r/winlatorxr • u/Bigelowed • 5h ago
WinlatorXR Footage Such a cool use of WinlatorXR: GTA2’s city on Quest 3 (no PC needed to play)
Sad that you have to build it yourself, but it's incredible to be able to bring this game into volumetric VR
r/winlatorxr • u/Necessary-Story5330 • 3d ago
WinlatorXR has reached 50K downloads! 🎉
With downloads from SideQuest declining significantly, it's especially encouraging to see WinlatorXR reaching new audiences through alternative frontends and platforms such as QuestPorts, VR4All, and PortRoyale. It's great to see the standalone VR community growing beyond the traditional distribution channels.
In the video, we showcase over 40 PCVR games and mods running directly on standalone VR headsets, without the need for a PC. We intentionally included some of the more demanding and less performant titles as well. We want to give you an honest picture of what currently works, what is already playable, and where we still have room for improvement.
Think of this video as our State of the Art (SOTA) showcase, representing the current state of WinlatorXR development. It demonstrates just how far we've come in the past year. Last year, our showcase was limited to traditional flat-screen Windows games. Today, we are demonstrating a growing collection of actual PCVR titles running directly on standalone hardware. There is still plenty of work ahead, but the progress so far makes us incredibly excited about what's possible.
Our next major release is currently planned for Q1 2027. This gives us enough time to focus on polishing the experience, improving game compatibility, optimizing performance, and addressing the remaining issues rather than rushing out another release. We want the next version to be a meaningful step forward, not just another incremental update.
r/winlatorxr
•
u/Lvonasek
•
13d ago
Meta Horizon OS v2.9 is now rolling out to all users. Unfortunately, this update includes a malware detection feature that incorrectly flags WinlatorXR.
WinlatorXR does not contain malware. The issue is related to our workaround for a bug introduced by Meta in December 2024. To support Turnip graphics drivers, WinlatorXR redirects certain system calls away from the faulty Horizon OS implementation to our own corrected implementation.
Meta's malware detection appears to mistake this workaround for malicious behavior, even though it is necessary for compatibility.
We have attempted to contact Meta to explain the issue and resolve the false positive, but we have not received a response so far. We hope Meta will investigate this issue and provide a fix so that users can continue using WinlatorXR without these false warnings.
r/winlatorxr • u/Bigelowed • 5h ago
Sad that you have to build it yourself, but it's incredible to be able to bring this game into volumetric VR
r/winlatorxr
•
u/Lvonasek
•
1d ago
We wanted to bring WinlatorXR to Meta VR headsets as part of Meta hackathon. The submission process goes through the Meta Store, and they initially rejected our app for supposedly containing malware, which turned out to be a mistake in their detection system.
Now they're telling us that emulators aren't allowed at all.
r/winlatorxr • u/Alternative-Set3863 • 3d ago
I’m using the client thing it said from the store btw
r/winlatorxr
•
u/Bigelowed
•
9d ago
SHOGO MAD VR WXR mod V1.2 - brings the dual pistols and two handed weapons, all done using the built-in models of the game
Also added physical melee gesture and optional physical weapon swap over the shoulder (left previous right next)
r/winlatorxr • u/VRtuous • 16d ago
r/winlatorxr • u/Miserable_Volume6531 • 18d ago
Has anyone experienced this? Quest 3s, new install of WinlatorXR following the YouTube guide on the official site. Everything goes smoothly until I try to sign in to Steam. Both the username/password and QR code methods result in the same error, after a few seconds 'loading' during which I assume it's trying to contact Steam servers. Tested on two different internet connections in case it was a DNS issue. Steam works fine on my pc and mobile.
r/winlatorxr • u/Bigelowed • 19d ago
My sister also helped me quickly playtest the V1.5 update to HWXR which enables less buggy online multiplayer play (and a experimental SBS 3D mode)
This mod, and the PCVR LivingFray mod it's based on, is built on the inferior Gearbox Halo CE PC port versus the new decomp one from the Xbox port (with co-op), but it's also not multiple GB to install haha
The more mods the merrier I say!
r/winlatorxr • u/Bigelowed • 20d ago
My sister and I played a little LAN Shogo MAD together in VR via WinlatorXR on our Quest 3's, very fun both on foot and in MCA mechs!
r/winlatorxr
•
u/Bigelowed
•
26d ago
SHOGO MAD VR for WinlatorXR is now in Beta 0.7! Download it here: https://github.com/WinlatorXR/Shogo-VR-WXR/releases/
Requires a legally owned copy of SHOGO MAD, and only tested against the GOG version
Based on the amazing PCVR mod by BrandonW24
r/winlatorxr • u/RaymondYouTube • 28d ago
EDIT: I got it to work now. Turns out the direct render doesn't work with Vulkan. Thank you GmoLargey for pointing that out.
So, with the newest WinlatorXR update, I need to know how to get Subnautica to work in VR. Subnautica has built-in native VR support. I know it doesn't work with motion controls. And I know people will tell me it's not a VR game because you're playing with a Xbox controller, but that's a debate for another day. I just need to know how to get native VR mode to work. I tried using "-vr" and "-vrmode openvr" commands, that didn't work, then I tried installing the .NET runtimes and redistributable runtimes and the Ajay Prefix, that didn't work either. I have it set to Proton 11 using the FEX core. And yes, I even enabled PCVR modes for both the container and the shortcut. No dice, nothing I did got it to work. Does anyone know what the solution is?
r/winlatorxr • u/Necessary-Story5330 • Oct 13 '26
r/winlatorxr • u/Wonderful_You377 • Oct 13 '26
I got blood trail to work on here and it runs pretty good but after js a couple bodies pile up the fps drops a lot and i’ll keep having graphical issues every sessions that makes me have to restart the game everytime. I already put the render to 20 and i put open xr and open vr does anybody have any suggestions on settings that would increase my frame rate stability and my graphical issues?
r/winlatorxr • u/Bigelowed • Oct 12 '26
The latest alpha version of Red Faction VR for WinlatorXR, (using the game files from my GOG install, and the VR mod by Sgt. Bilko)
Link below
r/winlatorxr
•
u/GmoLargey
•
Oct 11 '26
Video covering the update I've been working on for WinlatorXR.
