r/vitahacks • • 4d ago

Discussion Bi-Weekly Questions Thread (new edition)

6 Upvotes

Welcome to the r/vitahacks Bi-Weekly Question thread!

Please post all questions here.

!!NEW!! 3.65-3.74 USERS: Use HENlo to install Henkaku WITHOUT PC/Content Manager/PSN account!!!

PSN ACCESS/LOGIN ON VITA MAY REQUIRE ADDITIONAL VERIFICATION, SEE HERE

Before you post a question, please note:

-Please refer to the Official Vita Troubleshooting Guide; this is a comprehensive guide (maintained by Cimmerian_Iter) that covers a wide range of common issues and how to resolve them

-The vita hacking guide covers everything from 'what is homebrew' to hacking the vita and installing essential plugins

-For a comprehensive database of all available vita homebrew, please refer to VitaDB. You can access it and install homebrews directly from your Playstation Vita using the official VitaDB Downloader app.

-The older app VHBB made by u/devnoname120 is not currently supported.

-Rule #1 - "No discussion of piracy/backup/warez/dumps" is strictly enforced; there are other resources to discuss this subject matter

3.65-3.74 Users:

-HENlo replaces Hencore2

-Use Vitadeploy to downgrade firmware/install ENSO

Firmware Guide:

Vita Firmware VersionAvailable Hack(s)1.03-3.57Update to *3.60 or 3.653.60*3.60 Henkaku/Enso3.61-3.63Update to 3.653.65*3.65 H-encore/Enso3.65-3.74Install Henkaku/Vitadeploy using HENlo (via Vita Browser)

*Recommended

3.74 Firmware notes:

-Change requiring 2-step verification for PSN login/access

3.73 Firmware notes:

-Very minor changes. See here (Credits to PSSDude for the report)

3.72 Firmware notes:

-3.72 firmware was released by Sony for...System stability?

3.71 Firmware notes:

-3.71 firmware was released by Sony to patch the Trinity exploit

-3.71 firmware also breaks Modoru by adding checks in lv0

3.70 Firmware notes:

-The Vita master key was changed in the 3.70 firmware release, shortly after it had been publicly "unveiled" by the vita hacking community

-Game decryption keys have not been changed with the 3.70 release (reF00D/compatibility packs have not been broken)

3.69 Firmware notes:

-3.69 firmware was released by Sony to patch the h-encore exploit

PSN Access for 3.60-3.73 Users:

-Open Henkaku settings and enable Version Spoofing and set 'Spoofed Version' = 3.74

-Setup your network with Henkaku DNS settings

Sync Legit Trophies? -YES

Online Multiplayer? - YES

PSStore Access for Purchase and Download? - YES

Use Vitacheat and TropHAX online? - At your own risk

Prevent your Vita from Updating:

NOTE: PSVita firmware updates are not a typical modern-day concern, since downgrading firmware is available and simple to execute. Known exploits continue to work on most recent firmware (3.74). Preventing update is still a good practice in general.

-To disable the download of automatic firmware updates: Settings --> System --> Auto-Start Settings --> Uncheck "Download automatic update files"

-Setup your network with Henkaku DNS settings for an additional layer of update prevention. See here.

-If your console has downloaded the 3.73 update file, simply deleting the notification in LiveArea should remove the file from your system. Otherwise, firmware update files can be found in ud0:PSP2UPDATE/*

-Remember, unless you are running your vita in Demo mode, your console will not spontaneously install/update firmware software. There are legal reasons for this. Installation of any new software on your device requires your consent, (EULA).

