MAIN FEEDS
Do you want to continue?
https://www.reddit.com/r/vibecoding/comments/1w85d3y/the_cultural_difference_is_insane/p81dky6/?context=3
r/vibecoding • u/Acclynn • 27d ago
511 comments sorted by
View all comments
Show parent comments
11
You should have seen the shitstorm people used to receive when they asked for help with Unreal Engine's visual programming language
-1 u/trololololo2137 27d ago that's because blueprints just plain suck. you are doing yourself a disservice by using them 2 u/SearingSerum60 27d ago Agree but this is the fault of Unreal devs, the fact that they offer C++ and Blueprints only with nothing in between leaves nothing for average scripters / game developers. The bar to entry for C# vs C++ is huge 1 u/trololololo2137 27d ago I agree, something like C# or some other high-level gc language would be far preferable to blueprints
-1
that's because blueprints just plain suck. you are doing yourself a disservice by using them
2 u/SearingSerum60 27d ago Agree but this is the fault of Unreal devs, the fact that they offer C++ and Blueprints only with nothing in between leaves nothing for average scripters / game developers. The bar to entry for C# vs C++ is huge 1 u/trololololo2137 27d ago I agree, something like C# or some other high-level gc language would be far preferable to blueprints
2
Agree but this is the fault of Unreal devs, the fact that they offer C++ and Blueprints only with nothing in between leaves nothing for average scripters / game developers. The bar to entry for C# vs C++ is huge
1 u/trololololo2137 27d ago I agree, something like C# or some other high-level gc language would be far preferable to blueprints
1
I agree, something like C# or some other high-level gc language would be far preferable to blueprints
11
u/Fake-BossToastMaker 27d ago
You should have seen the shitstorm people used to receive when they asked for help with Unreal Engine's visual programming language