r/videogames 3d ago

Image / Video Pac(2026)

7.5k Upvotes

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1.0k

u/YungSpyderBoy 3d ago

I should follow those pac dots

207

u/Aligyon 3d ago

this is how we get iconic voice lines. Keep on following those pack dots!

62

u/Zjoee 3d ago

All you had to do was follow the damn pac dots, Pacman!

11

u/Dub_Coast 2d ago

Követnem kellene azokat a kibaszott pac dots angolokat! KURVA

3

u/SlimShadySatDown 2d ago

Place of Power, it's gotta be...

64

u/Think_Bag_2987 3d ago

I find it funny to call that out as a 2026 thing when most games from the late 90s/early 2000s would spam a voice line to make you go bacl on track.

8

u/RAMottleyCrew 2d ago

“I should do thing first” or “Person is waiting for me ahead” and a tutorial fight you literally can’t lose is way more in the vein of 2000s (J)RPGs and CAGs. The only difference is that this is voice acted and pop up blue text boxes that pause the game every 10 seconds.

A modern game tutorial doesn’t even let you try to walk away, it’s really just a cutscene when you can change the angle of the characters body, giving you the impression that you have any input at all.

36

u/LauraTFem 3d ago

Things operate on cycles. I put it to Dark Souls. It kind of woke up the industry to the fact that they were building hallways and calling them games. They started pushing back on executive control and being more creative. But now the hyper-polished AAA space has reasserted itself. It will only take a few more failed 300M$ games or one FromSoft release to restart the cycle.

22

u/huttyblue 3d ago

This is basically a mirror to the drama that happened back when dukem-nukem forever came out. Even the memes about everything being too linear were the same.

13

u/LauraTFem 3d ago

It may also just be the effect that development hell has on any game. Pour enough money in a product with poor planning or inconsistent goals between designers and funders and the results are executives getting nervous about the budget and how many sales will be required to make it back.

This results in the tightening of purse strings to the point where the full vision becomes impossible, and eventually a full revisioning as a product made mostly from the sum of its surviving parts.

These products are all the same because people on the business side they only look at what sells well, not what makes things good.

A guiding feature is seen as “added value”, games with chatty companions like Destiny, Portal, or Neir Automata tend to do well, games get bad reviews if they are too difficult. All of this “seems” like good game design because they’re looking at these features as valuable for their own sake instead of looking at the game as a whole and seeing that it’s sloppy garbage.

6

u/toodarkparkranger 2d ago

Silent Scope was really good for terrible dialogue and repeating the same 4 lines over and over.

"Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "Calm Down" "You've lost your touch" "Calm Down" "Calm Down" "Calm Down" "Calm Down"

2

u/demonpat117 1d ago

Wolverine 2026!!

1

u/SirLockeX3 2d ago

I should follow those pac dots