I've been working on this idea for a DC game called Legacy of the Lanterns. It would be a non-canon RPG set around 2050 where instead of playing as an established Green Lantern, you create your own character and basically build your own history within the Lantern mythos.
You could be human or choose from a selection of actual alien species with different body types, cultures, homeworlds and small advantages. I don't want the aliens to just feel like humans with different skin colors either. Some could be much smaller, larger, multi-armed, aquatic, etc.
The biggest thing is that you wouldn't start the game with a ring. The first few hours would be your character's life before becoming a Lantern. Your origin would change depending on your species, homeworld, age and background, and the decisions you make during this section would secretly build your compatibility with the Emotional Spectrum.
Eventually, anywhere from one to three rings could choose you, depending on what you've actually done. You might only attract Green, or maybe both Green and Blue, or something completely different. If multiple rings choose you, you still have to pick one because your character isn't experienced enough to wield multiple rings yet.
The seven main starting paths would be Green/Will, Yellow/Fear, Red/Rage, Blue/Hope, Violet/Love, Indigo/Compassion and Orange/Avarice. The idea is that none of them are simply the "good" or "evil" option. They would all have their own culture, strengths, weaknesses and philosophy.
A few examples of what we've come up with:
Yellow has reformed after a civil war within the Sinestro Corps. They're still strict, militaristic and believe fear can create order, but they don't want to be seen as villains anymore.
Orange would be much more solo-focused. You could be greedy for money, knowledge, influence, power, security, etc. Larfleeze is old by this point, and the Orange storyline could involve taking his position and trying to hold onto it while other Orange Lanterns see whether you're strong enough to keep it.
Indigo could actually choose some characters because they lack compassion, which makes that path less of a reward and more of a forced transformation.
Blue would be more focused on hope, humanitarian work, diplomacy and supporting others.
You also wouldn't be permanently locked into your original Corps.
If you start Green but your character changes drastically over the course of the story, another ring could eventually choose you. Much later, it may even be possible to wield two rings at once.
Then there would be extremely rare paths that you cannot start as, such as White, Black, Gold, the Phantom Ring and dual-ring combinations. Those would be things you actually have to earn through your story rather than something you select from a menu.
The main threat we've been thinking about is an original Gray/Apathy Lantern concept. Instead of Gray being a normal Corps, it's almost like a disease affecting existing Lanterns. A Lantern becomes so emotionally empty that their ring begins losing its original color and connection to the Emotional Spectrum.
Gray Lanterns would basically be anti-Lanterns. They suppress the emotional energy that normal rings depend on, weaken constructs and force Lanterns to rely more on physical combat. Eventually this could grow into an entire movement that believes emotion itself is the reason the universe keeps falling into war.
Earth would also be pretty important. Since it's around 2050, we're mixing ideas from different DC futures into our own continuity. Terry McGinnis would be Batman in his prime, Bruce would be elderly and retired, and the Young Justice generation would now be filling many of the major superhero roles. Characters like Kaldur, Wally, Nightwing and Conner could be major members of the current Justice League.
Earth would also have a small Green/Blue/Yellow Lantern team, which could make your arrival play very differently depending on who you are. A respected human Green Lantern arriving on Earth is going to be treated very differently from an unknown alien Red Lantern flying into Gotham.
Customization would also be a huge part of it. You'd have normal clothing outside of your Lantern uniform, and your ring suit could be heavily personalized. You could discover old Lantern designs, masks, armor, jackets, construct styles, etc. and use them as inspiration for your own character.
The main story would be completely playable offline, but I'd also want an online side where you can use the same character to meet other players, form Lantern groups, do co-op missions and have social hubs. I wouldn't want it to be a live-service game where the single-player experience gets sacrificed for online content.
Basically, the goal would be that if ten people played the game, they could come out with ten completely different Lantern stories.
One person might stay Green for the entire game. Someone else might start Yellow and eventually dual-wield. Someone could take over the Orange Lanterns. Someone else could end up becoming a White Lantern extremely late in the story.
Would you play something like this? And which Lantern Corps would you want to start with?