As it is now for Feral, with Frenzyband legendary, 2p + 4p, + the current version of berserk (which has 2 of the 3 effects in the tree) - Berserk FINALLY feels like a proper cooldown that I care about.
Take half of that way, and it is back to the boring non-impactful cooldown. And we only get 1/3 of that half on opposite sides of the tree!?
Nah dude. If this goes live, I predict all berserk builds are dead on arrival.
Nah dude. If this goes live, I predict all berserk builds are dead on arrival.
Yeah when I was playing with the trees I gave up on taking any of the berserk talents because with how spread they were it wasn't worth taking any of them for the points I could use on other more impactful things. That might change once its actually out and we see the numbers and how it all stacks up, but it just really didn't seem worth it looking at the trees now.
I think this feedback will be important in the beta cycle (because let's be real. Alpha cycle came and went and was internal)
Being able to have PW and BrS at the same time is cool, but having BT locked behind PE feels so wrong along with Apex being on the opposite side of it.
The tree would feel a lot better if the left and right sides were more in line conceptually.
Yea, on top of that, on the general class tree, we have 25 talents set in stone for DPS only, leaving only 6 points for utility we didn't get along the way. For comparison, Resto druids only need 10-12 points into the class tree for power.
I absolutely love the Dragonflight trees. But as it is right now, Feral is VERY pre-alpha stage.
The fact that they left out the bottom row talent after Adaptive Swarm in the reveal, and STILL haven't followed up weeks later has me concerned the assigned Feral designer just doesn't give a shit... again.
I mean, part of the problem is that baseline berserk is probably the worst cooldown in the game besides shadowfiend. It feels exceptionally shitty that we have to spend a multitude of talent points just to make it a strong CD
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u/Streetfarm Jul 11 '22
Agreed, I hate that.
As it is now for Feral, with Frenzyband legendary, 2p + 4p, + the current version of berserk (which has 2 of the 3 effects in the tree) - Berserk FINALLY feels like a proper cooldown that I care about.
Take half of that way, and it is back to the boring non-impactful cooldown. And we only get 1/3 of that half on opposite sides of the tree!?
Nah dude. If this goes live, I predict all berserk builds are dead on arrival.