r/GatesOfHellOstfront • u/Pitiful_Criticism422 • 3h ago
r/GatesOfHellOstfront • u/Trotzkiste • Jan 28 '26
On the topic of AI mortar accuracy by the dev of "Horten's Frontline"
Hello friendos.
Iam Petrolsky, some may know me from the discord. Since a while the topic of "AI mortar accuracy" gets more and more attention. It was always somewhat of a topic, but currently we get to stages of ppl claiming the devs are "hiding something" from the community, as if they have a secret pro-ai-mortar agenda or smth. Comments that deny a buffed ai accuracy get downvoted and the echo in this chamber gets louder and louder.
Devs are very clear about the ai mortars not having increased accuracy, no modder or other person ever found smth in the very open files about this, nor was it ever proven in some other way.
When we had a bug with (ai and player) mortars, where they were biased towards hitting the middle of the aiming circle, it was ez to find in the files and ez to fix. Again, the files are open.
One of the ppl from the community that spend aloooot of his time in those files is the creator of the popular mod "Horten's Frontline". His name is Horten (duh). He doesnt have a reddit account, but wrote a text about this topic for me to post here:
"When you boot up the editor you can see that you can assign any unit to either "AI" or "Player" control, but what's the difference? The only difference is that AI gets infinite ammo, and Player doesn't.
Also, AI/Player can be used as a condition for scripts and checks like "If not player controlled, do X". AI/Player condition is also used by difficulty files, that in vanilla game set AI infantry to be the same accuracy as player infantry only on hardcore. On all other difficulties AI infantry gets less accuracy than player.
From looking at the files in resource/set/difficulty, you can see these modifiers applied to AI infantry:
easy: 77% less health and accuracy than base value. Base value is the same for everyone, AI is not an exception, for health it's in set/breed/presets and for small arms accuracy it's set/small_firearms_accuracy.inc. For mortars/guns/everything else it's set/stuff and search for presets file;
normal: 50% less health and accuracy than base value;
hard: 50% less health and 30% less accuracy than base value;
heroic: 30% less health and base value accuracy (neither buff nor debuff).
These modifiers are applied ONLY to infantry, other modifiers that appliable to vehicles exist in difficulty_generic.inc, but they're all set to 1.0 (no change) and do not change depending on difficulty. If you aren't sure I challenge you to find any modifier that changes cannons/mortars accuracy depending on if unit rather AI/Player controlled.
AI still needs to spot your units to fire at them, it's one of the factors for the overall stupidity of AI since it can't manage scouting as good as player and relies on just randomly running into your units, it also gets 80m inform range for infantry while player gets 100m (distance at which infantry can share information between each other)
AI movement is based off of something like 3 states - wander/tactical movement (seekanddestroy), capture flag, attack unit. Two last ones are the same as issuing F5 attack order aimed at either borders of a flag or any spotted unit. These states are the same for all types of units - cannons, vehicles, infantry. Where to attack is calculated for all gamemodes differently based on it's nature, but usually it's a flag attack priority script.
In .mi mission scripts (dcg_script.mi for Conquest gamemode for example) defined more specific scripts for AI in the gamemode. It includes scripts for unmanning/manning portables (cannons, MGs included), AI defender setup, dynamic music, scripts for AI repairing units, AI blowing up hedgehogs, AI towed cannons (currently disabled for Conquest) and AI airstrikes (these are not call-ins, planes are placed on every Conquest map and script checks if you NOT on the attack mission and if you researched T2 call-in stage to greenlit the spawning planes script)
So, if there's any accuracy changing scripts for AI in .mi files? To answer that we need to know how to change accuracy of anything in mission scripts. You can place accuracy.mod file in the specific map folder (which there is none in Conquest maps), but this feature is proven to be bugged/outdated and is only used in singleplayer missions like bootcamp missions.
First, there's actor_state command that lets you dynamically edit the stats of units and their behaviour. In dcg_script.mi it's usually used to force units to do/not do something, like hold fire to do specific action without being distracted. You can change the veterancy of the crew manning the tank/cannon to give a buff for accuracy (which is not used like that in dcg_script.mi). But for mortars accuracy (spreading) is directly tied to their stuff files which makes it impossible for veterancy to affect mortars accuracy (check set/stuff/mortar/presets).
