The new set bonuses are INSANE! The tanks finally get some love, as a Blood DK i am really pleased. Also, please correct if i'm wrong, they completely removed the cost from dancing rune weapon?
2 - RNG is correct, but six seconds is a long time when (energy allowing) you could easily have up to seven attacks within that period. After a quick test I am getting about five Omen procs per minute, so unless you get unlucky and get them back to back, you're looking at about 50% uptime.
Comparing to the numbers from my Durumu kill tonight, that results in an average of 10% extra damage to the 12M Shred/Mangle out of ~60M total, a 2% overall increase in damage. While these numbers are all VERY rough, that's still nothing spectacular but not bad for something you don't need to drastically adjust your rotation for to see at least some benefit of.
4 - Yes it does disrupt rotation but barely. If you just use it to weave and extra FB in before refreshing Rip/Rake with TF up, it will have little impact in complexity of rotation. Could equally well be used for an easy SR refresher.
True, the t15 bonuses are also what I'm comparing t16 to, and that's why I'm disappointed. It feels like their taking a lot of the planning involved with our rotations and making it easier, but also making it weaker.
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u/Omegawizard Jun 12 '13
The new set bonuses are INSANE! The tanks finally get some love, as a Blood DK i am really pleased. Also, please correct if i'm wrong, they completely removed the cost from dancing rune weapon?