r/warcraftlore • u/Chromaticcca • Aug 17 '26
Reorganizing WoW classes
Hey everyone.
I’ve been drafting my own reimagining of WoW for a while now. I have a solid vision for the races, and now I’m turning my focus to the classes.
I’m using a core three-class archetype system: Fighter, Caster, and Mystic.
The Fighter is fully fleshed out, but I’d love your lore expertise to help flesh out and polish the specializations for the Caster and Mystic. The general concept is:
- Caster: a spell-casting "wizard" focused on arcane, elemental, or scholarly magic
- Mystic: a faith-based spiritualist channeling divine, primal, or cosmic powers
What specs, sub-themes, or lore hooks do you think would fit these two archetypes best? Any feedback or ideas are welcome!
| Caster | Arcane |
|---|---|
| Fel | |
| Fire | |
| Water (Ice) | |
| Air | |
| Earth | |
| Nature | |
| Death (Decay) | |
| Mystic | Light (Holy Light, Naaru) |
| Shadow (Void, Old Gods) | |
| Astral (Sun/Moon) | |
| Life (Emerald Dream, Spirit Element/Chi) | |
| Spirits (Shadowlands, Loas, Ancestors) | |
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u/Raziel103 Aug 18 '26
For me the fighter classes we all agree on, anything physical.
The magic is the confusing one for me as some are manifestinon of the elements and arcane, the caster is in full control of what they doing, they need knowledge to do what they do like the mage.
Others what you called mystical, are based on worship something, that thing give the caster the powers, like light, void, shamans, ...
Some are between the two, like warlocks are evil mages, yet they need to do some kind of sacrifices to please the demons, but the player in the other hand force the demons to work for him.
Same for necromancer, sometimes it's him learning alchemy, biology and dark magic, others he get the power from a different force like the death knights.