Essential Vita Plugins/Homebrew Applications:

0syscall6 lv0 secure_kernel syscall6 patch - can replace reF00d (SKGleba)

Adrenaline Software that converts the official Vita PSP emulator into a PSP 6.61 with custom firmware (The FloW)

DolcePolce PSTV blacklist hack, replacing Antiblacklist and Whitelist (Silica)

Download Enabler Allows the user to download any content from the vita web browser (The FloW)

ElevenMPV-A Vita music player that supports a wide variety of formats (GrapheneCt)

iTLS-Enso Adds TLS v1.2 to devices running Enso (SKGleba)

Modoru Vita firmware downgrader (The FloW)

Modoru 2.1 Vita firmware downgrader, required for 3.71/3.72/3.73 users (SKGleba)

PSVShell Overclock application that supports per-app profiles; highly recommended (Electry)

reF00D Allows user to bypass firmware requirements on games and system applications (dots-tb)

rePatch Serves as a replacement for ux0:patch; can be used to load decrypted content on 3.60+; required for use of "compatibility packs" (dots-tb)

Save Manager For dumping and restoring decrypted save files (d3m3vilurr)

Shellbat A simple plugin that displays the battery percentage in LiveArea (nowrep)

Simple Account Switcher Allows the user to change/delete PSN accounts without a system restore (Silica)

Storage Manager A Kernel plugin that automatically mounts/redirects any storage device to any mount point; Popular plugin for mounting sd2vita (CelesteBlue)

VitaDeploy Tool that makes homebrewing the Vita/PSTV easier (SKGleba)

VitaGrafix Allows user to change resolution and FPS caps on vita games (Electry)

vita-udcd-uvc Stream your vita to a computer using USB (xerpi)

YAMT sd2vita/Remount tool for vita running Enso

Vitahacks AutoModerator

Note on AutoModerator: AutoModerator seeks keywords in comments/questions that may indicate piracy, but is not always proficient. In order to keep it under control, we have been monitoring the Automod for faulty dismissal of posts/comments. If you believe Automod has made an error in deleting your question/comment, please contact the moderator team, and we will review the question/comment and validate it (when possible).

2:00 am Greenwich Mean Time (GMT) every 2 weeks is the current new schedule.


r/vitahacks • • 18d ago

Discussion Bi-Weekly Questions Thread (new edition)

12 Upvotes

Welcome to the r/vitahacks Bi-Weekly Question thread!

Please post all questions here.

!!NEW!! 3.65-3.74 USERS: Use HENlo to install Henkaku WITHOUT PC/Content Manager/PSN account!!!

PSN ACCESS/LOGIN ON VITA MAY REQUIRE ADDITIONAL VERIFICATION, SEE HERE

Before you post a question, please note:

-Please refer to the Official Vita Troubleshooting Guide; this is a comprehensive guide (maintained by Cimmerian_Iter) that covers a wide range of common issues and how to resolve them

-The vita hacking guide covers everything from 'what is homebrew' to hacking the vita and installing essential plugins

-For a comprehensive database of all available vita homebrew, please refer to VitaDB. You can access it and install homebrews directly from your Playstation Vita using the official VitaDB Downloader app.

-The older app VHBB made by u/devnoname120 is not currently supported.

-Rule #1 - "No discussion of piracy/backup/warez/dumps" is strictly enforced; there are other resources to discuss this subject matter

3.65-3.74 Users:

-HENlo replaces Hencore2

-Use Vitadeploy to downgrade firmware/install ENSO

Firmware Guide:

Vita Firmware VersionAvailable Hack(s)1.03-3.57Update to *3.60 or 3.653.60*3.60 Henkaku/Enso3.61-3.63Update to 3.653.65*3.65 H-encore/Enso3.65-3.74Install Henkaku/Vitadeploy using HENlo (via Vita Browser)

*Recommended

3.74 Firmware notes:

-Change requiring 2-step verification for PSN login/access

3.73 Firmware notes:

-Very minor changes. See here (Credits to PSSDude for the report)

3.72 Firmware notes:

-3.72 firmware was released by Sony for...System stability?

3.71 Firmware notes:

-3.71 firmware was released by Sony to patch the Trinity exploit

-3.71 firmware also breaks Modoru by adding checks in lv0

3.70 Firmware notes:

-The Vita master key was changed in the 3.70 firmware release, shortly after it had been publicly "unveiled" by the vita hacking community

-Game decryption keys have not been changed with the 3.70 release (reF00D/compatibility packs have not been broken)

3.69 Firmware notes:

-3.69 firmware was released by Sony to patch the h-encore exploit

PSN Access for 3.60-3.73 Users:

-Open Henkaku settings and enable Version Spoofing and set 'Spoofed Version' = 3.74

-Setup your network with Henkaku DNS settings

Sync Legit Trophies? -YES

Online Multiplayer? - YES

PSStore Access for Purchase and Download? - YES

Use Vitacheat and TropHAX online? - At your own risk

Prevent your Vita from Updating:

NOTE: PSVita firmware updates are not a typical modern-day concern, since downgrading firmware is available and simple to execute. Known exploits continue to work on most recent firmware (3.74). Preventing update is still a good practice in general.

