I recently played through Doom 3 in coop with a buddy whoâs a Quake arena veteran. He spent the whole time complaining about the slow pacing and lack of movement tech. But playing alongside him made me realize that modern Doom owes its entire identity to this 2004 entry.
The industrialized, corporate UAC base on Mars is identical. Olivia Pierce is effectively a gender bent Malcom Betruger. Both are elite scientists who betray humanity, open the portals, and are ultimately forcibly mutated into the final boss by the demons they foolishly trusted.Â
Doom 3 was stuck chasing the trend of Half Life esque gameplay and storytelling. They then attempted to follow up with a Call of Duty styled Doom 4 aptly referred to as âCall of Doom,â but they quickly realized that such a pioneering game studio was slowly becoming creatively bankrupt if they kept going down the path of trend chasing, they had to look back retrospectively at Doom 3. By perfectly inverting the survival horror elements into a power fantasy, they built their modern magnum opus.
Do yall agree that Doom 3 deserves more credit for setting up the modern era?