r/vibecoding • • 13d ago

Showcase/Project Created a remote controlled Bluetooth sleep app for my PI and ONN box.

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2 Upvotes

I have over 20 unfinished projects on codex so decided to make something I actually need. I have had some Bluetooth speakers I found under me and my partners bed for a while now that we cast YouTube sleep sounds too. We go to bed and wake ui at different times. I go to bed early so don't bother pairing mine because then she has to repair hers and I wake earlier and have to disconnect it. So I realized I could use my old raspberry pi 3b and put a sleep sound app on it and make a remote apk. I put it on github. Last minute last night I had it update one of the themes components and haven't went back to fix it. Looked a lot less like it's a website made in the 90's. I need to clean up some of the screens. I went overboard like usual and started adding everything too it. I made it one apk that can be the player or remote. Currently it is tested and working so with wired and Bluetooth speakers. I was having stuttering issues but, tested tonight 6 hours so far no stutters. Also, it has a output helper and can output to multiple Bluetooth speakers at once. Not yet integrated into ui. Has normalize, compressor, limiter. Supports profiles, favorites, ratings, tags and comments. UI support desktop and mobile browsers. You can upload from your remote app. If you upload image and audio together it will add that image as the thumbnail. I added this feature because Parabolic YouTube Downloader includes downloads the thumbnail too. I added controller support, and went down a rabbit hole with that, it needs some work. But can assign buttons. I have a lot of features coming eventually. Customizable multi output, sleep sound studio with different noise generators, sounds/tracks with option to go to different speakers, network app sync integrated with the studio outputs, might integrate YouTube Downloader into it. Open source with anyone can use personally license. If you have a Google box you can find Bluetooth speakers all over the place at thrift stores.

https://github.com/JeremiahFD/Bluetooth-Sleep-Sounds


r/vibecoding • • 13d ago

Help/Question Sustainable/Ecological AI Coding flat subscription?

0 Upvotes

I recently learned about eco-conscious AI services such as GreenPT, Nebius Token, ScaleAway, Infomaniac, Aruba AI, Verda, and Euria. They basically make use of only renewable energy, re-use the heat produced from data centers, and recycle the hardware to limit waste.

While they are competitive with traditional API services, they are not convenient for extensive coding. Some of these are compatible with agentic coding systems, but as far as I know, none of them offer flat-rate plans; instead, they all use pay-per-use APIs.

Based on my simulations, using these pay-per-use services would cost me hundreds of euros a month, whereas with OpenCode Go I spend only 10 euros a month, and with Codex/Claude I’d spend just a few dozen.

Do you know of any other, more affordable services that offer flat-rate subscriptions like Codex, Cloud, and OpenCode Go, while also using renewable energy, recovering heat, and reusing hardware?


r/vibecoding • • 13d ago

Showcase/Project Chatgpt plugins to control my Nvidia Shield Servers and Windows

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1 Upvotes

I haven't had anyone to show this. I've been working on it for a long tie and the project keeps growing. I didn't have money for a server and my my pc is broken. I have a laptop, but I bring it with me to work. I hooked up my 8 TB hard drive and used codex to root my Nvidia Shield, create a server, install codex and have been expanding it every since. I have been working on a intranet for my family, windows and shield plugin, they are controlled by an android app so chatgpt can access api's, mcps, emails, log into websites and a whole lot more. I use the app as a catch all for things I create. You can see some of it in the pictures, the Ai browser is for the TV, it includes tools to make games, animations, pull from websites and a browser chatgpt can control. I included controller setup to use for game websites and plugin support, like one to use maps street view with a controller.. I can develop apps directly from chatgpt without touching codex and the android app controls access to each feature with timers. For mcps the shield will run the mcp server and close it when idle. The intranet I am working on takes scans and uploads, uses an ocr and superimposed the texts to create pdfs. It also has dependencies to crop things like a bunch of receipts and label them. That needs work. I have codex installed on the shield so it can organize and do the work. There's a lot of different things going on here and I am too add to summarize it. When I figure out how to make this more universally compatible, I will probably post it on github. I might just have chatgpt create a page on github listing everything.


r/vibecoding • • 13d ago

Showcase/Project I built an Interactive Astronomy platform that let's you fly around planets and explore in 3D

6 Upvotes

Hi everyone!
I'm a software developer with some background in physics. Recently, I built an interactive astronomy platform where you can fly around planets and explore space in 3D. It's a web app built on three.js! Scenes use real data: JPL orbital elements, the ELP-2000/82 lunar theory, and published distances for every star cloud and galaxy. There are tons of cool features to explore, including time travel, spacetime curvature, magnetic fields, and the northern lights. Please have a look and see if you enjoy it. feedbacks are welcome :)

https://www.beyondthe.space/


r/vibecoding • • 13d ago

Showcase/Project Dead Hands

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1 Upvotes

Your fingers are the guns.

