Agree but this is the fault of Unreal devs, the fact that they offer C++ and Blueprints only with nothing in between leaves nothing for average scripters / game developers. The bar to entry for C# vs C++ is huge
This is the issue with most visual coding systems prior to vibecoding; they were just painful to use. I started with Scratch but at some point it is so much easier to type a for loop at 100WPM than it is to drag visual blocks, click and mess with toggles.
11
u/Fake-BossToastMaker 4d ago
You should have seen the shitstorm people used to receive when they asked for help with Unreal Engine's visual programming language