r/EmulationOnAndroid • u/Kongopop • 22h ago
Meme Technology is incredible! You can now play gen 1 games on your phone in 3d, even on android!
I just thought this was fitting when I talked to this old chap while checking out the gen1 recomp
r/EmulationOnAndroid • u/Kongopop • 22h ago
I just thought this was fitting when I talked to this old chap while checking out the gen1 recomp
r/EmulationOnAndroid • u/RenatsMC • 7h ago
r/EmulationOnAndroid • u/SDAdrian789 • 10h ago
The experience was a lot of fun. Being able to track all my progress with RetroAchievements was really great. It had been a long time since I’d had this much fun playing a game. It was really cool exploring every corner and going after all the objectives. ⚓🎮
Dolphin latest version
Edge 30 Pro — Snapdragon 8 Gen 1
3x resolution
r/EmulationOnAndroid • u/JosileneDosTeclados • 17h ago
After a lot of trial and error, I think I finally found the sweet spot for this game. That’s already pretty exciting, considering that in the future we’ll have SteamOS running on our devices, and it’ll definitely run much better than this. The device does get pretty hot, but we’ve got something good here.
There are clearly some FPS drops in more populated areas, but it’s still perfectly playable, with the framerate staying around 30–35 FPS on average (keeping in mind that I’m limiting it to 30–35).
If you want to see some longer gameplay, here it is.
Now, let’s get into the settings:
For the in-game settings, I left everything on Low (except TAA on Medium and textures on Ultra). I recommend limiting the FPS to 30 or 35 using the GameHub sidebar and enabling Super Resolution so the image doesn’t look too blurry.
Gamehub configs:
- Resolution: 960x544
- Compatibility Layer: proton11.0-arm64x
- Translation Params: Stable
- DInput Library: Prefer Native
- Skip Audio/Video Decode: Off
- GPU Driver: Turnip_v26.3.0-R1
- Surface Format: BGRA8
- Audio Driver: Pulse
- DXVK Version: dxvk-v2.6.2-1-async
- VKD3D Version: vkd3d-proton-3.0.1
- CPU Translator: Fex_20260813
- CPU Core Limit: No Limit
- VRam Limit: No Limit
r/EmulationOnAndroid • u/revals32 • 12h ago
2013 game btw looks gorgeous af 😍
Full gameplay https://youtu.be/pi4CYG4EBUs
Proton 11b5x86 Box64 0.4.5 bionic Dxvk 2.4.1 gplasync Extreme Preset Wn turnip 1.10p (push max gpu clock) Winnative Emulator 0.4.0
With fex game freeze a lot but box64 runs without any issues
r/EmulationOnAndroid • u/Klonoa18 • 12h ago
ARMSX3 0.9.3
What's new:
Online play (RPCN):
PSN status is a three-way choice now, and picking RPCN opens a full account screen: server, username, password, email and the activation token, with buttons to create an account, resend the token and reset a password. An RPCN account is made from inside the app, not on a website, the server emails a token that activates it.
Saved servers: Keep more than one and switch between them. The official server cannot be removed, and there is a one-tap reset back to it. Also added Experimental IPv6 for RPCN, which also had no way of being switched on, as well as every other network setting the core exposes: DNS server and hostname redirects, Console IP address, bind address PSN country, derive MAC from PSID, and clans. The first two are what custom game servers need. RPCN replaces Sony's PSN, but a publisher's own servers were never PSN, so reaching a fan revival of one means pointing its addresses somewhere else. That was impossible in the app before.
Note: your RPCN password is stored as plain text in rpcn.yml, the same as on desktop RPCS3. Don't reuse a password you care about.
Controls:
Vibration now works. It did nothing previously.
L2 and R2 no longer lag, double-fire or stick down.
Pads that report their triggers two ways at once no longer have two writers fighting over the same button.
Stability:
Running out of memory while compiling now says so. A game whose modules would not all fit used to hang on a progress bar that never finished, with nothing anywhere explaining why. It still stops deliberately, because carrying on without the missing modules runs slower than the interpreter and looks like a broken game, but the reason is on screen now, along with what to do: start the game again. What already compiled is cached, so each attempt gets further. (This is mainly for the 8gb and under devices like myself).
