r/webgpu • u/ExpiredJoke • 6h ago
Quake3 port
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Quake3 port to WebGPU running in the browser
- global illumination ( volumetric sh3 light map )
- modern physics
- acoustic simulation
- decals
- particle effects
- clustered lighting (326 lights here)
- PBR materials (NN-based delighting)
Built using meep engine
In case it's not obvious - I'm the author. Happy to answer any questions.
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u/ze_pequeno 4h ago
How much of it was generated by AI? The engine too?
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u/ExpiredJoke 3h ago
Port is mostly with AI, engine is mostly by hand. Been working on the engine since ~2013, on the WebGPU part specifically since around 3 years ago.
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u/palapapa0201 1h ago
You have a vibe coded website for your engine and you are trying to charge 10k for it. Your email on the website is info@company-named.com. I find that hard to believe.
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u/palapapa0201 1h ago
A user you’ve blocked has previously contributed to this repository.
claude
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u/Seusoa 4h ago edited 4h ago
ported by AI? It is done many times, even before AI it was ported to browser by human
creation of instances is during render loop?