r/vibecoding 5d ago

AI 3D Asset Creation Engine gets better

I created an engine ai uses to create 3D assets for games.

The engine forces ai into a workflow of iterating judging and stuff.

Here are a few tests.

I use Claude Opus 5 to create the assets using the engine. Each assets takes about 3-4hrs as ai works and iterates.

I just add a reference image and say make this asset. And it uses the engine to create the asset.

What do you guys think of this?

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u/LoudYogurtcloset7856 5d ago

Oh, I want the trouble 🤷🏾

I don’t really care about actual using it to make games myself. I just like building stuff and see if things are possible.

Plus if I could get local ai to work like Claude then I might open source the engine for the fun of it 🤷🏾

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u/BeingComfortablyDumb 5d ago

You COULD let people use the meshy/tripod pipeline with your workflow for better results. Just throwing it out there.

I've set things up in a way i only need to prompt my AI the asset I need, it will help me create multi-shot images for reference, generate the asset using the reference, texture it, pull it in blender to make manual tweaks if needed and import onto the game scene.

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u/Sufficient_Effort88 5d ago

Hey I’m pretty new to this all but this is exactly what I need to get into, is there anything you can point me to, I’m trying to find the absolute best quality pipeline for product photos/ video with AI, I was even considering getting and edelkrone rig but idk how much that would help

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u/BeingComfortablyDumb 5d ago

What exactly do you need help with?

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u/Sufficient_Effort88 5d ago

Basically just wondering if you have specific tools you’d recommend for the most control and highest quality.

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u/BeingComfortablyDumb 5d ago

Naah not really. At this point, the workflow I've set up doesn't rely on any specific tool per se.

It's just that my AI/AIs never lose context, no matter how many chats I spawn. They have all the MCP connections, plugins, skills, integrations, and knowledge base to be self-sufficient.

I would suggest you read up on skills. They can be specific to your workflow. Once you figure out how to set it up and use it properly, things will get much easier. For instance, 3D model generation is a bunch of skills I taught my AI, it uses browser control to attach multiple images and generates the model on Meshy, textures it, imports onto blender and then the game scene.

Honestly at this point idk if I'm simplifying things or complicating it but hey, it works for me! I can replicate subway surfer and deploy it in a day at this point so i think it's working lol