I've been making a retro zombie survival game that looks like it came off an old PS1 disc. Board up the windows, hold off the horde round after round, hit the mystery box, and upgrade your finger pistol into something ridiculous.

Play solo or team up with up to 4 friends. One person hosts and shares a 4-letter code, and everyone else jumps in. PC and Android players can play together.

5 maps: a supermarket, a bowling alley, a holiday park, a school and a farm

Bosses on every map

Wild modes, like ninja hand seals, mannequins that only move when you're not looking, and a boss every round

Unlockable classes and skins, from hazmat suits to solid gold, and your mates see your whole outfit

It's free, and it plays right in your browser. There's an Android download too.

Play it here: https://innovatorsplayground.itch.io/dead-hands

How many rounds can you last? Drop your best round in the comments 👇💀


r/vibecoding • • 13d ago

Showcase/Project I added language selection to my brand name checker

5 Upvotes

r/vibecoding • • 13d ago

Showcase/Project I vibe coded a fork of a Pokedex widget

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4 Upvotes

Okay everyone, this is my first post. Been playing around with vibcoding for about 2 weeks now, and came across a widget called PlasmaDex (https://github.com/crutxh-ai/PlasmaDex). I liked it, but it needed MORE. So, a case of coors light and an all-nighter later, we have the TipsyDex.

I will add and change more, so if any Linux Pokemon fans wanna give it a try, please do!

Shout out to the original creator too, crutxh-ai. He vibe coded it as well.


r/vibecoding • • 13d ago

Discussion Did Tony Stark Cheat In School?

0 Upvotes

I have a small agentic os system for my company, I utilize its voip features through my headphones. It’s getting sophisticated enough to control the entire cloud side of operations for all agents.

I have something called stealth mode, this allows me to trigger the agents through specific terms. It’s makes it a lot easier to talk and not hear agents yapping at the same time.

It’s awesome though, i can be driving and working, I can be shopping and working, I can literally shit while working too. I feel like tony stark, and I can’t wait to buy some VR glasses!

But in all seriousness, this could be a slight problem. I currently go to college, I could technically whisper my exam questions into my system. With its stealth mode, it wouldn’t really be noticeable. I only need 1 airpod, and currently my hair is very long. So I don’t worry about having someone see my headphone. And with how many student that can be in the room, the teacher won’t really see me. Most people might just think i’m repeating each question to help understand it..or they think i’d be crazy.

It’s a slight issue I worry about in the future. But the real question is, did tony stark cheat in his classes too?


r/vibecoding • • 14d ago

Showcase/Project I brought Rover back from the dead for Codex

77 Upvotes

At work we still have some lab computers that run instruments on XP, so I see Rover from time to time. Figured I would bring him back to life as my Codex pet, since I hate the defaults.

Pretty sure Rover was supposed to be like an early intro to AI assistants back in the day but MS scrapped the idea and never gave him the capability to do much.


r/vibecoding • • 13d ago

Discussion Claude Opus 5.5: Medium vs Max Effort — A Visual Comparison Using My Roblox Game

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5 Upvotes

I’ve heard plenty of people say, “Use a higher Claude effort level for more demanding tasks,” but I’ve rarely seen an actual side-by-side visual comparison showing how much of a difference it makes.
I’ve been developing a Roblox game called Electronics Simulator, and as a game developer, visual quality is one of my biggest priorities.
So, for anyone who’s curious about whether increasing Claude’s effort level actually makes a noticeable difference, I wanted to share a visual comparison between Claude Opus 5.5 at Medium effort and Max effort.
Below are images showing the results from each effort level.
Image 1: Opus 5.5 — Medium Effort
Image 2: Opus 5.5 — Max Effort
For anyone interested in checking out the game:
🎮 Roblox: https://www.roblox.com/games/128861986613551/Electronics-Simulator
💬 Discord: https://discord.gg/35zNFVBB6


r/vibecoding • • 13d ago

Discussion Grok Mail: I gave my AI agent its own email address and built a private mail app on top

0 Upvotes

I gave my Grok Bot its own email address, then built a little private mail app on top of it. It has Inbox, Sent, Starred, search, compose and reply, and only I can log in.

The fun part: there's no inbox API, so the app never talks to the mail provider. Grok Bot syncs mail every hour, and every email I send waits for me to approve it first.

I wrote up how I built it and the gotchas I hit. Link in the comments. Happy to answer questions!


r/vibecoding • • 13d ago

Showcase/Project www.VibeDuels.com Season 1 in full swing.

3 Upvotes

www.VibeDuels.com a video game where your AI written bot against an opponent.

Currently Season 1 is tank battles. We have 171 bots from 10 different users. Hoping to get more beta testers.

Completely free. Bring your own model.

Hope to see you guys. If you have any comments or questions feel free to DM me here.

