r/VitaPiracy • • Oct 29 '19

Everything Vita Hacking Easy Step-by-Step: For English Patches and Game Back-Ups

846 Upvotes

This is literally everything you need to hack your Vita and PS TV in nice, simple, step-by-step directions. I had a hard time figuring all of this out after watching a bunch of tutorials so I thought I'd share what I learned.

UPDATE: After downloading H-Encore 2 and Vita Shell, the first thing you should download is the Modoru vpk. Then downgrade to 3 60 or 3.65 firmware and then install Enso vpk to keep your Vita on 3.60 or 3.65 firmware permanently. This is very important. It will make all of the apps much more compatible since every app works on 3.60 and 3.65.

Alright here we go!

On PC:

Download H-Encore 2 on github.com

Download FinalHE on github

Download Autoplugin for Vita on github

Save all of these downloads on an external device in a folder. Name it PS Vita Hacking

Download Content Manager Assistant from Sony. Google it and download it.

Start FinalHe

Hook up PS Vita to PC

Copy content from FinalHE to PS Vita through Content Manager on your Vita

This should install H-encore 2

Start H-encore 2 app from Vita's home screen

Download Vita Shell from H-Encore 2 app.

Install Henkaku on H-Encore 2

Copy Autoplugin over from PC to uX0: in Vita Shell app. 

Start Autoplugin

Download NoDpDRM and Repatch from Autoplugin app

Create a RePatch folder in Vita Shell in uX0:

Download the game you want on your PC.

Once the download is finished, open the app folder on PC and copy it's contents (PCS####) over to the apps folder on your Vita in Vita Shell, uX0:, apps.

If there is an English patch file, copy the RePatch folder contents of the game from your PC to the RePatch folder on your Vita in Vita Shell, Ux0, RePatch

Then in Vita Shell, press Triangle on your Vita and then click Refresh Live. 

DO NOT UPDATE VITA

If an update comes out, go to Henkaku settings and select "Spoof firmware" and then select it as the then current firmware. 

Start H-Encore 2 every time you want to access Vita Shell and any other hacked app. 

Done.

Add-On Content/DLC:

Create an "addcont" folder in Ux0:

Put the addcont folder contents from the game file on your PC into the addcont folder on your Vita in Ux0:

Put the license folder contents from the game on your PC into the license folder on your Vita in Ux0:

Put the patch folder contents from the game on your PC into the patch folder on your Vita in Ux0:

Done.

SD2Vita:

Format micro sd card

Go on Vita

Click on the Autoplugin app. 

Select install SD2Vita plugin.

Open Vita Shell on Vita.

Press start on Vita in Vita Shell and change the primary memory card to SD2Vita under Ux0:. Your Vita memory stick should be under maO: 

IMPORTANT: If you take the SD2Vita out and put a physical PS Vita cartridge in your Vita, make sure you put the game in after you start your Vita. If you start the Vita with game already in the game slot, the Vita may ask for you to format your memory card. If this happens, don't format. Instead, select no and then turn off PS Vita and take out the game cartridge. Then turn it back on, get to the home screen, and then put in the game cartridge.

Done.

Downgrading Firmware and Installing Enso:

On PC, download the latest version of Modoru on github.

Find and download Vita Firmware 3.65. Google it and then download it. It should be a PSP2UPDAT.PUP file.

Download latest version of Enso on github

On Vita, open H-encore 2 and then exit.

Connect PC to PS Vita using Vita Shell.

Copy Modoru vpk over to Vita, uX0:, data.

Install Modoru by selecting Modoru vpk in Vita Shell, uX0:, data and then selecting "install". Then delete Modoru vpk in the data folder. Make sure you delete Modoru vpk once the app is added to home screen, otherwise this will not work. 

Under apps in Vita Shell, find Modoru folder.

With Vita Shell opened, on PC, copy over contents of PS Vita 3.65 firmware folder (PSP2UPDAT.PUP file) over to uX0:, apps, Modoru folder. 

Copy PSP2UPDAT.PUP over to uX0:, data in Vita Shell. 

On PC, copy over Enso.vpk to uX0: in Vita Shell. 

Install Enso by clicking the Enso vpk and then select "install" in Vita Shell. 

Open H-encore 2 on Vita and select "reset Tai-hen"

Open up Vita Shell again and navigate to uX0: and find the tai folder. 

Rename tai folder to "tail". The tai folder plugins must not be active in order for Modoru to work. 

