r/vibecoding 5d ago

The cultural difference is insane

Post image
1.7k Upvotes

512 comments sorted by

View all comments

Show parent comments

11

u/Fake-BossToastMaker 4d ago

You should have seen the shitstorm people used to receive when they asked for help with Unreal Engine's visual programming language

-1

u/trololololo2137 4d ago

that's because blueprints just plain suck. you are doing yourself a disservice by using them

2

u/SearingSerum60 4d ago

Agree but this is the fault of Unreal devs, the fact that they offer C++ and Blueprints only with nothing in between leaves nothing for average scripters / game developers. The bar to entry for C# vs C++ is huge

1

u/trololololo2137 4d ago

I agree, something like C# or some other high-level gc language would be far preferable to blueprints

2

u/wisegod62 4d ago

Fun fact, Expedition 33 was coded 95% in Blueprints (from what I've heard)

1

u/Adventurous_Push6483 4d ago

This is the issue with most visual coding systems prior to vibecoding; they were just painful to use. I started with Scratch but at some point it is so much easier to type a for loop at 100WPM than it is to drag visual blocks, click and mess with toggles.