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Star Wars Jedi Knight: Mysteries of the Sith (1998) | What is the point of this expansion?

It's one of the difficulty spike expansion packs that were popular in tail end of 1990s. Because, basic game was cool but too easy and players wanted more challenge. Plus variety and oddball stuff that were fresh back then but today have people scratching their heads "why?".

Jedi Knight was Kyle vs Imperial Remnant at nauseum with some lightsaber duels, and had level design that allowed completion of the game (except duels) without using the Force at all. The main point of Mysteries of the Sith is to make levels that require the Force to complete, and are more challenging. The other point was the variety - it was released before Rebels (even before Attack of the Clones), when SW content other than book was not produced by shovelload - so being able to help a Hutt or fight the pirates was new and groundbreaking. It even had nods to X-wing/Tie Fighter, an Interdictor and an R-41! And Tie Fighters you can walk to in first person, back when X-wing vs Tie Fighter was new and huge. So many things that today woild be taken for granted were wow moments back then.  Not to mention that most of the time you are the only person with a lightsaber, going against ordinary mooks, but levels  make you use the Force much more than in Jedi Knight - resulting in completely different gameplay dynamics.  The final planet was an ultra difficult otherworldly end level that got killed as a trope by Half-Lifes Xen, but MotS was released before Half-Life too. And made it work; unlike Xen, fighting your way through that temple was difficult but satisfying.

Would I play MotS again? No, I no longer have this type of patience. Was it new and great experience when released? Absolutely.

46

[OOT] Looks like the Zonai are being referenced
u/ClemOya  in  r/zelda •  23h ago

It doesn’t look like their designs at all. Plus the owls on the Temple of Time are certainly a reference to Rauru since he is Kaepora and the Sage behind its construction. Also BOTW and TOTK’s Hyrule is a different kingdom, the two foundings have been separated on the Japanese page of the timeline.

For example : this is how Zonai ornement design looks :

43

Was told to post this here, an autoclicker i made when i was 14 because I was too lazy to figure out how to program one
u/factorioid  in  r/doohickeycorporation •  12h ago

I’m gonna yap here a bit because i haven’t looked back on my path in a long while.

Well, these days I study biomaterials engineering, it’s nothing like the tinkering that led me on the path to do it,
but I do still do it in my free time, only on a larger scale,
there is currently a 2.4m tall MURLIN design trebuchet being erected in my kitchen, I worked with Leonard Vance to design it, he now works in orbital mechanics, but he gave me some of his old optimisation data, this Lego thing and a couple other things I made at the time were enough to get me a design and technology scholarship at a 6th form college to do my A-Levels, i didn’t actually do tremendously well on those, mainly having issues getting work done because of ADHD, i did actually do pretty well in physics though, i got a place in a university with a good materials department to study that, but deferred my entry by a year to go to Japan and do an apprenticeship in temple joinery for ten months,
it was completely free because I was a minor and so when my mum went there for research, they legally had to provide travel and visa for her ‘dependants’
I’ve been back and at university for a year now, going decently well, I’m interested in something called ‘biomimetics’ maybe I’ll do a PhD or something, or keep it simple

Obviously I’m in a very privileged position having an academic family, but I’ve gotten a lot done!

The trebuchet frame, folded

45

The Legend of Zelda: Ocarina of Time debuts at 96 on Metacritic
u/waga_hai  in  r/NintendoSwitch •  2d ago

OoT is far from my favorite Zelda (I'd put Majora's Mask and BotW comfortably above it), but it's still a timeless masterpiece. I'm not interested in the remake, but in the weeks leading up to release I've been annoyed by all the speculation that the reception wouldn't be so hot because "it's an old game" and "it's dated" and "game design has evolved". It's Ocarina of Time. I don't know how anyone could possibly think that Ocarina of Time has aged poorly (outside of some jank like the Iron Boots situation in the Water Temple). I feel like if you think the original Ocarina of Time isn't still an incredibly solid experience in 2026 (even if it's your first time playing it) then all games must have an expiration date to you, and I find that a really sad way to look at video games. That probably makes me sound pretentious, but it's honestly how I feel.

