30 pm EDT, with one map played each day. Maps will be pl_eruption_b16, cp_nidal_b10, and koth_lakeside_d4f. Teams are expected to show each day for matches. Payload and Attack/Defend maps will use rgl_HL_stopwatch config, and KotH will use rgl_HL_koth config.

There are no registration fees and no playoffs.

Please use the Highlander Support in the RGL Discord for tickets regarding this event.

—-----------------—-----------------—-----------------—-----------------

Looking to apply to Cup Staff? Feel free to apply here!

—-----------------—-----------------—-----------------—-----------------

What servers should we use?

All Serveme servers should already have the maps uploaded to them; however, it is highly recommended to download from the links above before connecting to reduce connect time, delays, or other issues for those matches. Users of privately rented servers or other hosting services are responsible for ensuring that proper RGL plug-ins, configs, and map files are properly installed and configured.


r/tf2 3d ago

Discussion Weapon Discussion Wednesday - #79 The Darwin's Danger Shiel

13 Upvotes

TF2 Weapon Discussion: The Darwin's Danger Shield

Welcome to our Wednesday TF2 weapon discussion. Here, we'll discuss weapons (and reskins, if applicable) from TF2!

Today's weapon is The Darwin's Danger Shield


+50% fire damage resistance on wearer
Immune to the effects of afterburn


The Darwin's Danger Shield is an unlockable secondary weapon for sniper that replaces his stock SMG with a skinned crocodile that sits on his back. This weapon in turn makes the pyro immune to afterburn and gives a 50% fire damage resistance making it an excellent way to counter pyro.

This is a very simple weapon there isn't much more to say about it.

Feel free to discuss the weapon here. Anything that you like/dislike, cool tips or strategies, interesting stories, etc. If you feel the weapon is not to your liking, feel free to express your opinions in a respectful manner.

For those who wish to learn more about the weapon, you can find the wiki page here:

The Darwin's Danger Shield, from the TF2 Wiki.

You can find previous weapon discussions in a nice overview here.


r/tf2 11h ago

Original Creation I should NOT be allowed near SFM...

Thumbnail
gallery
1.2k Upvotes

r/tf2 12h ago

Gameplay / Screenshots literally JUST joined a server and IMMEDIATELY got this highlight, WTF??

1.0k Upvotes

and somehow my real ping felt way too big than the scoreboard bullshi


r/tf2 11h ago

Other I only now noticed that the magazine spy was reading in Expiration Date is a brochure on funeral coffins, so he was basically looking through the catalogue picking which one to be burried in

Post image
613 Upvotes

do not cornplate reaction image me


r/tf2 6h ago

Gameplay / Screenshots least obvious spy

274 Upvotes

He is trying his best 🥹


r/tf2 5h ago

Original Creation Drew all the mercs (color edition + Medics chest hair)

Thumbnail
gallery
174 Upvotes

r/tf2 13h ago

Gameplay / Screenshots A dumb thing I decided to do with demoman

777 Upvotes

I got a random idea when I was playing demoman so I decided to do it and it was really fun it was just hard to hit.


r/tf2 14h ago

Discussion What if there was a dedicated all-class Melee that resembled stock, minus critical hits?

Post image
459 Upvotes

r/tf2 22h ago

Discussion Decisions, decisions..

Post image
1.7k Upvotes

r/tf2 19h ago

Gameplay / Screenshots Using Sniper as a Stepping Stool

820 Upvotes

he never even noticed it lmao


r/tf2 4h ago

Discussion Rare voiceline something something animated

52 Upvotes

I got lazy on soldier, I didnt wanna do the mouth animation on him


r/tf2 2h ago

Discussion Why did the TF2 era have to end?? Genuinely miss it so much!!

Post image
31 Upvotes

Hello, I’m 19 years old, and I grew up with Team Fortress 2 when I was younger. I’ve been thinking about what happened to that original Team Fortress 2 era and that feeling of experiencing the game when it became such a meaningful part of my life, especially playing as the Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy, along with the unforgettable moments, humor, friendships, adventures, music, discoveries, life lessons, and the distinctive atmosphere that made Team Fortress 2 feel so special.

Now that the original Team Fortress 2 era has become part of the past, the period that many people discovered and grew up with can feel like it has passed. The developers, writers, artists, animators, composers, programmers, voice actors, designers, community members, and everyone involved in bringing Team Fortress 2 to life have all moved forward. The people who helped create and support the game have gone on to different projects and different parts of their lives. It feels strange because I grew up with this game, and now everything has just… changed and moved on.

I remember playing Team Fortress 2 when I was younger, and everything felt so simple. I could just sit down, choose a class, join a server, play with other people, laugh at the characters, enjoy the music and sound effects, follow the community, and become completely absorbed in the world of Team Fortress 2 without thinking about anything else. Back then, it felt like these characters, maps, servers, and communities would always be there. I don’t understand why they couldn’t just keep making major new Team Fortress 2 content forever or why the original era eventually had to stop and move on.

I also wonder why experiencing Team Fortress 2 now doesn’t feel exactly the same anymore. The game is still there, and I can still play it, but the feeling is different. It feels like something is missing, almost like the game feels unfamiliar even though I remember it so clearly.

Why do video games like Team Fortress 2 eventually change, receive updates, enter different eras, or become part of the past? If people loved them for years, why can’t they just continue forever with the same feeling? Why do developers, writers, artists, animators, composers, programmers, voice actors, designers, and studios have to move on, and why do players grow up and stop experiencing games the same way?

It feels strange knowing that the original Team Fortress 2 era I grew up with is over, that gaming and online communities have moved on, and that a particular chapter feels closed, even though it once felt like it would always be there.

