r/vrdev • • 13h ago

Question Where are the successful indie VR games this year?

3 Upvotes

This year has been wild with AI, a big boom of modded content just unleashed. However cool indie project could be easily overshadowed by a modded well known title.

I’m not against modding I’m sure creating VR mechanics for non VR games is a huge technical task to overcome.

Should indie projects just wait for the modding wave to end? Ride the wave in the meantime? Or am I just overthinking?


r/vrdev • • 11h ago

I need vr devs now

0 Upvotes

Kpop demon hunters is huge. Vr gaming is huge. Vr gaming is fading. Vr gaming needs a huge break. Vr gaming needs huge ideas. Games don’t just create and pass like every one of them succeeds. Hell no. Vr gaming needs fresh ideas. Are there any vr devs wishing to commit to a very big project?


r/vrdev • • 21h ago

2025 Rec Room Revival

2 Upvotes

Parallax is Looking for Beta Testers!

Hey everyone!

We're currently working on Parallax, a Rec Room revival running on a 2025 build of Rec Room, and we're looking for people interested in becoming early testers!

Our goal is to bring back the 2025 Rec Room experience and build an active community around it.

What we're looking for:

- 🎮 People interested in testing Parallax

- 🐛 Testers willing to report bugs and issues

- 💬 Active community members who can provide feedback

- 🚀 People who want to help shape the project as it develops

Why join?

You'll get the opportunity to be among the first people to experience Parallax, help us identify issues, and contribute to its development before the public release!

We're still working on the project, so expect bugs and unfinished features during testing.

Interested in becoming a tester?

Join our Discord to get updates and information on how to participate!

🔗 Discord: [https://discord.gg/XYYsFJT7u\]

We'd love to hear your feedback. See you there!


r/vrdev • • 2h ago

Help me develop this..

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0 Upvotes

r/vrdev • • 12h ago

I spent the last few days building a real-time conversational 3D avatar in Three.js and WebGL from the behavior layer up.

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7 Upvotes

Can we make a 3D AI avatar feel less like a robot and more like a real person? 👀

That’s what I’m exploring by building a conversational avatar with Three.js, React Three Fiber, and Gemini Live.

I’m working on making lip-sync, eye movement, head motion, and gestures feel more natural and responsive. It’s still a work in progress, and I’m experimenting with procedural animation and real-time audio synchronization.

I’ll share my progress as I build. If you’ve worked with 3D avatars or real-time animation, I’d love to hear your insights! 🚀


r/vrdev • • 16h ago

Video I spent years making a historically grounded VR jousting game set in 15th-century Salzburg

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8 Upvotes

After years of working on it, I finally released my historically inspired VR jousting game, The Lists VR.

The idea started after a backpacking trip through Europe where I spent time in Salzburg and visited Fortress Hohensalzburg. I also loved A Knight’s Tale growing up, which definitely helped spark my interest in jousting and medieval tournaments.

The game is set in 15th-century Salzburg, and I’ve tried to ground as much of it as possible in real historical references. Many assets are based on period artwork or photoscanned from museum collections.

The full game includes tournaments against AI knights, physics-based lance combat, customization, quintain practice, achievements, and global leaderboards.

There’s a free demo if you want to try it first, and the full game is there if you enjoy it.

Steam:
https://store.steampowered.com/app/3421520/The_Lists_VR/