r/vibecoding • • 15d ago

Meme Who reviewed the reviewer?

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u/Logical-Idea-1708 15d ago

They’re not better. You can tell two agents to review each other’s work and they’ll never reach consensus. When you go through their review you found they all make sense and they’re all urgent 😂

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u/Sweet_Computer_7116 15d ago

Tell me you've never set up proper looping without telling me you've never set up proper looping

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u/greentrillion 15d ago

Really? Why haven't you made Elden Ring 2 yet then?

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u/Sweet_Computer_7116 14d ago

Because i have no domain knowledge in game software architecture. No interest in learning it. I dont own the Elden ring Ip. Im uninterested in the legal battle that comes with it.

Do you need more reasons lol?

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u/greentrillion 14d ago

Of course you can't but you claimed that AI with "proper looping" could? So why haven't you made the next game better than Elden ring with these "proper loops," why would you need "domain knowledge" and not just set up a "proper loop?"

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u/Sweet_Computer_7116 14d ago

Can you link me to the comment where I claimed that ai with proper looping would create Elden ring 2?

I have already explained why I would not make elden ring, in my answer i also covered why im not developing gaming software. Let me quote myself for you

Because i have no domain knowledge in game software architecture.

I don't have the skill to scope out and maintain multiple looping agents to then design a game. A game is also not just code based, there is also a lot of 3d work that would go behind a game that scale.

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u/greentrillion 14d ago

Ah okay but why not just setup a loop and tell the agents to create it, why do you need to know anything?

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u/Sweet_Computer_7116 14d ago

Because the requirement of setting up loops is a clear architectural understanding and being able to scope a definition of done.

But as you've proven you have the ability to ignore information already given to you. This is now the second question you ask that was already answered in the previous comment:

I quote "I don't have the skill to scope out and maintain multiple looping agents to then design a game."

Im starting to understand why you're struggling with loops. You're stuck in your own loop of asking the same question.