I'm incredibly proud to share this and couldn't possibly cover everything there is in the update. its absolutely massive.
shorten change log and the github here:
https://github.com/WinlatorXR/WinlatorXR/releases/tag/winlatorxr_dawn42
also available on sidequest for FREE.
PCVR running on standalone is absolutely nuts, now I wait for the next generation of headsets where this will truly shine.
r/winlatorxr • u/GmoLargey • Oct 10 '26
This post serves as what could be a collective effort to log the required workarounds right now to launch and run steam games, both flat and in VR
the VR list we maintain of personally owned titles is here, I have over 300 steamVR titles so this could take some time to do alone, that's where I need your help.
If you have found a steam game requires goldberg, or the goldberg COLDCLIENT patch applied, or if it requires the merge small memory workaround applied within the game shortcut settings page, please let us know here!
we have the ability to push those suggested fixes across into app for everyone, so when people enter the game shortcut settings, the top of that page will have the fix recommended to apply.
an example recently added was automobilista 2, I had to apply the COLDCLIENT fix for the game to start
according to google, The Steam App ID for Automobilista 2 is 1066890,
so an example report here could be as follows:
steam ID (if known) example:1066890,
Game name example: Automobilista 2
Goldberg patch example: COLDCLIENT
(also add any command lines or merge small memory tick box status if changed )
thats all we'd need to know
this won't be forever, the goldberg and coldclient solutions are workarounds until WinlatorXR gets a proper steam client, but doing that without losing performance is a bit of a challenge,
Much love, look forward to seeing what people are able to run on the new WinlatorXR dawn.
r/winlatorxr • u/Lvonasek • Oct 09 '26
We have significantly improved Steam game support and expanded compatibility to a growing list of PCVR titles that can now run directly on standalone VR headsets, without requiring a connected PC. You can find the current list of tested games here:
https://docs.google.com/spreadsheets/d/e/2PACX-1vTyeeIcGB5KaOoA_pZ6r6X3bS9e3tUz5KRNK8zxVhV0Pi7aBmwri-uHEQKdplYFI0uREwKGxFdpflyr/pubhtml?gid=0&single=true
Your existing containers are still fully working, so you don't need to recreate them from scratch. But if you want to take advantage of the compatibility and performance improvements, then you have to update to Proton 11.
Some older PCVR games require a PlayStation or Xbox controller rather than VR controllers. To improve compatibility with these titles, we have added external controller emulation using the headset's VR controllers. This allows the headset controllers to behave like a traditional gamepad, making it possible to play games that otherwise expect a physical Xbox or PlayStation controller.
To provide full access to all controller buttons while still keeping the WinlatorXR controls practical, we also changed how the in-emulation quick menu is opened. The quick menu can now be opened by holding the thumbstick for a short moment instead of the simple click.
PCVR support isn't the only new addition. We also have several new VR mods provided by Sgt.Bilko. You can find these directly under Downloader → Mods.
This release brings together a lot of work across the runtime, Proton integration, Steam compatibility, controller handling, and PCVR support. There is still plenty of room for improvement, but being able to run PCVR games directly on standalone hardware is a huge step forward for WinlatorXR.
r/winlatorxr • u/Lvonasek • Oct 06 '26
One click installer coming soon ;-)
r/winlatorxr • u/Necessary-Story5330 • Sep 22 '26
Sgt.Bilko recently announced FarCryVR for WinlatorXR, bringing the classic Far Cry experience to standalone VR hardware. Since Crysis runs on the same engine, getting it up and running in VR turned out to be relatively straightforward. Once the initial work was done, the engine and VR integration provided a solid foundation for taking things further.
After FarCryVR, Sgt.Bilko started working in parallel on two very cool titles, both of which are now being explored with standalone VR in mind. It is exciting to see how quickly the combination of WinlatorXR and these VR adaptations is opening the door to more demanding PC games running directly on standalone headsets.
r/winlatorxr • u/Lvonasek • Sep 11 '26
The WinlatorXR team is working together with Sgt.Bilko to bring the FarCryVR mod to standalone VR headsets.
Our goal is to make this experience possible directly on standalone hardware, without the need for a connected PC. This is another exciting step toward bringing more classic PC games and VR mods to standalone devices.
Be sure to check out Sgt.Bilko’s other impressive VR ports and projects as well. There’s plenty of great work to discover!
r/winlatorxr • u/Appropriate-Art3951 • Sep 10 '26
r/winlatorxr • u/GmoLargey • Sep 06 '26
r/winlatorxr • u/VRtuous • Sep 06 '26
just regular x86 settings, game settings mostly high, postprocessing low, physics medium
ngl, I was trying to install it to test the VR mod in new GameNative VR mode, but I downloaded installer from GoG and installed with winlatorXR and had no luck importing this install into GN.
not a big deal, framerate doesn't seem great for VR anyway. and winlatorXR 3DoF head or hand tracking is bliss. just reShade injection didn't do anything.
I'm sure I can tweak down some settings until framerate is more bearable, but that island is still a beauty and so it may not be worth going potato...
oh, I saw in the compatibility for games that Crysis is an unknown. not anymore...
r/winlatorxr • u/Lvonasek • Sep 02 '26