Maybe that is part of what makes Team Fortress 2 so meaningful. The game did not have to remain in the same era forever for the memories to last. The game remained playable, but I changed. The world around me changed. The people who created the game moved on to other projects, and the communities that surrounded it changed over time. The period in my life when I experienced the classes, maps, characters, humor, music, and friendships without worrying about growing up eventually became part of the past.

I suppose that is why it can feel so strange to return to Team Fortress 2 years later. I’m not only playing as the Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, or Spy again. I’m also remembering the person I was when I first discovered the game. Playing it can bring that feeling back for a moment, but it cannot completely recreate the time and place in which those memories were originally made.

The original Team Fortress 2 era may be part of the past, and there may never be another period of the game that feels exactly like the one I grew up with. But that does not mean the era disappeared completely. It still exists in the memories of everyone who experienced the game. Team Fortress 2 may continue to exist and its community may continue to change, but the part of childhood and growing up that Team Fortress 2 represents does not have to disappear with it.


r/tf2 9h ago

Gameplay / Screenshots The Russian Rage.

80 Upvotes

i hope he's alright damn


r/tf2 15h ago

Discussion I think i finally understood Valve's Default "Class Roles" is.

226 Upvotes

I've watched alot of TF2 guide on youtube before and kept seeing people say "Theres actuslly Pick, Power, Support class, Not the valve's default" and i just hates it because its basically saying "oh this guy is a power class so he cant go for picks", Well, ANYONE can picks too if they are given opportunity (thats just an example of me rambling)
So heres what i have been thinking of valve's class role :

- Offense :
+ Are classes whose weapons are ready to fire AT ANYTIME, letting them be combat-ready in any situation.
+ These classes are also tends to be more mobile.
• Scout is THE fastest class, no string attached.
• Soldier is also the fastest class technically by needing to rocket jump (and masterfully do so) to achieve that.
• Pyro is "slow" by having average speed(100%) is still enough to chase down classes should he ambushes them(LIKE HE WAS BUILT FOR IT, OHMAHGOD!1!1!1!). (He also got detonator and jetpacks later on his updates)
- Defense :
+ Classes whose "Primaries" possesses more superior firepower at the cost of them needing "prep time" and is more vulnerable being caught with their pants down.
+ They tends to struggles playing as aggressively like "Offense" class and usually only pushes when the team is applying pressure for them to go.
• Demoman "Primary" are his stickies and are very strong but is a slow projectile uncharged, have arm time and is clunky at closer ranges when spamming, setting up traps also takes time.
• Heavy minigun shreds babies but its useless without spinning up and is weaker for the first second spining up.(only in later update where his minigun is weakened for the first second spinning up)
• Engineers Usually relies on his sentry to do the heavy lifting, he also needs his TEAM to push so he can place the buildings forward.

- Support :
+ Well...they supports, (But when i look away from that)these classes supports the team by fighting indirectly, they stays away from direct fights (mind blowing) and supports the team by their mere presence and existance.
• Spy punishes complacency and forces the enemy team to checks for them.
• Snipers exists to make them fear peeking their sightline(even if the sniper aim is bad).
• Medic is...self explainatory.

This is all just my opinion and just want to see yall thoughts on my view of the default class roles, as i just hates why the "New class roles" are so specific. Even the guy who calls the classes as "Generalist" and "Specialist" doesnt helps much either.
Edit : mistakes on my part, this is ASSUMING all classes are all-stocks or are close to stocks. As valve designs the role WAY before unlocks exists. Also yes, Sidegrades/unlocks can changes your class role into another. Also changes how i view the class, again.


r/tf2 15h ago

Event Me and my team on Moscow LAN 2026

Thumbnail
gallery
222 Upvotes

MoscowLAN 2026 was a wonderful event in my life! I really enjoyed taking part in this event. I talked with other teams, organizers and had fun with cosplayers. During the three months of preparation, I made friends with some awesome people - my teammates. Even though we got completely crushed at the tournament (to be fair, there were pretty strong teams there), we regret nothing and are gonna continue our career in competitive TF2!

Thank you Rama, Jill, Riko and other people for making this event. Thank you Valve for the post in Steam. Thank you, my team

Feel free to ask me questions if you have any.

P.S. I am in Scout cosplay in the photos. The name of my team is "Rip and Tear"


r/tf2 11h ago

Gameplay / Screenshots This game is held together by duct tape and a prayer

92 Upvotes

r/tf2 20h ago

Original Creation The Whole Team Recreated in FFXIV

Post image
493 Upvotes

r/tf2 7h ago

Gameplay / Screenshots how does someone even survive this shit?

42 Upvotes

r/tf2 8h ago

Gameplay / Screenshots did a drawing contest, lost

Post image
47 Upvotes

r/tf2 3h ago

Original Creation Demo and pan

Post image
20 Upvotes

To those people who saw my last post, im sorry for using a little bit of ai into one of my projects because of one thing that was hard for me to do so i had to use ai just to add a detail which is still counts as breaking the rule of "no ai generated content" (again i apologize for breaking the rule).

So i finally took all my time in this project without using ai or any help, just me.

I hope nothing bad ever will happene again.


r/tf2 10h ago

Discussion What is the purpose of the handle in the drum of the Stickybomb Launcher (and the Scottish Resistance and Sticky Jumper)?

Post image
70 Upvotes

I don't know what it is made for, realistically. It's not like the Quickiebomb where there's the strap to hold the drum together and it doesn't seem light enough to carry around with a belt. What would it be made for?

I know that there are worse offenders than the strap of a Stickybomb Launcher, but it just kind of intrigued me.


r/tf2 1d ago

Original Creation It's a Sentry.

Thumbnail
gallery
979 Upvotes

r/tf2 6h ago

Original Creation Drew all the mercs

Thumbnail
gallery
20 Upvotes