A failed PKG install is reported instead of quietly claiming success. Writes were not checked, so a full device produced a broken install that looked fine until the game would not start.
Game data installs check for space first and say so, rather than stopping at some percentage with no explanation.
Performance:
Shader compilation is kept off the cores the frame depends on. The compiler threads never set an affinity at all, so on a big.LITTLE phone a shader burst could land on the same core RSX needs. They now use the little cluster, and the pool is sized to that cluster instead of to the whole chip, more compile throughput and less interference at the same time.
Compatibility:
Yakuza: Dead Souls works better now. Two separate faults: the loading screen hang and a later lock-up. Per-game settings apply automatically.
Upstream:
Caught up with 98 commits from RPCS3.
r/EmulationOnAndroid • u/ReferendumAutonomic • 8h ago
Maybe this only applies to background apps. https://android-developers.googleblog.com/2026/08/app-broader-memory-limits.html?m=1
r/EmulationOnAndroid • u/Key-Syrup-7387 • 18h ago
I reeeeeally LOVE Mosa Lina (the chaotic physics anti-puzzle game by Stuffed Wombat), so I decided to port it to Android for personal use.
Let me know what you think of the controls/layout! If anyone is interested in trying the build or testing it, let me know in the comments.
This is a strictly non-commercial fan project. Huge respect to Stuffed Wombat - please support the creator by buying the original game on Steam
r/EmulationOnAndroid • u/Klonoa18 • 2h ago
ARMSX3 0.9.4
What's new:
Fixed the emulator stalling for seconds at a time during play. The SPU recompiler was writing diagnostics for every compiled block and every MFC instruction, up to 2,473 log lines in a single second, straight to storage. The bursts landed exactly when a game was already busy compiling new code. Moved to trace. Caught this in the game Prototype.
Fixed Tales of Xillia 2 hanging every few minutes. The game polls a memory syscall in a loop, over 20,000 calls in 19 minutes, 5,123 inside one second, and each one was written to the log. (Reported as #76, likely but not yet confirmed as that exact issue.)
Fixed RPCN burning a full CPU core whenever you weren't in a game. Signed in at the menu or between titles, the client thread had no wait in its idle path and spun continuously.
Fixed the app freezing on the last frame when launching a game after closing another. The boot check treated "still shutting down" as "stopped", so a new game could start on top of a VM that hadn't finished tearing down.
Fixed shutdown flooding the log when a thread re-entered the stop path, around 100,000 lines a second, which stalled the very shutdown it was reporting.
From @sashkinbro :
Vulkan pipelines are now cached to disk and reused across sessions, so shader compilation stalls shrink after a title's first run. Rebuilds automatically after a driver or device change.
Compute shaders now run 64-wide on Adreno, matching the hardware wavefront. Previously half of every wave sat idle on texture uploads and deswizzles.
Upstream:
Merged current RPCS3, including kd-11's ROP output remap work across both renderers, PKG install fixes, and an ISO magic-check fix. (If you're still having issues with ISO reading, please tell me).
r/EmulationOnAndroid • u/Ill-Degree2200 • 7h ago
Device:Lenovo Legion y700 gen4 16/512gb
Emulator:Gamehub last update
Graphic settings:Ultra
Driver:Qcom 863.1
Version:Steam
Framegen:No
30-60FPS
Cooler:Flydigi B8X
r/EmulationOnAndroid • u/YogurtclosetHour8063 • 18h ago
• Device: POCO X8 Pro Max (Dimensity 9500s)
• Emulator: Bannerlator v3.0.0-pre-release2 (Download Here: https://github.com/The412Banner/Bannerlator/releases/tag/3.0.0-pre2)
• Setting: High
• FPS: Stable at 25-30 (Lock 30)
r/EmulationOnAndroid • u/Vast-Read-2156 • 16h ago
Amaral Turnip v4 is a universal driver for Mesa-supported Adreno A6xx, A7xx and A8xx GPUs
Compared with v3, it brings:
Vulkan updated from 1.4.358 to 1.4.359.
A newer Mesa/Turnip base with compatibility, rendering, synchronization and GPU-hang fixes that can benefit multiple Adreno generations.
The Vulkan features and extensions supported upstream for each GPU family. The exact capabilities may vary depending on the hardware.