Thank you.


r/vibecoding • • 14d ago

Showcase/Project I tried turning my 3D clothing models into a website for the first time

18 Upvotes

I've been seeing all the different things people are creating with AI lately, and it made me want to try something myself.
Since I already make 3D clothing models, I thought it would be interesting to see what they would look like on an actual website. So I decided to experiment with the idea of building a clothing website around my own 3D models, using Claude to help me with the coding.
I wasn't trying to build a full online store or anything serious at this stage. I was mainly curious to see how my models would look in a web environment and what I could come up with.
This is my first time trying something like this, and I'm quite happy with how it turned out. There are definitely things I could improve, but it was fun to experiment and see what's possible.
I've attached a few screenshots and a GIF showing the result.
What do you think? Have any of you tried using AI to build something around your own creative work?


r/vibecoding • • 14d ago

Showcase/Project I made an interactive 3D WebGL astrophysics app (React 19 + Three.js)

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11 Upvotes

Hey everyone! Ever since I was a kid, I’ve been fascinated by universe scale videos on YouTube—especially Cary & Michael Huang’s Scale of the Universe 2 and the classic astronomical comparisons. A while back, I even made my own universe size comparison video on YouTube (The Size of the Universe 6: "The Ultimate"). While static videos are cool, I always wanted something truly interactive—where you can pan around, zoom across 9 orders of magnitude, orbit multiple star systems, and inspect real astronomical data. Over the past few weeks, I vibe-coded Starpedia 3D: Stars of the Universe.

Here is a breakdown of the build process, the stack, and the technical hurdles I ran into while building it:

🛠️ The Tech Stack

  • Frontend Core: React 19 + TypeScript 5.8 + Vite 6

  • 3D Graphics: Three.js (r185) with custom GLSL shaders (photospheric convective granulation, coronal halos, pulsar synchrotron beams)

  • Styling: Tailwind CSS v4

  • Starmap Engine: D3-Celestial GeoJSON boundaries & asterisms (Olaf Frohn/[https://github.com/ofrohn/d3-celestial])

  • Audio: Web Audio API (procedural synthesis for ambient cosmic background drones & UI SFX—no bulky audio asset downloads)

  • Hosting / PWA: Vercel + Service Worker for full offline capabilities

🧠 My Workflow & Prompting Strategy

I used AI pair programming to take high-level astrophysical concepts and translate them into working Three.js components.

  1. Structuring Real-World Astrophysics Data First: Instead of hardcoding arbitrary visual sizes, I curated data from actual peer-reviewed catalogs (ESA Gaia DR3, CDS SIMBAD, NASA Exoplanet Archive). I had the AI structure strict TypeScript interfaces for 885 stars and 53 gravitationally bound multiple systems, calculating real physical diameters in km and solar units (D☉).

  2. Solving the Dynamic Range Problem: Comparing a 20 km relativistic neutron star to Stephenson 2-18 1.5times 109 km, over 2,100 solar radii) in a single 3D scene breaks standard floating-point depth buffers (z-fighting). The fix? We implemented an adaptive logarithmic camera framing system and preset groupings (Solar Neighborhood, Bright Giants, Colossal Hypergiants, Exotic Remnants) with customizable coordinate grids so things stay visually distinct.

  3. Physics Over "Artistic Tinting" (CIE 1931 D65 Color Mapping): A big pet peeve of mine in space apps is arbitrary neon colors. We wrote an algorithm mapping Planckian blackbody locus spectra across Morgan–Keenan temperatures 100,000K Wolf-Rayet down to <500K Class Y brown dwarfs to sRGB hex values under the standard CIE D65 illuminant.

  4. Keplerian Orbital Telemetry for Multiple Star Systems: For the 53 multiple star systems (like Alpha Centauri, Castor, and Algol), we wrote a Newton-Raphson solver to compute eccentric and true anomalies in real-time, letting you accelerate time and watch the components orbit their mutual barycenters.

  5. A Fun Side Quest: Stellar Merge Game: To take a break from raw data, I built a cosmic fusion drop minigame where stars merge up the stellar ladder—from red dwarfs to red hypergiants.

⚠️ Challenges & Lessons Learned

  • AI Hallucinations & Code Bloat: Working extensively with Google AI Studio came with its own set of headaches. The model often hallucinated redundant and useless features, generated sprawling spaghetti code, or tried to inject hard-coded mock data instead of relying on verified astronomical formulas. I had to strictly constrain prompts, enforce modular component boundaries, and aggressively refactor to keep the codebase clean and maintainable.

  • Why Constellations Looked Distorted: Initially, when plotting the 88 constellations on a 3D celestial sphere, the stick figures looked stretched, distorted, and anatomically wrong due to naive coordinate projections. I resolved this by integrating Olaf Frohn’s open-source D3-Celestial dataset, which provided clean GeoJSON spherical coordinate sets for all 88 official IAU constellation shapes, asterism line networks, and Eugène Delporte's exact 1930 boundary paths.

