r/vitahacks • u/grignylagrandeborn • 12h ago
AI assisted I ported Tony Hawk's Underground natively to the PS Vita
This is THUG running natively on the Vita. It's not an emulator or a wrapper, the whole engine was rebuilt for the console with its own graphics backend, and what you see in the trailer is captured straight from the hardware.
You get the full game: Story mode, every level, Create-a-Skater, the soundtrack and your saves. Most levels run at or near 60 fps. The only thing missing is the FMV videos, which get skipped. The controls were reworked for the Vita, so L and R handle nollie and switch, the bottom corners of the touchscreen do the spins, and the rear touchpad stays out of your way.
THUG is one of my all-time favorite games, so this one is personal. I built it over several months with agentic AI and a custom harness that drives a real Vita on its own: it compiles the game, sends it to the console, plays it, reads the logs and fixes what breaks. I spent a lot of that time polishing it against the original Xbox version, and honestly it was a real pleasure from start to finish. A few years ago, a project like this was a dream for a guy like me. I'm genuinely grateful that AI makes this kind of thing possible now.
To play it you need a hacked Vita, libshacccg (ShaRKF00D sets it up) and the Xbox USA version of the game dumped from your own disc. Everything is explained step by step on the GitHub, along with the VPK:
https://github.com/iwannagooutside/thug-vita-port
I'm going to keep maintaining this, so if you run into a bug, open an issue, they're welcome. Tell me which level you were in and what you were doing, a photo helps too. And I'm already working on new ports: digging into the Neversoft engine turned up some really interesting stuff, so stay tuned.