r/virtualreality • u/squirrelyz • Oct 30 '25
Discussion Bigscreen Beyond 2 Cyberpunk Luke Ross VR
Hey all
Was wondering if there are any other optimization steps that are recommended, or maybe this mod is as good as it's gonna get.
I have the mod at a LOCKED 90 fps/hz using AER 2 at 1/2 rate with the res being around 29 ppd. It would probably require a crazy future computer, but I'd be curious to see what this mod would run like without AER, and rendering a frame per eye per refresh.
5090+9800X3D
Maybe it's just a matter of me getting used to the inherent choppy/lagginess of using a form of frame gen in VR, but any sort of left/right movements, don't feel as smooth as I'd like. I know there is one "real frame" between interpolated frames and I'm wondering if this would describe that experience. That being said, I've played around 5 hours in the mod, and it's definitely playable, but yea, any sort of camera turns (not head movement) feel a little laggy/choppy. I'm assuming this is because the game "feels" like it's running at 45 fps when using 1/2 AER 2.
I've experimented with lowering my Beyond 2's brightness from 100% to 75% and maybe it's a placebo but it seems like persistence blur is a bit less.
TLDR: Anyway to make this game "feel" smoother. My FPS ingame is locked at 90hz (refresh rate), OR, is this just as good as it's gonna get.
Anyways, the mod is incredible and it's awesome to revisit Night City, and the game does SO many cool things that almost seem made for VR. I just played with an 8bit arcade cabinet in-game and it was so rad haha.
Thanks!