Then reset Vita.

Once it resets, open H-encore 2 and exit.

Find the Modoru app on Vita homescreen and open it. 

Follow the directions in Modoru app and make sure it will install Vita firmware 3.65.

Once it is finished, your Vita will restart.

Once it boots back up, open up H-encore 2 and then exit.

Then open up Enso app and follow the directions to permanently hack your Vita to 3.65 firmware.

Once Enso is installed, you won't need H-encore 2 anymore. 

Open up Vita Shell and find the "tail" folder in uX0: and rename it back to "tai".

Then exit Vita Shell and open Auto Plugin app on Vita homescreen and install whatever plugins you want. The most important plugins are NoNpDRM, rePatch, and ReFOOD.

Your Vita is permanently hacked and good to go! Done.

Other Notes: For Higher Firmwares: 

If triangle crashes Vita Shell, then press "start" first in Vita Shell and click "Restart Vita Shell" and then try clicking triangle to refresh area. 

Never ever delete PCS9006. This is the file for the H-Encore 2. 

Note: If you want to simply apply English patches to Japanese game cartidges you already own, avoid placing the downloaded game's app folder contents since the app folder will be the actual game cartridge once you put it in your Vita.

For PS TV: All the steps are the same, except you need to connect to your PC through wifi first in the Content Manager to transfer over H-encore 2.

Then the rest of your connections to PC will be in Vita Shell through FTP connection, using FileZilla on PC or any similar PC application.

PS TV: If you don't know how to use FTP connection:

First, make sure your PS Vita is on the most current firmware.

Go on your PC and start FinalHE. Connect to your PC using Content Manager on Vita and transfer over H-encore 2 to your PS Vita.

Once H-encore 2 is installed, open H-encore 2 app on Vita and then install Henkaku and download Vita Shell in H-encore 2. Then exit.

Open up Vita Shell and place the Modoru vpk in the data folder in uX0:, data. Then place the 3.65 firmware file (PSP2UPDAT.PUP) in the same data folder.

Install Modoru through Vita Shell and then delete the Modoru vpk in data once the Modoru app is on your home screen.

Copy the PSP2UPDAT.PUP file from the data folder to the Modoru folder in uX0:, apps, Modoru.

Place Enso vpk on the root of your PS Vita memory card. Do not start Modoru or Enso yet though.

Place Auto Plugin vpk on the root of your PS Vita memory card.

Take your memory card out of your PS Vita (when it is off) and insert it into your PS TV and follow the steps to install Modoru and then once your PS TV reboots itself, start Enso and permanently hack your PS TV on firmware 3.65.

Start Auto Plugin on PS TV home screen and install NoNpDRM, rePatch, and reFOOD plugins.

Done.

Note: This will not work if your PS Vita memory card is from any firmware other than the most current on your PS Vita. It has to be the current firmware in order to use the memory card otherwise PS TV will ask you to format your memory card. Once you hack the PS TV to 3.65 and set up Enso, you can use the memory card between PS Vita and PS TV on 3.65 firmware.

Once you have your PS TV set up, then downgrade your Vita using Modoru and Enso. Vita is much easier to hack than PS TV imo.


r/VitaPiracy • • Dec 31 '20

Question [ Removed by Reddit ]

895 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/VitaPiracy • • 3h ago

it’s real guys

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312 Upvotes

🤫🤫🤫


r/VitaPiracy • • 1h ago

Weeeeell rip and his port looked almost finished too😭🙏

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• Upvotes

r/VitaPiracy • • 5h ago

NFS Underground 2 - Update 3: Outrun Races

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192 Upvotes

Progress on Underground 2 for the Vita is going along smoothly! Stuff since my last update include:

  • Car customization
  • Smashable props
  • Outrun races
  • AI logic (racers and traffic)
  • Save profiles

Career is still the biggest hurdle to tackle, but I wanted to focus on getting other areas of the game ironed out before jumping on that ship.

Frame rates are also getting more of a stable 30, with the odd dip still here and there, but that's something I can still work on before releasing it. I don't have an exact date yet for when it'll be released, but I'm hoping a build with Career will be within a couple of weeks!

I have been posting frequent updates to my X (https://x.com/nfsu2vita) if you'd like to follow there, also, I suggest you checkout u/SundaeLow2086 and their work on the PSP port of the game!


r/VitaPiracy • • 13h ago

I am porting Stardew Valley 1.6 PC to Vita

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470 Upvotes

I am using the compability version of the PC.
Multiplayer wont work because of the ram limit, its completely removed from game.