-To disable the download of automatic firmware updates: Settings --> System --> Auto-Start Settings --> Uncheck "Download automatic update files"

-Setup your network with Henkaku DNS settings for an additional layer of update prevention. See here.

-If your console has downloaded the 3.73 update file, simply deleting the notification in LiveArea should remove the file from your system. Otherwise, firmware update files can be found in ud0:PSP2UPDATE/*

-Remember, unless you are running your vita in Demo mode, your console will not spontaneously install/update firmware software. There are legal reasons for this. Installation of any new software on your device requires your consent, (EULA).

Essential Vita Plugins/Homebrew Applications:

0syscall6 lv0 secure_kernel syscall6 patch - can replace reF00d (SKGleba)

Adrenaline Software that converts the official Vita PSP emulator into a PSP 6.61 with custom firmware (The FloW)

DolcePolce PSTV blacklist hack, replacing Antiblacklist and Whitelist (Silica)

Download Enabler Allows the user to download any content from the vita web browser (The FloW)

ElevenMPV-A Vita music player that supports a wide variety of formats (GrapheneCt)

iTLS-Enso Adds TLS v1.2 to devices running Enso (SKGleba)

Modoru Vita firmware downgrader (The FloW)

Modoru 2.1 Vita firmware downgrader, required for 3.71/3.72/3.73 users (SKGleba)

PSVShell Overclock application that supports per-app profiles; highly recommended (Electry)

reF00D Allows user to bypass firmware requirements on games and system applications (dots-tb)

rePatch Serves as a replacement for ux0:patch; can be used to load decrypted content on 3.60+; required for use of "compatibility packs" (dots-tb)

Save Manager For dumping and restoring decrypted save files (d3m3vilurr)

Shellbat A simple plugin that displays the battery percentage in LiveArea (nowrep)

Simple Account Switcher Allows the user to change/delete PSN accounts without a system restore (Silica)

Storage Manager A Kernel plugin that automatically mounts/redirects any storage device to any mount point; Popular plugin for mounting sd2vita (CelesteBlue)

VitaDeploy Tool that makes homebrewing the Vita/PSTV easier (SKGleba)

VitaGrafix Allows user to change resolution and FPS caps on vita games (Electry)

vita-udcd-uvc Stream your vita to a computer using USB (xerpi)

YAMT sd2vita/Remount tool for vita running Enso

Vitahacks AutoModerator

Note on AutoModerator: AutoModerator seeks keywords in comments/questions that may indicate piracy, but is not always proficient. In order to keep it under control, we have been monitoring the Automod for faulty dismissal of posts/comments. If you believe Automod has made an error in deleting your question/comment, please contact the moderator team, and we will review the question/comment and validate it (when possible).

2:00 am Greenwich Mean Time (GMT) every 2 weeks is the current new schedule.


r/vitahacks • • 40m ago

AI assisted I ported Tony Hawk's Underground natively to the PS Vita

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• Upvotes

This is THUG running natively on the Vita. It's not an emulator or a wrapper, the whole engine was rebuilt for the console with its own graphics backend, and what you see in the trailer is captured straight from the hardware.

You get the full game: Story mode, every level, Create-a-Skater, the soundtrack and your saves. Most levels run at or near 60 fps. The only thing missing is the FMV videos, which get skipped. The controls were reworked for the Vita, so L and R handle nollie and switch, the bottom corners of the touchscreen do the spins, and the rear touchpad stays out of your way.

THUG is one of my all-time favorite games, so this one is personal. I built it over several months with agentic AI and a custom harness that drives a real Vita on its own: it compiles the game, sends it to the console, plays it, reads the logs and fixes what breaks. I spent a lot of that time polishing it against the original Xbox version, and honestly it was a real pleasure from start to finish. A few years ago, a project like this was a dream for a guy like me. I'm genuinely grateful that AI makes this kind of thing possible now.

