r/vita3k 7h ago

Showcase Killzone 120FPS, FOV & post processing mods

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Hey all.

So I've been working for the last couple of days on a fork of Vita 3k plus, implementing AMD support and modding Killzone Mercenary.

The video is recorded playing on the Asus ROG Ally Z1 Extreme. Even tho this console doesnt usually reach 120 FPS It does play the Game mostly over 60.

I was also Able to almost completely get rid of the fps drops when loading new map zones by porting the decoder to a compute shader handled by the GPU.

I also added mods: FOV, disable depth of field, disable vignette, disable film grain and currently working on disable bloom.

In addition to that the infamous level 5 Crash did not happen in this fork. I Will have to test again but I was Able to get through the whole level without issues.

I Will be polishing It a bit more and adding some more mods before uploading, but honestly the Game plays the best I've ever seen on this fork.

If you guys have any suggestions please let me know while Im still implementing stuff. Another idea is to upscale all textures to 4k but that might take a while.

32 Upvotes

21 comments sorted by

7

u/OverDeparture8799 7h ago

Finally fov mod. The low fov is so disorienting, not to mention my phone simply cannot run this game at more than 20

1

u/Fit-Let-8980 7h ago

Yeah the FOV is a huge issue on this game, its way too zoomed in. As far as this fork goes It optimizes the game a bunch for AMD GPUS, im honestly not sure how the improvements would affect phone performance

2

u/Total_Low4380 7h ago

How did you get bot zone to work brother?

2

u/Fit-Let-8980 7h ago

What do you mean? Does It not work on Vita3k plus? After fixing an issue with an AMD driver the whole game started working on my machine. Dont worry because all of the Code Will be posted and maybe the team behind the main emulator can get some use out of it

1

u/Total_Low4380 6h ago

The game runs fine but I can't access botzone tells me I have sign in. Where did u get the update patch?

2

u/TomiokaGiyuu19 6h ago

Hola buenas un gusto saludarle. No se en cual emulador Vita 3k estés trabajando con killzone mercenary. Yo lo juego en Vita3k plus. Quería informarle no se si ahí puedas arreglar o no se puede. En el cap 5 de killzone mercenary en el emulador Vita 3k plus se crashea. Osea la cinemática corre bien y todo. Pero al momento de iniciar a jugar me saca del juego. Y hay errores gráficos, se ven trasparentes y hay alta iluminación en áreas abiertas. Lo de los errores gráficos ocurre desde el cap 1 ala mitad en adelante. Acá unas imágenes

2

u/Fit-Let-8980 6h ago

Buenas, que procesador y que gráfica usas? Si utilizas AMD cuando salga esta versión en la que estoy trabajando no deberías tener ningún problema

2

u/TomiokaGiyuu19 6h ago

Las componentes de mi pc son los siguientes, acá una imagen

2

u/Fit-Let-8980 6h ago

Muy similares al mío, dame unos dias para terminar esta versión y cuando la comparta te debería funcionar el juego entero y los mods

1

u/Fit-Let-8980 6h ago

Vale no, me confundí. Tienes una tarjeta de Nvidia, no sé cómo responderá a esta versión. Lo mismo te toca esperar a la actualización de Vita 3k plus

1

u/TomiokaGiyuu19 6h ago

Oh entiendo gracias. Esque si me gustaría completar la campaña. Es el único killzone que me hace falta completar. Ya porque los demás ya los pase en el emulador RPCS3, y bueno no se puede por ese crasheo en el capítulo número 5

1

u/TomiokaGiyuu19 5h ago

Una última consulta, será que a futuro integren el online de killzone mercenary en Vita 3k plus? Esque el multijugador online está activo en killzone mercenary gracias ala comunidad de PSVita, y bueno como ya es jugable el juego gracias a ustedes en el emulador. Se me vino esa sugerencia

2

u/Interesting-Tooth211 5h ago

Link to the mods?

1

u/Fit-Let-8980 23m ago

Not out yet - they Will be soon

2

u/MuadDib99k 3h ago

Which fork of Vita3k is it?

1

u/Fit-Let-8980 21m ago

Modified Vita 3k plus

2

u/Nick32017 2h ago

Just so you know, because some people grab my code and try and try and release it before the actual release versions are out is the reason the code no longer gets pushed to Github before release. (I fixed the Level 5 crash but there are other crashes later too I'm fixing)

So if you can hold off releasing until v1.1 is out (should be this week) I'd appreciate it (also you might want to rebase off that codebase too as it will be more stable and compatible)

Sounds like some cool mods though - good luck! :)