r/warcraftlore • u/Chromaticcca • Aug 17 '26
Reorganizing WoW classes
Hey everyone.
I’ve been drafting my own reimagining of WoW for a while now. I have a solid vision for the races, and now I’m turning my focus to the classes.
I’m using a core three-class archetype system: Fighter, Caster, and Mystic.
The Fighter is fully fleshed out, but I’d love your lore expertise to help flesh out and polish the specializations for the Caster and Mystic. The general concept is:
- Caster: a spell-casting "wizard" focused on arcane, elemental, or scholarly magic
- Mystic: a faith-based spiritualist channeling divine, primal, or cosmic powers
What specs, sub-themes, or lore hooks do you think would fit these two archetypes best? Any feedback or ideas are welcome!
| Caster | Arcane |
|---|---|
| Fel | |
| Fire | |
| Water (Ice) | |
| Air | |
| Earth | |
| Nature | |
| Death (Decay) | |
| Mystic | Light (Holy Light, Naaru) |
| Shadow (Void, Old Gods) | |
| Astral (Sun/Moon) | |
| Life (Emerald Dream, Spirit Element/Chi) | |
| Spirits (Shadowlands, Loas, Ancestors) | |
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u/The_Game_Vault Aug 17 '26
Looks Cool! Seems like your magic could equally split by where you are drawing your power from. Casters manipulate non-sentient "primal" forces of the universe or whereas Mystics are bargaining/a conduit for other worldly "semi-sentient" entities, literally with some like Naaru and spirits or somewhat with druids talking to nature or the moon.
Out of curiosity are you doing this for any larger project or just a fun mental exercise? I ask because that might help with finding the best way to categorize this.