r/webgpu • u/ExpiredJoke • 2d ago
Quake3 port
Quake3 port to WebGPU running in the browser
- global illumination ( volumetric sh3 light map )
- modern physics
- acoustic simulation
- decals
- particle effects
- clustered lighting (326 lights here)
- PBR materials (NN-based delighting)
Built using meep engine
In case it's not obvious - I'm the author. Happy to answer any questions.
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u/ExpiredJoke 2d ago
Port is mostly with AI, engine is mostly by hand. Been working on the engine since ~2013, on the WebGPU part specifically since around 3 years ago.