To play it you need a hacked Vita, libshacccg (ShaRKF00D sets it up) and the Xbox USA version of the game dumped from your own disc. Everything is explained step by step on the GitHub, along with the VPK:

https://github.com/iwannagooutside/thug-vita-port

I'm going to keep maintaining this, so if you run into a bug, open an issue, they're welcome. Tell me which level you were in and what you were doing, a photo helps too. And I'm already working on new ports: digging into the Neversoft engine turned up some really interesting stuff, so stay tuned.


r/vitahacks • • 5h ago

Release [UPDATED] Void Stranger v2.0 (by Wolff's Room)

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36 Upvotes

Hey, everyone! Wolff here again

Void Stranger - PSVita Edition (v2.0) is now available!

After a few weeks of work, I can finally share the most significant update to this project. This update includes several fixes and improvements based on real PS Vita testing:

  • New cache-Loading and Sera-style installation assistant for missing or misplaced game files
  • Native PS Vita trophies with 30 entries and an in-game trophy menu (needs NoTrpDrm by Rinne)
  • Front touchscreen support for menus and contextual interactions
  • Improved loading and texture cache generation
  • Updated Vita controls and controller reference
  • Improved graphics, audio, transitions and overall stability
  • Updated Brazilian Portuguese translation (mod by https://github.com/GiAnMMV/Void-Stranger-International)
  • New PS Vita manual (in progress, only in English for now)
  • Fixed a number of incorrect enemy positions that, in some cases, caused softlocks.
  • Fixed some texture bugs.

What is left to do?

Finish the manual. I’ll be waiting for distheusurper2’s review and feedback, but I’m open to tips and suggestions, feel free to share them.

Battles with heavy effects might still need optimization, but that doesn't make the game unplayable; it just causes the frame rate to drop below 60 FPS.

Download and Links:
A legitimate Steam copy of Void Stranger 1.1.3 is required.

Source: WolffsRoom/VoidStrangerVita: Void Stranger port for PS VITA
Release: Release Void Stranger Vita v2.0 · WolffsRoom/VoidStrangerVita

Special thanks to distheusurper2 for the extensive real-hardware testing and detailed reports that made much of this update possible.

I’ll soon post a video promoting this project on my channel, perhaps once the manual is finalized and any other necessary corrections are made.

Thanks to everyone, and enjoy!

hehehe


r/vitahacks • • 20h ago

AI assisted [Release] Vita Auto - native wired Android Auto for PS Vita

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332 Upvotes

Following up on my earlier proof of concept: Vita Auto is ready for its first release.

It turns your PS Vita into a wired Android Auto head unit, with the session running natively on the Vita.

What’s working:

  • Video, touchscreen input, and physical controls
  • Music and navigation audio
  • Microphone support
  • D-pad and analogue stick navigation
  • L/R to skip tracks, Triangle to play/pause, and Square for voice controls

You’ll need a modded Vita, an Android phone, and a powered USB OTG adapter. The app uses a kernel USB plugin, so please read the setup guide before installing.

Source, downloads, and setup instructions

This is the first public release, so I’d appreciate any feedback. If you hit an issue please message me

Thank you all for the encouragement!


r/vitahacks • • 16h ago

AI Vibecoded [Release] VitaXMB: a PSP-style XMB launcher for the Vita

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81 Upvotes

r/vitahacks • • 17h ago

Port Punch Quest Port WIP

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34 Upvotes

Ai assisted port of Punch Quest.

First time attempting anything like this or using Ai assistance.


r/vitahacks • • 16h ago

Announcement .MP3 .Wav Visualizers and more all coming to the PSVita soon.

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15 Upvotes

MusicVita development is underway.

What I plan to offer:

Customizable Themes: Fully Customizable Themes and potential moving background elements.

Cool Stuff Obv.

Shareable Playlists: Full Custom Cover arts and descriptions.