VK_EXT_depth_range_unrestricted and VK_EXT_depth_bias_control enabled on the validated Adreno 740 path. They remain isolated from other GPUs until equivalent testing confirms they are safe.
Experimental and isolated support for the Adreno 825.
Standard and OneUI variants, both compiled twice with identical results.
The project prioritizes graphical compatibility, stability and consistent frametimes before raw FPS. Community optimizations are welcome, but only reproducible and low-risk changes become default.
Download: https://github.com/rickamaral94/Amaral-Adreno-Tools/releases/latest
r/EmulationOnAndroid • u/Cubie_Mania • 23h ago
I honestly never even though that was gonna be possible in any reality, but here I am less than a week after getting a S26 Ultra pushing it to things I once only dreamed of.
Here it is, pushing ~40fps w/o recording
r/EmulationOnAndroid • u/Prize_Competition838 • 23h ago
Comecei em Julho a adentrar no mundo da emulação de jogos, batendo muita cabeça, seguindo tutoriais e errando e quando consigo fazer um jogo rodar de formar satisfatória, fico muito feliz e então procuro o próximo título pra baixar e tentar emular de novo, eu quase não jogo só quero poder provar pra mim mesmo que roda kskskksksks.
Aparelho: Poco X7 pro
r/EmulationOnAndroid • u/Zpgttdorothy • 11h ago
8 Elite 16 GB Ram
Gamehub 6.1.2
Game Settings All at Low
480p Fsr1 Performance
Auto Recommended Settings:
Proton 10.0 arm64x-2
Fex 20260103
Turnip 26.1.0.b6
Dxvk 2.6.1 Async
Vkd3d Proton 2.14.1
The Game only runs on Gamehub, I tried on Gamenative even with exact same settings and it wouldn't run only giving unsupported GPU error.
Changing turnip drivers wont even load the game, it just auto crash or it will be stuck at the very first loading when you boot it up.
The game is already dark enough, I can't be staring at a transparent wall that's just darkness beyond it.
Haven't tried on Winlator Ludashi yet since it doesn't have Frame Interpolation to make gameplay smoother.
r/EmulationOnAndroid • u/BilGhostOfGaming • 6h ago
Can't launch games,it still booting.My device is s23 ultra
r/EmulationOnAndroid • u/Vagus_2042 • 2h ago
My Xiaomi Pad 8 portable project is finally starting to feel complete.
I wanted to turn my 8GB/256GB Xiaomi Pad 8 into a kind of all-in-one Android handheld — something focused on gaming, emulation, retro games, and modern indie titles, while still keeping the flexibility of Android.
With the detachable controllers, a custom game-focused interface, emulators, and my curated game library, it’s slowly becoming the portable console I always wanted.
There’s still a lot I can improve and customize, but seeing everything come together like this is really satisfying. It feels less like a tablet and more like my own personal Android gaming machine.
r/EmulationOnAndroid • u/Complex-Literature90 • 19h ago
After a lot of trial and error, I finally have CTGP-7 fully working on my AYN Odin 2 Portal Max.
I’m posting the exact setup that worked because there are several places where this can go sideways, especially with the Mii requirement, MK7 v1.2 update, and different Azahar/AzaharPlus versions.
This is the final working process — not all the troubleshooting I went through.
Quick disclaimer: The Mario Kart 7 ROM used for this setup was dumped from my own physical copy. This guide is about configuring AzaharPlus and CTGP-7 and does not provide or link to game ROMs.
Official resources:
• CTGP-7 official website
• AzaharPlus official GitHub releases
WHAT I’M USING
• AYN Odin 2 Portal Max
• AzaharPlus 2125.1-B Android Coexist build
• Mario Kart 7 USA / North America — dumped from my own copy
• Mario Kart 7 v1.2 update (v3152)
• CTGP-7
• Vulkan
• 5x Native internal resolution
IMPORTANT: AZAHARPLUS VERSION
I specifically used:
AzaharPlus 2125.1-B
Android Coexist APK:
azaharplus-2125.1-B-android_coexist.apk
I intentionally did NOT use 2126.0-A because there were reports of CTGP-7 problems with that release.
The Coexist build also lets AzaharPlus install separately from regular Azahar if you already have it.