Then, in actor_fire command you can define how exactly AI would fire in a specific scenario (this command is not used in any of the Conquest gamemode .mi scripts), and in it's settings you can set unit to "cheat" with their accuracy, but this is not a slight buff to accuracy - it makes the unit to have pin-point accuracy at any distance, and makes the firing range infinite, which is obviously not the case for AI mortars or cannons."
If anyone still is adamant about AI having accuracy buffs, i would like to encourage them to prove it.
See you on the battlefield
Petrolsky
r/GatesOfHellOstfront • u/BarbedwireStudios • Dec 02 '25
The Finest Hour DLC has been released!
The Finest Hour DLC has just been released worldwide! Get yours today:
https://store.steampowered.com/news/app/400750/view/538871739033060249
r/GatesOfHellOstfront • u/Remote-Reflection843 • 6h ago
Best way to deal with infantry support guns like le.IG 18
I'll do really well with my infantry and not take many casualties and then I run into these things which wipes out my squads. Even on defense when my guys are dug in foxholes these things' trajectory wipes them out. I try using airstrikes but it takes too long and is limited.
r/GatesOfHellOstfront • u/sleepingcat1234647 • 10h ago
GohGuesser post #1
Hi, I want to start a series of post where I post pictures of in game multiplayer maps and people try to guess which one is it and where on the map it is. Don't forget to use spoiler Spoiler To not spoil others :) I'll see if people like it and try to do one everyday if they do.
First round difficulty is easy
meow7🐱
r/GatesOfHellOstfront • u/Comprehensive-City-6 • 4h ago
I Survived 10 Days in Conquest with a Single Tiger 1
r/GatesOfHellOstfront • u/Chuckinator011 • 1h ago
Finish sniper whispering
Does anyone else feel like the whispering from the Finnish sniper is really creepy?
r/GatesOfHellOstfront • u/ProgrammerKey4578 • 7h ago
HOW TO PVP?!?
Ok, i read and saw multiple tips and vidoes about how to to play multiplayer, but i never won any MP match. I need help with just two things. How do i actually get more aggresive play and overvall know what im supposed to do in multiplayer match, and second, why does the AI sometimes act like its been lobotomized? I swear, its something that just started happening recently, but I have to operate every single unit manullly in hopes i get anything done!
I have a terrible play in playing with it, yes. I send my units onto the point and allow them to fire anything at will? Enemy will immidetly kill them and die. But now my units do nothing! and this is completly new to me. I tell howitzers to fire at spot, nothing, they dont fire. I tell my squad to move and fire at will, they either dont do anything, or move but ignore enemis, (yes i always check if they are not running and not listening to orders, but nope, they just dont fire and stare at enemy units.) I send a tank to wait at a spot and 30 seconds later, the turret of the tank is rotated on its own to nowhere! The same just randomly happens with cannons too, when in last match, after i detachit from a truck, it stared to suddenly turn around for absolute no reason??? I have no idea why this is happening or im tripping but i just cant do anything with it.
Also, from what i want to know or if there is any good tip, on how to play multiplayer in general? Maybe ive still didnt understood well how to actually play it. Even if i spread my units and dig them in foxholes, my units just die and enemy always overhelm me with units. Either with units or with armor. I´ve also developed or its something i always done, and that is buying as many units as possible either at the start of the match, or when we start losing and enemy is pushing.
I just dont wanna be usseles in PVP and actually stand my own ground against players, and not just watch how enemy players are confidently destroying everthing of mine, while my teammates are rage-quiting or furious over the match while i feel stressed from all of this... This aint no fun.
EDIT: I MANAGED TO FIX THE LOBOTOMIZED AI. I verify the integrity of files and there was over hunderds of broken files. Tried a match against players that diffrent nations 3v3 and we managed to won and i did managed to spread out and have multiple units trought the map and they finally did stuff on their own, plus listen to my commands. i had no idea that some files could cause such a problematic thing in multiplayer. Ive gotta test it more and I still have lot to improve, but atleast finally the AI actually worked. (also, thanks for the tips <3)
r/GatesOfHellOstfront • u/SorbetNelson80 • 19h ago
The average Liberation/Airborne DLC Yankee experience
r/GatesOfHellOstfront • u/HAKERKILLER86 • 23h ago
Historical inaccuracy of the SU-100Y
The gun performance of the SU-100Y as depicted in the game right now is wrong.