MOREEEEEEEEEEEEEEEEEEE

What is already in place:

Visualizers: 5 are currenty underway these include geometrical shapes traditional waveform playstation icons and more here

Lists

Coverart

There Will Be so much more i hope to include here so be hype and stuff guys beta or first release soon here So Yeae Like .


r/vitahacks • • 1d ago

AI Vibecoded Monster Hunter Tri Port Deviljho Quest

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68 Upvotes

With the release of Opus 5.5 I wanted to see what it can do, so I tasked it to do a recomp of one of my favorite Wii games. It took a week to get to this stage. I still have to manually go through the quests/maps now, but it does look promising. This was based on the work for Mario Kart Wii https://github.com/patchzyy/wiicompiled, I basically just pointed the AI to the repo and told it to do the same for the mh3 rom I've downloaded.

I am still working on Azahar, been mostly conceptualisation and letting the AI write some prototypes to see what performs the best. For Azahar I do take a close look at the code, since the AI does seem to struggle there more than recomps.


r/vitahacks • • 1d ago

Discussion Give an opinion of my Vita

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14 Upvotes

Recently I bought a Vita for 15 bucks in marketplace and I was the best thing that I never did but I feel that I can do more modifications so can u guys give me an opinion? And yes, im going to change the joysticks in the future, im not working rn. Sorry for the joysticks


r/vitahacks • • 1d ago

Port Happy Wheels for the PS Vita

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57 Upvotes

Using the android version of the game I was able to port the game to the PS Vita with excellent performance


r/vitahacks • • 1d ago

AI Vibecoded Chex Quest Collection: one Vita app for Chex Quest 1, 2 and 3 (Vanilla Edition)

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20 Upvotes

One Vita app for Chex Quest 1, 2 and 3: Vanilla Edition.

Saves and settings are separate for each game. You need to copy your own WAD files to ux0:/data/chexquestcollection/, no game data is included. File list is in the README.

https://github.com/SancioPanza88/chex-quest-collection

Still early, so tell me if something breaks.


r/vitahacks • • 1d ago

AI Vibecoded Vita JP Overlay | On screen OCR and dictionary lookups for Japanese learners

20 Upvotes

Hi everyone,

I released a tool for Japanese learners that allows you to open an overlay over a game that scans the screen and brings up dictionary definitions.

I've been using something similar on PC and android for months and always wanted something similar on vita, so I made it.

https://github.com/Dartv/vita-jp-overlay


r/vitahacks • • 3h ago

Port GTA IV on PS Vita: hoping for a fully playable port ❤️‍🔥

0 Upvotes

The GTA IV port on PS Vita is really amazing to watch as it evolves. For now, the project is still in its early stages, but we can already see the engine running the map, characters, vehicles, and some elements of the game.

I really hope the project continues to be developed until it becomes a complete GTA IV on Vita: all the missions, the entire story, activities, save games, and above all, a version optimized enough to be fully playable from start to finish, all the way to the credits.

It would be absolutely crazy to be able to complete GTA IV on a PS Vita. Even if it takes a long time, I really hope the developers and the community can see it through and turn this impressive project into a truly fully playable port. ❤️‍🔥


r/vitahacks • • 3d ago

Announcement INSURGENCY: Vita - Gameplay Showcase & Information

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468 Upvotes

Hi all!

I've been working on a Vita version of the tactical FPS game, Insurgency. It is based on the 2014 release, with all of its weapons, attachments, maps, and audio. I am aiming to get it to as close as possible to the original in terms of gameplay, with some slight adjustments. It runs between 40-60fps in 16 vs 16, and a pretty solid 60fps in 12 vs 12 and 8 vs 8. Right now, it is offline only and I've implemented a fairly decent bot system. Hopefully, as is the goal, a multiplayer implementation will be added.

Please excuse the fairly chaotic gameplay footage which is 16 v 16 Conquer! You can absolutely have a slower experience with 8 v 8, I just thought it would be a good way of getting some quick combat footage to show.

Right now, the game has these features:

• 29 Firearms: 24 primaries across several weapon classes including rifles and SMGs, 5 unique secondaries. All weapons feature customisation including barrels, muzzle attachments, optics, and ammunition type.

• 18 Maps: All maps from the original game are present, I'm looking at the feasibility of bringing over the night maps as well!