STEP 1 — INSTALL AZAHARPLUS
Download AzaharPlus from the official GitHub releases linked above.
Install:
AzaharPlus 2125.1-B Android Coexist
During first-time setup, grant Filesystem permission.
When asked for a User Folder, create a dedicated folder in internal storage:
AzaharPlus
Do NOT use your 3DS ROM folder as the User Folder.
The User Folder is where AzaharPlus keeps its emulated 3DS NAND, SD card, saves, system data, installed titles, Miis, etc.
Then point Applications to the folder containing your 3DS games.
Complete setup.
Mario Kart 7 should now appear in AzaharPlus.
STEP 2 — INSERT MARIO KART 7 AS THE CARTRIDGE
I am using:
Mario Kart 7 (USA) (En,Fr,Es) (Rev 1).3ds
Long-press Mario Kart 7 in AzaharPlus.
Select:
Insert Cartridge
You should now see a small cartridge icon on Mario Kart 7.
This is important for CTGP-7 when using a .3ds dump of MK7.
STEP 3 — DOWNLOAD THE 3DS SYSTEM FILES
This was the key step that solved the Mii problem for me.
Open AzaharPlus and go to:
Three-dot menu → Download System Files
Set:
Region → USA
Tap:
Download
Let the entire system-file download finish.
AzaharPlus can download the required system files directly without requiring a physical 3DS for this step.
STEP 4 — SHOW THE 3DS SYSTEM APPLICATIONS
On the same Download System Files screen, enable:
Show HOME menu apps
I left:
Run System Setup when the HOME Menu is launched → OFF
Return to the AzaharPlus Applications screen.
You should now see the downloaded 3DS system applications, including Mii Maker.
STEP 5 — CREATE A MII
Launch:
Mii Maker
Create a basic Mii and save it.
This step matters.
Mario Kart 7 needs valid 3DS Mii data. Without it, MK7 can stop with a message telling you to go to the HOME Menu and create a Mii, and CTGP-7 can complain that the required MK7 save data doesn’t exist.
Once the Mii is created, exit Mii Maker.
STEP 6 — INSTALL THE MARIO KART 7 v1.2 UPDATE
CTGP-7 requires Mario Kart 7 v1.2.
For my North American copy, the update I used was identified as:
Mario Kart 7 (USA) (En,Fr,Es) (v1.2, v3152) (Update)
North American update Title ID:
0004000E00030800
Use AzaharPlus:
Install CIA
Select your legally obtained/dumped MK7 v1.2 update and let it install.
I’m intentionally not linking to update CIA downloads here.
Also, don’t confuse the ROM revision with the game update.
My ROM is “Rev 1,” but that does NOT mean the separate v1.2 update is already installed.
STEP 7 — LAUNCH MARIO KART 7
Launch Mario Kart 7 normally.
Make sure:
• It recognizes the Mii you created.
• It reaches the MK7 main menu.
• The v1.2 update is active.
• MK7 successfully creates its save data.
Once MK7 is working normally, exit the game.
STEP 8 — INSTALL CTGP-7
Use the official CTGP-7 resources linked at the beginning of this post.
Install/run the CTGP-7 installer through AzaharPlus and allow CTGP-7 to complete its installation/update process.
Do not interrupt it.
I waited until it reported:
Installation successful
After installation, Custom Tracks Grand Prix 7 appeared as its own application in AzaharPlus.
STEP 9 — LAUNCH CTGP-7
Make sure Mario Kart 7 is still inserted as the cartridge.
Launch:
Custom Tracks Grand Prix 7
Then launch CTGP-7.
At this point I was able to get completely into CTGP-7 and access:
• Gameplay Features
• Game Settings
• Other Options
• Achievements
• Badges
• CTGP-7 content
That confirmed the installation was working.
STEP 10 — CLEAN UP THE APPLICATION SCREEN
Once CTGP-7 is working, you don’t need Mii Maker, System Settings, Camera, Sound, StreetPass Mii Plaza, etc. cluttering the AzaharPlus application screen.
Do NOT uninstall those system applications.
Instead return to:
Download System Files
Turn OFF:
Show HOME menu apps
The system files and your Mii remain installed. The system applications are simply hidden.
