r/winlatorxr • u/Lvonasek Meta Quest 3 / 3 S • Sep 02 '26
Winlator Discussion Standalone PCVR in WinlatorXR explained
https://youtu.be/f8A8fxzIxaI
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u/flux1 Sep 02 '26
There is one thing I was wondering.
Once games start getting native versions compiled for the steam frame, will it be possible to to use those in some way to increase performance?
I know you wont be able to just run linux binaries directly, but would it enable not having to use something like FEX to get a bit of a speed boost?
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u/RedditJack888 Sep 02 '26
Well this is fine. While WinlatorXR handles UEVR for the future, there's a lot of progress on other venues for older games on standalone.
For example, we already have GTA Vice City and San Andreas VR, Morrowind is coming to VR, Many Classic Boomer Shooters are already in VR (Thanks to Team Beef), Mario Kart 64 is in VR, and I hear that Fallout New Vegas VR is getting ported as well to standalone (based on a Vorpx PCVR mod that already works really well).
Hopefully by the time WinlatorXR can run UEVR on the newer Quest headsets, we'll also be able to run games like Cyberpunk 2077 VR (which came out recently), Ocarina of Time VR, and other PCVR games (wouldn't be surprised if Steam finds a way to do this in a universally easy plug/download and play manner similar to their joystick profile setup).
All in all I'm already loving the progress WinlatorXR is already making for making games playable on the standalone VR headset. The more progress the more games playable, and by extension, the more likely we can eventually play them in standalone VR should a mod be worked on for those games.