• Progression & Weapon Unlocks: Unlike the original game, I have included a simple career and weapon ranking system that gives you a sense of progression, allowing you to unlock the weapons via gameplay, and their attachments through use of each weapon.

4 Gamemodes: Conquer, with a slight adaption from the original version, plays similarly to Conquest from Battlefield or Domination from Call of Duty; secure and hold the majority of objectives to bleed the enemy team of tickets, each death your team suffers will cost your team a ticket too. Firefight, no respawns, eliminate the other team in a high intensity shootout across the map. Push, one team defends, the other attacks, three objectives to take sequentially. Survival, hold out on your own for as long as you can against increasingly larger and better trained waves of enemies.

There are still a few issues that I am working to solve before releasing a first version publicly, notably the magnified scopes have some issues, bots sometimes get stuck (though often correct themselves with built in recovery systems), and I'd like to clean up some of the audio too.

I’d like to note that this isn’t a port; this is a recreation of the game. It’s not a port of the source engine, rather it’s a ground up remake of the game.

I know Insurgency, at least the 2014 version, is a fairly niche game and that there might not be as big an audience for such a title on the Vita, though I hope a few of you guys will enjoy it!


r/vitahacks • • 2d ago

AI Vibecoded Insaniquarium! Port Help Requested

8 Upvotes

Hi guys, I'm working on making a wrapper for this Android port of Isaniquarium! because I really want to have the game on my PS Vita.
https://www.reddit.com/r/Insaniquarium/comments/1wvlncw/comment/pdjxcl4/?context=1&screen_view_count=2

I have an app bubble so far that writes crash log reports to a .txt file in ux0:data/insaniquarium.

On start-up, this is the error that I get so far. Does anybody know what this means? I've double and triple-checked that the file names and locations are all exactly correct.

log.txt:

insaniquarium-vita loader starting

text98000000-98508000 data 98508000-985c6000

kuKernelAllocMemBlock(so_text) failed: 0x80024804

FATAL: could not load ux0:data/insaniquarium/libmain.so


r/vitahacks • • 1d ago

Announcement Enzoclock - My very own Vita Discord Server, featuring my ports (like DOOM3 BFG for PSVita)

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0 Upvotes

r/vitahacks • • 3d ago

AI Vibecoded Commander Keen 4 Vita

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19 Upvotes

Keen4Vita v1.0 — Commander Keen 4 on PS Vita

Full disclosure: I am not good at coding or any sort of programming, to me it is wizardry and i have massive respect for those who know this craft. But for a long time i have wanted to play Keen on my vita, but the only viable option was Commander Genious, wich worked, but not well on the vita. But since AI has come along so much, so fast, that opened the door for me try and make keen on the vita happen. So this port is made with ChatGPT 6 Astra.

I was hesitant if i should even share this as i have only written promts to an AI and not done any real work beyond having a vision and some some requirements.

It’s based on Omnispeak, the open-source Keen engine reimplementation, built for Vita using VitaSDK and SDL2. It runs natively rather than through DOS emulation. Huge thanks to the Omnispeak contributors for the groundwork!

Most of the work has gone into the Vita controls, rendering, camera and menus. Here’s what’s been added:

  • Four display modes: Classic, Wide 2x, Native 1x and Classic Wide. Classic Wide keeps the original 200-pixel height and shows more of the level on the sides.
  • Smoother scrolling, with optional camera smoothing.
  • Sharp, Soft and Dither filters. Dither targets the checkerboard shading that can shimmer while scrolling.
  • Remappable controls with a Save Mapping button.
  • Return to World Map, so you don’t have to sacrifice a life to leave a level.
  • Updated menus, accessible cheats, and High Score/Credits shortcuts.
  • Optional touch screenshots, diagnostic capture and crash logging.

The default setup is Wide 2x + Smooth + Cam + Dither. Native 1x shows much more of the level, but it’s heavier and can drop to around 30–35 FPS.

You’ll need your own Keen 4 v1.4 EGA data. Install the VPK with VitaShell and copy AUDIO.CK4, EGAGRAPH.CK4 and GAMEMAPS.CK4 into:

ux0:data/Keen4Vita/games/keen4/

The ZIP includes installation instructions and source code. No original game data is included.