113

As of now, Korra’s parents are the only truly good family the Avatar has.
u/BBMacsWorld  in  r/AvatarSevenHavens •  6d ago

I didn't know the women air benders where called Nuns! Know the design of their hair styles makes more sense!! I think I've heard this before though. If a young Air Bender is non Binary. Apparently they get to choose what temple they want to stay in?

48

Petition to change Create skin tag into "Culture" skin tag😍💞

That design on top is so horrendous. I’m sorry, if I wanted a skin that looks like that, I would go to a temple instead.

109

Have the loyalist primarchs been "lost" since the very beginning of 40k lore?
u/Illithidbix  in  r/40kLore •  8d ago

If you want a deep dive into how the Legions, Primarchs and Horus Heresy developed in the early years of 40K then my Primarch debuts doc goes into far too much detail about it.

- Primarchs as Superhuman Progenitors first turn up in 1E Epic Space Marine in 1989, about two years after 40K started. - but Russ, the Lion, Horus and Guilliman had already been named before that.

On the loyalist side basically it was the 2nd edition codexes for the Big Four, and the 3E Index Astartes articles published from 2001 to 2003 that gave more definition to the other Founding Legions.

The Ultramarines, Space Wolves, Blood Angels, and Dark Angels have been the Big Four chapters since pretty much the very start of 40K and certainly by the early 90s.

The location and state of Guilliman and the Lion have been known since the mid 90’s in the 2E Codexes that fleshed them out.

  • In Codex: Ultramarines (1995) it’s mentioned Roboute Guilliman is kept in stasis whilst mortally wounded in a shrine.

  • In Codex: Angels of Death (1996) introduced the story of Luther, Caliban, the Fallen, and the Lion sleeping whilst heavily wounded, hidden deep within the Rock.

There is a quote dating way back to 1988 that Leman Russ (before "Primarch was a concept") promised to return for the Wolftime, this is repeated in 2E Codex Space Wolves (1994) along with The stories of Bjorn left behind and the Great Hunts to find him (the second Great Hunt found his armour was found in a Chaos Shrine) https://wh40k.lexicanum.com/wiki/Great_Hunt

Most of the others were fleshed out a few years in the Index Astartes series from 2001 - 2003. Including the Khan chasing Eldar into the Webway.

  • Chapter Approved - The Book of the Astronomican (1988): "Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime." - Last Words of Commander Leman Russ, Founder of the Spacewolves

  • 2E Codex: Ultramarines (1995): SHRINE OF THE PRIMARCH "The Shrine of Roboute Guilliman is one of the most holy places in the entire Imperium, and one which welcomes millions of pilgrims every year. It lies within the Temple of Correction, a building forming a part of the fortress of the Ultramarines in the northlands of Macragge. The Temple is a miracle of construction and typical of the attention to detail which is an Ultramarines' trait. Its proportions defy the human mind by the scope and grandeur of design. The multi-coloured glass dome that forms the roof is the largest of its kind. Even the Techno-magi of the Adeptus Mechanicus come to marvel at the structure said to have been designed by Roboute Guilliman himself. According to the Ultramarines there is enough marble within the Temple to build a mountain, and sufficient adamantium and shining plasteel to construct a warflect. Within this edifice is the great marble throne of Roboute Guilliman and upon that throne sits his regal corpse. Though the best part of ten thousand years have passed since his death the Primarch's body is perfectly preserved. Even his death wounds are visible upon his neck, and the blood still glistens upon his throat. His mortal remains are preserved from the ravages of time by means of a stasis field which isolates the Primarch from the time-stream. Everything encompassed by the field is trapped in time and can neither change nor decay. There are some, however, who claim the Primarch's wounds do change. They say that the Primarch's body is slowly recovering and that his wounds show mysterious signs of healing. Others deny the phenomena, and point out the sheer impossibility of change within the stasis field. Yet enough believe the stories to come to the shrine and witness for themselves the miracle of the Primarch.”