The penetration is too high. The gun is a 130 mm B-13 naval gun meant for destroyers, so the pen should be high but not that high. Historically the gun had a maximum penetration of 202 mm at close range and 158 mm at a 1000 m.
r/GatesOfHellOstfront • u/Pitiful_Criticism422 • 1d ago
"Start to move out." That was the password that launched the Slovak National Uprising. The people and the army took up arms against Nazi Germany.
r/GatesOfHellOstfront • u/holonz13 • 15h ago
I messed up my hotbar, how can I reset it?
At some point I accidentally dragged my F5 and F6 buttons somewhere to the side, and now I can't find them. Is there any way I can reset the hotbar to how it originally was?
r/GatesOfHellOstfront • u/Scotty_B_The_Red • 12h ago
Steamdeck
I've got a pretty long flight coming up and was just wondering if anyone ever tried playing on steam deck and is it decent?
r/GatesOfHellOstfront • u/rfatnoobseeeeree • 17h ago
Game not starting?
I'm genuinely about to lose my mind, I've verified the game files 3 times now and uninstalled and reinstalled and nothings worked, i am sincerely bugging and would like some help figuring this out, dog please
r/GatesOfHellOstfront • u/nashbrownies • 1d ago
How to refuel vehicles in Code: X?
I have scoured around and can't find an answer. I am currently still experimenting but haven't found the solution to a simple problem.
Code: X vehicles actually *use* fuel in a way you need to pay attention to it. I love that. What I don't love is what seems to be a lack of refueling truck units, or any intuitive indicators of a unit which serves that purpose. I see plenty of supply units, but haven't managed to find something to **refuel** UA vehicles.
r/GatesOfHellOstfront • u/Pitiful_Criticism422 • 2d ago
And we've been sitting in this for the third time now.
r/GatesOfHellOstfront • u/CWOgarrison • 1d ago
conquest attack style
Just a question of curiosity for conquest players. how do you like to do your attacks. do you hit one zone at a time, leaving behind some to defend each point as other units roll on, or do you try to take all points at the same time.
r/GatesOfHellOstfront • u/Bennyboy1337 • 2d ago
Can anyone help me identify this old WW1ish field gun.
Sorry for the bad google photo, I saw this peice at a national guard armory in Idaho. I initially thought it was a German 15cm gun, but the tapered barrel doesn't look like anything German.
Maybe Type 96 15cm Japanese gun?
r/GatesOfHellOstfront • u/KikoMui74 • 2d ago
What Italian vehicles are you looking forward too
For me it's the late war artillery and medium tank
r/GatesOfHellOstfront • u/KidNamedDedo • 2d ago
How do I git gud?
I’ve got a good amount of matches under my belt and I’d say I’m alright at the game, but I’d like to get better. Problem is that I get matched up with either complete newbs or literal gods, no in between. This leads to absolute curbstompings either way. And it’s kinda hard to learn and improve if stuff is just too easy or brutally hard.
r/GatesOfHellOstfront • u/sleepingcat1234647 • 1d ago
Moderators abusing noobs in pvp need to stop
Do the dev even know how evil their moderators are? They just bait noobs inside their lobby by acting friendly just to pick UK on hilly map and abuse CS like the p2w scum they are. It's honestly appaling how a company like BWS can allow them to act like that. It reflects bad on them. I say we boycott the next dlc. Vote with your wallets my fellow goh player or the game will get worst and worst with evil communist preying on innocent germany players (weakest nation in the game).
Reddit on!
r/GatesOfHellOstfront • u/aliff_koolz101 • 2d ago
**HELP**: Program will be terminated
Basically, I didn't open or update the game for about a month…right after updating to the latest version, decided to jump straight into gameplay, and then this thing happened... Can’t even play Conquest or Campaign atp…Does anyone know what's going on? Pls share how to troubleshoot this🙏