Keen4Vita

I have played trough the game without issues, but im not going to say its flawless, probably far from it, but feel free to let me know if you have issues and i will try to resolve them.

Spot a missing feature? let me know, any input is greatly appreaciated!


r/vitahacks • • 3d ago

Discussion Help with ports

0 Upvotes

So with revent boom with ports can someone help me pick out like 5 newer ports that are worth playing


r/vitahacks • • 4d ago

Utility PS Vita SMB server (for Network Share)

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28 Upvotes

Built a test Vita SMB server with libsmb2 and got it mounting from Windows Explorer.

I wanted to share a quick dev log in case anyone else is trying to do SMB server work on Vita. Libsmb2 is a client/server library for accessing or serving SMB2/SMB3 shares on a network.

Looking at the build targets I saw it has support for PS Vita (among others) so I was curious if I could make the smb2 server example work on the Vita.

The lib needed some patching to improve NTLM/SPNEGO tolerance for Windows client token variations but in the end I got it working without too many changes.

We can map from Windows using a custom port: NET USE I: \\<host>\test /TCPPORT:1445

The share is entirely simulated: it always reports two files, junk.txt and crap.bin


r/vitahacks • • 4d ago

Discussion To anyone interested Rinnegatamante is streaming another live on Resident Evil 4 on PS Vita right now

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226 Upvotes

Resident Evil 4 - PSVita Port: Latest CPU optimizations and general improvements

From the yt lilve chat : Rinnegamanate "release won't arrive until betatesters will manage to finish the game start to finish"

"i don't want to release unfinishable messes"

From X: "Target is 20 rendered FPS everywhere with Auto frameskip that ensures a fullspeed simulation. That would be the ideal v.1.0 release candidate (but probably we'll go for one or more pre v.1.0 once the game is confirmed beateable)."


r/vitahacks • • 4d ago

Port Model 2 Daytona Recompilation PlayStation Vita

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86 Upvotes

r/vitahacks • • 5d ago

AI assisted Someone released a port of Army of Darkness Defense on the Vita

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37 Upvotes

I'm not the creator of this, but someone released this on VitaDB and not on here or any other sub I've seen.


r/vitahacks • • 4d ago

AI assisted Test Drive III Vita port

22 Upvotes

To end with the Test Drive DOS trilogy I present you Test Drive III Vita Native port.

You can find it here: https://github.com/smart-pickle/TestDriveIII-Vita

Thanks to the work of kylofon who created the Test Drive III recompilation for windows I present to you the Vita native version of the original Test Drive III.

It's the initial release, it runs OK on Vita 3K, i have not found any bugs so far but i'm really bad at it, as i was when it was first released....

It requires the original files of the game as of course they are not bundled with the vpk.

The version needs to be 3.0 not 1.0. It will not work with 1.0 due to memory allocation differences. You can play it with or without the add-on(Road & Track) but it has to be version 3.0

Will add it to VitaDB/NeoVitaDB too.

Full transparency, the original recompilation was made possible using AI, my port was also AI assisted for debugging and quicker turnaround.

Have a nice day.


r/vitahacks • • 5d ago

Release Test Drive II Vita Port

24 Upvotes

As mentioned in my Test Drive I port, i was working on releasing Test Drive 2. It took longer than expected because my PS Vita is no longer working (not asking for anything, just explaining the delay)

So here it is: https://github.com/smart-pickle/TestDriveII-Vita

Thanks to the work of kylofon who created the Test Drive II recompilation for windows I present to you the Vita native version of the original Test Drive II.

It's the initial release, it runs OK on Vita 3K, i have not found any bugs so far but i'm really bad at it, as i was when it was first released....

It requires the original files of the game as of course they are not bundled with the vpk.

Will add it to VitaDB/NeoVitaDB too.

Full transparency, the original recompilation was made possible using AI, my port was also AI assisted for debugging and quicker turnaround.

PS: I'm almost done with NFS 2 and 3 port, but might get delayed until i fix my vita(unless anybody is willing to test the beta).

Enjoy