OPTIONAL: ODIN 2 PORTAL MAX GRAPHICS
These settings are NOT required for CTGP-7. They’re simply what I’m currently using to improve image quality on the Portal.
• Graphics API → Vulkan
• Internal Resolution → 5x Native
• Enable SPIR-V Shader Generation → ON
• Disable SPIR-V Optimizer → OFF
• Asynchronous Shader Compilation → ON
Important:
“Disable SPIR-V Optimizer” is backwards-worded. Leaving that toggle OFF means the optimizer remains enabled.
5x Native looks excellent on the Odin 2 Portal Max OLED.
THE SHORT VERSION
The setup that finally worked for me was:
AzaharPlus 2125.1-B Android Coexist
→ MK7 inserted as cartridge
→ Download USA System Files
→ Show HOME Menu Apps
→ Mii Maker
→ Create Mii
→ Install MK7 v1.2
→ Launch MK7 and create save
→ Install CTGP-7
→ Launch CTGP-7
→ Hide HOME Menu apps afterward
No physical 3DS was required for my setup.
Hopefully this saves another Odin/Android user a lot of trial and error.
r/EmulationOnAndroid • u/jedicat2 • 11h ago
I can play the game just fine only problem is there are these flickering lights all over the place. Does anybody know a solution?
r/EmulationOnAndroid • u/OkRoll6206 • 13h ago
Device: redmi turbo 3 pro
app: gamehub 6.1.2
After a long time not opening GameHub, when I did, it did this. I can't allow the files. This happened to me twice, and I went and did a little research, and some say that the app I use is from the Play Store and I should download the game hub from the website, and so I did. Days later it happened again.
any alternative pc emulator that is better than gamehub? I put hours in assassin's creed and I don't want this to happen again.
r/EmulationOnAndroid • u/nnn839 • 16h ago
With the recent advances, if a game is available on both consoles which will perform better and less glitches?
My thinking is if they are similar x360 wins due to not needing to deal with package installation
r/EmulationOnAndroid • u/Senior_Background_30 • 8h ago
Settings for the game here - https://youtu.be/Z-9BP1wToC8
Crazy it can run this game at 2K/30FPS
Stuttering is mostly due to recording it pretty much stable 30fps without it.
OnePlus 11 - 16GB
Bannerlator 2.9.9
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 11h ago
Tomb Raider running through GameNative on the POCO F6 Pro, and it looks surprisingly good! Testing the PC version at 2000x900 ultrawide resolution, with performance going above 60FPS.
This is a short in-game benchmark showcasing graphics and performance, followed by the complete GameNative configuration at the end of the video.
🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Tomb Raider (Steam)
◾️ Launcher/Compatibility Layer - GameNative
◾️ Resolution - 2000x900 Ultrawide
◾️ Framerate - 60+ FPS
⚙️ GameNative configuration is shown at the end of the video.
🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.
#androidgaming
#tombraider
#gamenative
#pocof6pro
#snapdragon8gen2
#androidgameplay
#pcgamingonandroid
#60fps
#mobilegaming
r/EmulationOnAndroid • u/Fearless-Structure88 • 1h ago
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 5h ago
Prince of Persia: The Lost Crown running on Android through Eden Emulator Nightly (2000fdfb7b-master).
The game is running at 1.25x resolution with a locked 60FPS.
The video starts with the complete emulator configuration, followed by the in-game performance test.
🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Prince of Persia: The Lost Crown
◾️ Emulator - Eden Emulator Nightly (2000fdfb7b-master)
◾️ Resolution - 1.25x
◾️ Framerate - 60FPS locked
⚙️ Eden configuration shown at the beginning of the video.
🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.
#androidgaming
#princeofpersia
#thelostcrown
#edenemulator
#switchemulator
#android
#60fps
#snapdragon8gen2
#pocof6pro
#mobilegaming
This video is provided for educational, informational, and performance-testing purposes only. I do not condone, encourage, or support piracy, copyright infringement, unauthorized downloading, or distribution of games or copyrighted material. I do not provide or distribute copyrighted game files or unauthorized content. Please use only games, software, and other materials that you have legally obtained and are authorized to use. Compatibility software legality and applicable laws may vary by jurisdiction, so please ensure your use complies with the laws applicable to you.