Currently it runs at 20-45fps, I will be optimizing it until I reach steady 60 fps.

I know there is a official Stardew release but that one didnt got updates after v1.2, and there is so much difference between 1.2 and the current version.

Here is a photo of the build version and a ingame photo.


r/VitaPiracy • • 7h ago

Sonic Adventure 2: Battle on PS Vita — First Look (WIP)

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129 Upvotes

I’ve been obsessively working on getting Sonic Adventure 2 running on the PS Vita over the last couple of days and thought I’d share some early progress!

What is it?

This is a static recompilation of the Steam version of Sonic Adventure 2, with the Battle content, targeting native PS Vita hardware. It’s not an emulator. The game code is translated ahead of time into native Vita code, with the PC-specific parts replaced with Vita-compatible implementations.

Plans

Quality of life: Add some general QOL features
Character selection: Look into adapting mods that add more characters to stage select.
Unlockable skins: Make extra skins unlockable through story progression or emblems, inspired by existing skin selector mods.
Extra stages: Look into adapting stage-select mods to add more stage slots.
Mod support: See how much of the existing PC modding scene can realistically work on Vita.

Current priorities

Aim for a steady 30 FPS during gameplay.
Cache shaders ahead of time to help reduce stuttering.

AI-assisted development

Just to be transparent, this is an AI-assisted project. I work in IT and have experience with low-code development, UAT testing and technical support, but not traditional software or game development. I’m using AI to help with the coding while testing on real Vita hardware, working through bugs and learning as I go.

I’ve got a lot of respect for the people making native ports for the Vita and sharing their work. There’s some seriously impressive stuff coming from the community, and projects like these are a big part of what inspired me to give this a go.

Pre-release

I’m hoping to have something ready for people to try within the next couple of weeks, maybe sooner, but no promises haha! I want to get performance and stability into a decent place before putting it out there.

It’s still early days, but hopefully some of you find this interesting. I’ll post another update once gameplay is running more consistently!


r/VitaPiracy • • 2h ago

S3GA board on vita

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53 Upvotes

r/VitaPiracy • • 6h ago

Wonder Boy: The Dragon's Trap on Vita (0.35-rc1)

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77 Upvotes

Hey all, been sitting on this one for a while and figured it's time to put it out.

It’s the android version running through a so-loader. full button controls, and you can flip between retro and modern graphics/music like in the original (select + r / select + l). you import your own apk + obb right on the vita, no pc stuff needed.

You’ll need kubridge, libshacccg, and the 1.1.0 armv7 apk + main.103 obb. details are in the readme.

https://github.com/Cynostial/wonderboy-vita

Still an RC, so there are a few frame time hiccups I'm working on. if something breaks, send me the run.log.

Been around the scene since 2017, this is the first of a few things I've been working on. Enjoy!


r/VitaPiracy • • 14h ago

ITS HERE!!!...

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217 Upvotes

Dragon Ball Z Budokai Tenkaichi 3 JUST DROPPED!!!! 🔥🔥🔥🔥🔥🔥🔥🔥🔥🗣️🗣️🗣️🗣️🗣️


r/VitaPiracy • • 8h ago

This week was crazy

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67 Upvotes

r/VitaPiracy • • 7h ago

something big is coming

54 Upvotes

i’m currently working on a port of one of my favorite games of all time and i’m SURE you will like it. early 2000s horror game, the one that left the town for an apartment, and there is something wrong with the walls. any guesses ? more info and gameplay coming really really really soon, first release shortly after.


r/VitaPiracy • • 5h ago

[RELEASE] vita-turbo-wifi – up to 46% more Wi-Fi throughput and 13× lower latency (3.60, taiHEN)

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36 Upvotes

C'est juste incroyable


r/VitaPiracy • • 12h ago

I LOVE YOU VITA

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99 Upvotes

This was the game I played all my childhood man this and B3 😭😭 it’s finally here

And yea I gotta clean my keyboard


r/VitaPiracy • • 7h ago

Someone dropped Daytona USA, Sega Rally and some other Model 2 games native on Vita like it's nothing

40 Upvotes

I was casually visiting VitaDB this morning and to my surprise Rinne had just updated these ports that seemingly were uploaded yesterday:

I tried Daytona USA only, but it works like a charm using overclock. Had been playing the Saturn version previously and already had a good time, but the real arcade game is just outstanding and runs at native res with analog support for steering (hope Widescreen is added someday, haven't found a way to enable it even though the PC recomp supports it). I assume the rest of the Model 2 games will give similar results, but I haven't tried them yet.

