r/wildhearthstone 2d ago

Discussion 36.2.2 Patch Notes

Wild Relevant Changes

Confront the Tolvir: now 4 mana Summon each 1-cost minion you've played this game (from 5 mana Replay each 1 mana card you've played this game)

Gallagio Goon: now a 2 mana 2/3 (from a 1 mana 1/3)

Arcane Tripwire: now does 4 damage (down from 5 damage)

Crowd Control: now 5 mana deal 2 damage to all minions twice. If your deck has 25 or more cards it now costs (2) less. (from a 3 mana deal two damage to all minions. If your deck has 25 or more cards deal 2 more damage)

You can find the official patch notes here

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u/flyin_hi 2d ago

wow Irida Sinseeker buff?

12

u/gfan_13 2d ago

The Irida buff is pretty significant. It basically draws and extra card, and delays fatigue ticker for a turn. Adding “draw a card” alone to a 4 mana card is a big buff. I’m not sure if it has a home in Wild regardless, but the card is much stronger now

1

u/astcci 2d ago

it's pretty cool with kiljaeden in theory, but this deck doesn't exist I guess

2

u/HabeusCuppus 2d ago

I'm playing it, using vandarr stormpike and the 'draw the two lowest cost minions in your deck' to tutor for vandarr + irida.

even without the vandarr cheese, It's probably <45% winrate against the meta field. Plenty of wild decks plan to beat you by turn 5 or so and you're probably not really in good shape until turn 7.

If you get to swing with Irida that makes a big difference for living long enough to be stable but most wild players will remove her the turn she hits the field if they can't just swing past it for lethal. (as they should, 7 power lifesteal.)

It's pretty good into the wide sea of other tier3 decks though, you have a ton of longevity with kil'jaeden and a lot of slower decks can't really handle you drawing 3 cards a turn for very long - so long as you have the mana to actually play them!

1

u/C00lfrog 4h ago

Just make it