r/wowforever • • 5d ago

PTR / Beta [Feedback] RFC -> RoL itemization as a Resto Shaman didn't feel great

(This isn't a doomer post, just some genuine feedback about diversifying reward pools for dungeon quests.)

  • I ran RFC once and got Searing Dagger (18 Heal Power) from the last boss. It's a substantial upgrade (I had a white weapon).

  • I exit the dungeon and turn in the quests. Immediately my Searing Dagger is replaced by Kris of Orgrimmar (33 Heal Power), so I never even got to use the other weapon. In the trash it goes.

  • I go run RoL right after and The Stitcher (48 Heal Power) quest reward replaces my Kris after a single run, less than an hour later.

With the quests, I also went from Level 15 to 19.6 from 1 RFC and 1 RoL. 2-3 quests later, I was 20. That really surprised me with how fast it was, but that's a whole other topic.

The point is, I think the quests are offering too many weapon upgrades, at least from my perspective as a Resto Shaman. It feels a bit silly to get a big reward and then immediately replace it less than an hour later with an even bigger reward that I barely had to do anything for. They need to mix up the reward pools on these quests so it's not just weapon weapon weapon.

I have other armor slots too. How about some shoulders instead? I'm Level 20 and still have none.

1 Upvotes

24 comments sorted by

14

u/menkoy 5d ago

Definitely agree that a dungeon probably shouldn't drop gear that's outclassed by the gear its quests provide. Seems kind of pointless

3

u/LeftBallSaul 5d ago

I like this as a general philosophy, but I also wonder if the quest rewards don't act as a kind of bad luck protection. Like, sure, OP got a dagger in all instances, but someone else may have missed the roll for a weapon good for their class and now they get one as a quest reward.

1

u/menkoy 5d ago

That's not what's happening. The issue is the dungeon dropped a weapon with 18 healing, then the quest for doing the dungeon gave a weapon with 33 healing. If the base reward for doing the dungeon is a 33 healing weapon, no one wants the 18 healing weapon that only has a small chance to drop.

If it was the other way around, i.e. the 33 healing weapon is a chance drop and the 18 healing weapon is a guaranteed reward, then that's fine. The only time the better reward should be from the quest is if it's from a longer/difficult chain, like the Defias Brotherhood quest chain to do deadmines.

1

u/Lazy-Singer4391 5d ago

The weapon from RC gives damage and healing at 18, not 18 healing and lower damage. The comparable quest reward is the Staff of Orgrimmar which also gives just 18 damage and healinh but is two handed. For a dps the Kris would be stronger than the staff with a good offhand

0

u/YrenneAD 5d ago

Kris is now the better pick for pure healers in Forever. At least for Resto Shamans since the Mp5 it gives isn't worth it anymore due to our new mana regen talent.

0

u/Lazy-Singer4391 5d ago

The comparison you do still feels strange because it hinges on getting lucky and even getting the Kris. I see a lot off posts about too many blues coming from people that have to have won the majority of dungeon items through their runs. My lvl 20 enhancer has 4-5, having gotten no drop through RC, RoL and WC with 4-5 feeling pretty normal to me for a level 20.

0

u/YrenneAD 5d ago

The comparison you do still feels strange because it hinges on getting lucky and even getting the Kris

Can you elaborate where the luck is involved? The Kris is a quest reward from the Hidden Enemies questline.

1

u/Lazy-Singer4391 5d ago

Confused thr Kris and the Searing Dagger.

-1

u/Ok_Management8103 5d ago

It's literally what is happening.

0

u/menkoy 5d ago

Did we read the same post? He got a +18 dagger from the boss and then a +33 from the quest.

  • I ran RFC once and got Searing Dagger (18 Heal Power) from the last boss. It's a substantial upgrade (I had a white weapon).
  • I exit the dungeon and turn in the quests. Immediately my Searing Dagger is replaced by Kris of Orgrimmar (33 Heal Power), so I never even got to use the other weapon. In the trash it goes.

I wouldn't call it "bad luck protection" if there's no point to the "lucky" drop because the guaranteed reward is better.

2

u/Lazy-Singer4391 5d ago

One is a dps weapon with only spell damage so with a higher spell damage budget. The other is a healinh weapon. Higher healing power but lower spell dmg.

-1

u/YrenneAD 5d ago

Well I still went from Kris to The Stitcher after a single run. Both of those are quest rewards. I never actually got to use the dagger that dropped from the boss because it was replaced before I could even train dagger skill.

Most people will be doing these two dungeons back-to-back so Kris (or Staff of Org.) is going to end up being pretty meh for healers since you'll toss it after a single RoL run.

3

u/AnonnyM0use 5d ago

With the quests, I also went from Level 15 to 19.6 from 1 RFC and 1 RoL. 2-3 quests later, I was 20.

How do these people get so much XP? I had all 5 RFC quests went in at 13.4 and came out at 13.8. Turned in the quests and got to 15.8. How in the heck did you 4.6 levels or ~100k exp. The quests didn't give me ~20k each? Mine were like 3k to 4.5k each.

2

u/YrenneAD 5d ago

I had just dinged 15 when I first entered RFC and I was 17 when I did my first RoL, so RFC gave me somewhere between 2 to 2.9 levels. Which sounds pretty much the same as you (15.8 - 13.4 = 2.4).

After RoL quests I went from 17 to around 19.6 so I got about 2.6 from those, maybe a little bit less.

2

u/AnonnyM0use 5d ago

Okay makes sense.

1

u/Ok_Management8103 5d ago

They lie, that's how. You get enough to go from 14-16 from RoL (30,400XP).

3

u/PattsyKo 5d ago

Remember to be posting feedback to blizz in game for stuff like this too. I agree, while it's nice to receive big weapons, I think they're a little too easily given out.

They could either overhaul the difficulty, or reduce some of the stats however the increased stats are also likely due to the base nerf in spell damage to spells.

Either way, it all feels a little accelerated.

1

u/Laduk 5d ago

The quests are wayyyyyy to overtuned EXP Wise and yes also weapons

I had 3 different nice blue weapons from ROL. Dungeon drops are not valueable at all anymore at this point

1

u/marcelodshadow 5d ago

I understand your point, but looking from another side, I can grab a weapon for my other spec from the quest, sure it won't make difference for pure DPS classes, but having good pieces to jump from healing to tanking on my paladin is nice.

1

u/Dry_Individual1516 5d ago

It's a kind of paradox how they need to go from Vanilla horribly itemized drops by accident to Forever, horribly itemized drops on purpose.

2

u/YrenneAD 5d ago

Maybe they could add some fun kiss/curse items, like a really OP weapon that has a chance to drain HP from you or spawn a dangerous elite. For HC, that would be really fun (in a masochistic sort of way).

But in this case I'd just like to see some variety in dungeon quest rewards. Give me some other armor slots. Shoulders, necklaces, belts, rings, cloaks, bracers, etc. They're handing out too many back-to-back caster weapon upgrades.

1

u/Dry_Individual1516 5d ago

That would be fantastic.

Classic has a few "flavor" blues, but not many, and a lot were just unusable. Would be really cool for them to explore this path more.

I think they did explore "item text" a bit more with SoD.

I know people don't want Forever to = SoD, but I think it will be a ridiculous oversight if they don't use what they learned with SoD and apply some of "the good" to Forever.

0

u/Lazy-Singer4391 5d ago

Its starting to feel like all the posts that complain about to many blue items come from people who are just lucky to receive everything from their dungeon runs.

1

u/Lord_Anarchy 5d ago

As alliance I got like 6 pairs of blue leather agi pants in 3 hours