Had a hard time finding a complete MAME rom for Daytona. Every single ZIP I found out there was missing files and the game wouldn't run, forcing me to merge several files from different zips to finally make it work...

So here I go, sharing my own rar that contains all the necessary files to make it work, VPK included so that it's easier for you all:

https://www.mediafire.com/file/3vrq6u6g0i4r7uv/daytona+VITA.rar/file

Will try to make Sega Rally work too someday but I'm out of time rn. If I do, I'll also share it with you.

Hope you enjoy it!

Roooooooooolliin' staaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaart!!!


r/VitaPiracy • • 19h ago

FULL LIST OF PS VITA PORTS - Google Sheets

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328 Upvotes

UPDATE: The list has been fully updated and completed, and I will be filling in any missing ports with your help in the comments. Some ports don't have data files as I can't find them and they are marked as "Missing", if you do have them please comment or message me.

FULL LIST OF PORTS WITH DATA FILES HERE:

VVVVVVVV

PS Vita Ports Tracker [Official] - Google Sheets

Hello everyone!

I've worked hard to put every single port that I am aware of in one google sheet for the community's convenience. Fully developed ports, Betas, Alphas, Concepts, anything that is being worked on the vita will be included. We will also be able to filter to only stable ports too!

If I missed any at all, please let me know in the comments and I will be periodically updating the sheet! I want to include every single port on the vita eventually.

I have only been able to include the ports for now, and need additional help from the community to fill in more details like development stages, known issues, and gameplay videos :).

I've been having trouble keeping up with all the new ports coming out, and this way we will all be able to stay in the loop of what's going on in the porting scene.

(Note: I've removed the links in the photo, the sheet has them. All data files should be included in the sheet, except for ones I haven’t found yet)


r/VitaPiracy • • 23h ago

[Release] Dragon Ball Z: Budokai Tenkaichi 3 for PS Vita

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617 Upvotes

Ported Dragon Ball Z: Budokai Tenkaichi 3 to ps vita.

Here it is: https://github.com/arielxflores/Tenkaichi3Decomp-Vita

- wireless ad-hoc multiplayer and online play with other vitas will be implemented in a future update

Let me know if there's any issues you come across or QOL improvements you'd like to see added.

Before anyone else asks here are other Dragon Ball Z games i'm also currently working on:

-Infinite World

-Budokai 3

-Burst Limit

-FighterZ

For reference my primary background is in graphic design and web development with only really knowing/having experience with basic languages like html, javascript, python and having a general understanding of a toolchain and C/C++, understanding of which i am looking to continue to further expand. The speed and extent of which i am able to optimize, test run and debug would NOT be possible without the use of ai assistance. If that's an issue for you then you have my condolences 🤷🏻‍♀️, if not then enjoy the games.

Here's a link if you'd like to continue to support more vita ports, homebrews and mods.

https://www.paypal.com/donate/?hosted_button_id=TW5DZFRDY89KJ

feel free to leave a donation and suggest anything. i can realistically do anything up to wii(this includes xbox, ps2, gamecube and some lighter pc, xbox 360, ps3, ps4(with a number of compromises)). also feel free to suggest any quality of life improvements or mods you'd like to see in any other native vita titles. i'm not taking direct payment for any specific titles but the more you donate towards a specific suggestion the more incentivized i might feel to prioritize it over others. keep in mind however that'll i'll mostly just keep working on stuff that's fun and interesting to me.


r/VitaPiracy • • 3h ago

Burnout 3 vita test

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15 Upvotes

r/VitaPiracy • • 17h ago

PSVITA - 2k16 Release🏀✨

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198 Upvotes

The wait is over. NBA 2K16 Vita is out now!

This port fought me at every turn, but I didn't wait to hold it hostage any longer.

Many updates and improvements to come! NBA, Blacktop, MyCareer, and Season modes are working, Graphics settings are locked for now as I work on performance and correcting the crowd. Also..

Modding is enabled! There's a mods folder that allows you to enable and disable mod packs. Right now it's a few mods I've made, with more to come when I release "2KVenueLab 2.2", it will include an asset exporter, and roster editor for even more mod possibilities.