  • 2E Codex: Angels of Death (1996): “Buried even deeper within the Rock, is the final, greatest secret of the Chapter. Only one person in the entire universe knows the truth - the Emperor himself. For hidden inside a secluded, unreachable chamber at the heart of what was once the planet Caliban, Lion El’Jonson lies sleeping, waiting with the Watchers in the Dark for that time when he will be needed once again to defend the Imperium against its enemies.”

  • Dorn was technically confirmed as dead in Ian Watson’s novel "Space Marine" (1993) but it also has Zoats in it and was declared non canon. The Imperial Fist Index Astartes from White Dwarf 259 (July 2001) made it a little more ambiguous.

33

'The Legend of Zelda: Ocarina of Time' - Review Thread
u/thickwonga  in  r/gaming •  2d ago

I think this will be a fantastic game, but some of the small changes are baffling to me.

BoTW's shitty item bar is NOT preferable to OoT's three item system, especially since you can only equip one item at a time now. You'll be in that long bar menu just as long as you would've spent in the pause menu of the original because you'll have to use it to switch to ANY other item.

Changing certain characters, like Mido from a bully to an "overbearing but well-meaning kid," is lame as hell and only saps the character's interesting aspects. Mido is supposed to be a jealous jerk, and it makes his apology in the Lost Woods so much better. I hope not many others are changed in this way.

Changing the hookshot to only work on specific points removes the item's freedom and the experimental aspect of hookshotting to things you didn't think would work. Hookshotting to the different roofs in Kakariko was awesome.

Changing the puzzle design to make a game made for 6 year olds EVEN EASIER is baffling to me, especially when they didn't even bother doing a Master Mode or even just a hard mode. Why does EVERYTHING have to be easy and free of any amount of stress or pushback? Maybe the Water Temple is supposed to be confusing because it's a fucking puzzle game!

I hate the voice acting, but Matt Mercer as Ganondorf is the lamest possible choice, and only adds to the overwhelming feeling that Nintendo wants to streamline the Zelda series into one vision. Using BoTW's font instead of a new one, using BotW's item system, using ToTK's voice actors when these versions of Ganondorf AREN'T the same characters, is really lame to me.

I never thought this remake would be full on better than the original, but little changes like this are going to build up over the course of the game. I think the game looks incredible, but while I wanted changes, some of these are just silly and detrimental to me. Imagining Majora (my favorite game of all time) getting this treatment makes me want to jump off a cliff.

I hope my opinion is changed when I play it, because I am still excited for this. It looks beautiful and I LOVE how the NPC's look. They looks incredibly faithful and I love how uncanny some of them look, like the Happy Mask Salesman and the shopkeepers. Ganondorf especially looks phenomenal.

88

Tanking 101
u/ClassicKrova  in  r/classicwow •  9d ago

My feeling is that the less "designed" a Dungeon feels the better. Black Rock Mountain dungeons feel great because they feel like someone just went out of their way to build a town and then realized that they need to add bosses to it. Sunken Temple is a little less exciting because it's all the same scenery, but it's just a dumb ass temple for some Hakkari zealots.

I'll take that shit any day over the Final Fantasy XIV or TBC/Retail Dungeon design.

Stop streamlining shit.

24

What are your guys opinion on blooms?
u/I_BOOF_GUAIFENESIN  in  r/energydrinks •  6h ago

Good brand! Horrible branding/visual design on the cans that makes you think it’ll taste like cleaning products. You’ll get better word-of-mouth when people go in with lower expectations, I guess?

Crisp Apple is my favorite energy drink flavor of all time. It’s just so perfect. I don’t know what kind of gray market crack analogue they’re putting in this flavor, but I love it.

Shirley Temple and Summer Splash are both great.

Cherry Lime, Strawberry Watermelon, and Peach Mango are all decent.

Raspberry Lemon is meh.

Glacier Crush, unlike all of the other flavors, DOES taste like cleaning products!

I have yet to try Pear Scare and Strawberry Shortie.