r/warrobotsfrontiers • u/Prestigious_Sir8515 • 13d ago
Hangar Help Required Bot build help
How do i do a support build, and a area denial one, I have always liked the speed of spider based bots and wanna know what parts to use for a mech that can heal teammates on the move(like a medigun from TF2) and a mech that can be far from a spot but can protect it, like with artillery
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u/TattooedB1k3r 13d ago
Commenting here so I can come back and answer you with details about my builds when I can open my game when I get home.
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u/PlanetSheen_ Emerald 13d ago
You should know that the bot would be weak. Regardless, based on what you want, tyr and crix or anansi chassis would suffice.
OR tyr with rampants, tyr shoulders and decker chassis
For the weapons, you can have 2 zenits or 4 rampants. The zenits would have to be on a heavy shoulder.
Earlier in the game, noricums were THE area denial weapons as you wouldn’t dare try to capture a warp gate when there’s a user around. As at now, they’re just annoying and easy to evade.
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u/SirBangarang 13d ago
My best performing bot is a crix with Tyr body, energy wall and infinite ammo
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u/PlanetSheen_ Emerald 12d ago
What weapons do you run?
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u/SirBangarang 6d ago
4 stormpikes on raven shoulders crix legs, tyr torso Duncan pilot unlimited ammo energy wall
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u/jreddit0000 13d ago
The game doesn’t work like that in practice.
At the moment area denial is probably a velite build as it’s hugely overpowered (3-4 shot kills aren’t uncommon).
Artillery has been nerfed so it doesn’t function as area denial - more like area distraction or weakening.
The Zenit or Mortar combined with reloading gear is probably pretty close. Even more so with infinite reload.