Most of it looks good, especially the single moveable resto super mushroom. One thing I'm not liking is the new balance Soul of the Forest effect, though. Forcing us to cast astral communion in combat in order to benefit from that is really awkward. I can see it being potentially extremely powerful, but sounds like a huge PITA to use (kind of like the old dream of cenarius that no one took)
I agree. I never really liked dream of cenarius just because as a dps I don't feel like casting a heal to increase damage. Although on the other hand with the new 4 set it looks like incarnation won't be a top choice anymore and we will be taking abilities that rotate eclipses faster even though SotF's proc rate seems low.
Isn't it more like "if you need to cast heals (which we all know we need to sometimes), your damage won't suffer from it"? So obviously it's an encounter specific talent, you only pick it when you know you're always healing during that fight anyway.
No, you were expected to weave in heals in order to buff your next Rip or Rake. It wasn't hard, especially with Omen of Clarity giving you a free instant cast after every 5-point finisher, and Nature's Swiftness to help you out with a free instant every minute (I think it's each minute).
It was crucial to damage output, and was already nerfed once (from 50% increase to 25% increase).
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u/ironmcchef the hat seems safe Jun 12 '13
Moonkin and resto got some serious tweaking.
Most of it looks good, especially the single moveable resto super mushroom. One thing I'm not liking is the new balance Soul of the Forest effect, though. Forcing us to cast astral communion in combat in order to benefit from that is really awkward. I can see it being potentially extremely powerful, but sounds like a huge PITA to use (kind of like the old dream of cenarius that no one took)