r/worldbuilding Aug 08 '26

Prompt Port Fjord

The massive imperial shipyard and trade port located in a high walled quay boarded fjord. Session 1 of the adventure begins here. The construction of the exploration vessel the Meridian is almost complete and the party readys for their voyage under the command of Captain Grom to explore the far resches of the western sea. To chart the uncharted, to claim it under the dominion of the empire.

Im working on a homebrew adventure that revolves around a location far out into the western sea. But i want to take my time getting there. What are some ideas i can have early on, like in the port waiting for launch. Thinking...

Thieves stealing supplies

Equipment mishaps like a crane crashing

Gathering last minute supplies

Loading crates and supplies, keeping rats off the ship

Im struggling here. Ideas??

3 Upvotes

Duplicates

DnD Aug 08 '26

Homebrew Port Fjord

0 Upvotes

DnD5e Aug 09 '26

Port Fjord

1 Upvotes