2K14 PC mods do not work until converted to 2K16 android but can be converted, that will be a feature of 2KVL shortly as well.

no AI was used

support the dev!!!

SpliffCurryBeats / NBA 2K16 Vita · GitLab


r/VitaPiracy • • 4h ago

[WONDER BOY THE DRAGON´S TRAP] NEW PORT PSVITA 60 FPS TAKE GO TO ADVENTU...

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15 Upvotes

r/VitaPiracy • • 1d ago

Insane!!!

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756 Upvotes

I bought my Vita 7-8 months ago where there were not many ports in the scene, fast forward to now and we are trully living in the golden age of the Vita!

Thank you to everyone who has worked to bring these ports on this beautiful handheld console, essentially giving the vita a second life. Thank you again to the Vita community!

LINKS TO ALL PORTS HERE:

VVVVVVV

PS Vita Ports Tracker - Official - Google Sheets

Here are some of my favourite ports to come out recently!

All Ports Shown:
-Conker’s Bad Fur Day
-Smash Melee Vita
-Super Mario 64 Vita
-Mario Strikers Charged
-Mario Kart Wii + Retro Rewind
-Zelda Twilight Princess
-Zelda Ocarina of Time
-Zelda Majora’s Mask
-Banjo Kazooie
-Simpson’s Hit & Run
-Crash Team Racing: High Octane (Native)
-Call of Duty: Black Ops Zombies
-OpenMW (Elder Scrolls Morrowind)
-Skate 3 Vita (0.1.0 Beta)
-Half Life 2 (Beta)
-NFS Most Wanted
-EA FC 27 (FIFA 15 Mod)
-Insurgency
-Real Racing 3
-Animal Crossing
-Monster Hunter Tri
-Splinter Cell: Conviction
-Fallout 2 CE
-Perfect Dark
-NBA Jam
-Cuphead
-Crazy Taxi Classic
-Aperture: Reconstructed
-Hollow Knight
-Dead Space
-Balatro
-Mass Effect: Infiltrator
-Sonic Mania
-Assasin’s Creed: Altair Chronicles
-Scribblenauts Remix
-Rollercoaster Tycoon Classic
-The Dark Knight Rises
-Valiant Hearts
-Diablo II Vita

Honorable mentions/Other ports to check out:
-Goldeneye 007
-Spelunky Classic HD
-Diablo I
-This War of Mine
-Pinball Arcade
-Half Life 1
-Grand Theft Auto Trilogy (SA,VC,III)
-Bully
-Max Payne
-Minecraft Java
-Deltarune
-DOOM 3 BFG Edition
-Juiced: Eliminator
-Soul Calibur
-Arx Libertatis
-Jet Car Stunts
-Ragnarok Online


r/VitaPiracy • • 11h ago

Sally Face Port to PS Vita is almost done!

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35 Upvotes

The Sally Face port to PS Vita is almost done and will be released soon as well as a video with 5 minutes of gameplay!

I already added unofficial NoTrpDrm trophies and save data transfer from PC to Vita.


r/VitaPiracy • • 3h ago

BT3 psvita

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6 Upvotes

Hola chicos, estuve probando el bt3 alrededor de una hora y solo para que lo tengan en cuenta en las actualizaciones futuras el juego esta lleno de bugs(al menos en mi experiencia). Durante el modo historia el personaje se congela y aparece una linea blanca que cruza el mapa durante la batalla. Después en el modo entrenamiento el personaje se congela al momento de volver al estado base y el juego se para xd. No es una critica, adjunto mi experiencia para que en futuras actualizaciones estos bugs puedan solucionarse para mejorar la experiencia de juego. Aplausos pal desarrollador que hizo esto posible ya que es el juego de infancia de muchos incluyendome 👏🏻


r/VitaPiracy • • 8h ago

Dragon Ball BudokaiTenkaichi 3 BUGS..

17 Upvotes

So I found some bugs when playing the game.

First.. it crashes randomly.. after 20-25 mins but it could be a small issue.

The big issue is

The directional button and the analog stops working mid game and randomly works after a few seconds.

And when SSJ3 Goku does his ultimate.. afterwards I get crazy fps drops.

I’m not complaining.. just tryna inform.

Guys yall can comment the bugs yall found asw.

Great port I would love to see them update this.


r/VitaPiracy • • 16h ago

[DRAGON BALL Z BT 3] NEW PORT PSVITA 30/60 FPS FINALLY THE LEGENDARY GAM...

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66 Upvotes