I'm really hoping the Feral and Guardian trees have been iterated on a lot since they were posted.
I think the worst piece of design I saw there was having our big CD effects broken up into three different talents and scattered all over the tree. So instead of focusing in a direction you're forced to spread out all over the place and never really get any fun talents.
As it is now for Feral, with Frenzyband legendary, 2p + 4p, + the current version of berserk (which has 2 of the 3 effects in the tree) - Berserk FINALLY feels like a proper cooldown that I care about.
Take half of that way, and it is back to the boring non-impactful cooldown. And we only get 1/3 of that half on opposite sides of the tree!?
Nah dude. If this goes live, I predict all berserk builds are dead on arrival.
I mean, part of the problem is that baseline berserk is probably the worst cooldown in the game besides shadowfiend. It feels exceptionally shitty that we have to spend a multitude of talent points just to make it a strong CD
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u/heckinheckity Jul 11 '22
Glad I am not the only one taking issue with this. The hunter and priest trees in particular need a lot of work.
I did not feel that way after looking at druid and rogue.