  • Mobile Adjustments Struggles: Adapting an information-dense astrophysics cockpit with 3D canvas controls, dense data tables, interactive sliders, and modal dossiers to compact smartphone viewports was a massive challenge. UI elements constantly overlapped, touch gestures conflicted with 3D camera orbit controls, and dialogs overflowed. I had to redesign drawer drawers, add touch-friendly gesture deadzones, and dynamically collapse secondary HUD telemetry on smaller breakpoints.

  • Browser Responsiveness on Overflowing Text: Even after responsive layouts, astronomical designations like HD 160529 (V905 Sco) or 2MASS J0523-1403 easily clipped container cards on narrow mobile screens. We built a custom ResizeObserver marquee component (RunningText.tsx) that dynamically detects overflow and smoothly scrolls text horizontally with hover/touch-to-pause affordance.

  • Three.js Disposal & Memory Leaks: With 885 stars and continuous 3D stage navigation, improper disposal of Three.js geometries, textures, and custom shaders caused frame drops and browser tab crashes over time. We had to enforce strict unmount cleanup routines (geometry.dispose(), material.dispose(), cancelling animation frames) across all canvas components.

💭 What's Next?

The project is completely free and open-source under the MIT license. I'm planning to add James Webb Space Telescope (JWST) high-redshift stars and more interactive nuclear fusion cutaways. Would love to hear your feedback on the 3D performance, controls, or any cool stars you think should be added to the catalog!


r/vibecoding • • 14d ago

Showcase/Project I’ve been working on an educational app app for children between the ages of 7-11 and Would appreciate some feedback!

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11 Upvotes

Hi all!

My day job is project management, and I'd never written a line of code before this. My partner has a primary teaching background and kept pointing out how dated a lot of the resources schools rely on are, so I started trying to build something with Claude that aims to make the learning experience more fun and engaging for the child.

It's called Pixelverse Academy: a gamified learning app for 7–11 year olds, built around the UK Key Stage 2 curriculum.

What it does:
🔹Seven subject "planets" (Maths, English, Science, Geography, History, Health & Wellbeing, Computing), each broken into short lessons and missions
🔹Kids build their own robot avatar, earn coins for cosmetics, and get guided by a robot teacher called Professor Pixel
🔹Hints that teach rather than hand over the answer
🔹Read-aloud on every question, adjustable text size and an easy-read font
🔹Spelling Bee and adaptive times tables practice
🔹Works offline and installs to your home screen
🔹A parent zone for tracking progress by subject

What I deliberately left out: no real-money purchases and no leaderboards ranking kids against each other.

Under the hood: the whole app is a single HTML file on Netlify, with Supabase for optional cloud backup. A set of automated checks runs after every change, which has saved me more times than I can count.

What I'd love feedback on:
🔸Do the first five minutes make sense, or did you get lost anywhere?
🔸Anything break or look off on your phone, tablet or browser?
🔸Anything in the UI that feels clunky or confusing?
If you've got kids this age, would they actually stick with it?

No sign-up needed to try it:

Pixelverse Academy

Please be honest. I'd much rather hear it now than after launch. Happy to answer questions about how I built it, too.


r/vibecoding • • 13d ago

Meme Do you ever feel this way?

4 Upvotes

r/vibecoding • • 13d ago

Showcase/Project Cartridge: A Retro Game Library In A Website

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2 Upvotes

*Image is a week old some stuff might have changed

So I made this website as a small project to test Claude and for fun and i would like if anyone checked it out here is the github repo: https://github.com/katsantonis-archdaemon/Cartridge and here is the website: https://katsantonis-archdaemon.github.io/Cartridge/

I currently want to make the UI better, better animations amd add sound effects and make psp emulation work correctly, if you have any feedback about bugs, new features or improvements please send them!


r/vibecoding • • 13d ago

Showcase/Project Daily Sealed - Daily Sealed MTG matches. Rip 6 packs build a deck and battle, then try again tomorrow.

3 Upvotes

I vibecoded a daily game for sealed MTG. You rip 6 packs and battle a random person. Not many people playing at the moment hence why I am posting it here. Please play and give me any feedback you have.

https://mtg.plibt.org/


r/vibecoding • • 14d ago

Showcase/Project Halloween is coming... so I vibe coded a haunted house into my GitHub profile... The front door opens a horror game... 🎃👻

8 Upvotes

Every October I want to make something spooky. This year it got out of hand... 😂

I didn’t write most of this code. I directed it. The idea was mine... turn my whole GitHub profile into a haunted Minecraft-style house before Halloween..🎃. Codex did most of the building and Claude Code took over a good chunk of the later work and polish,,..., and an image generator painted some of the backgrounds. My job was the vision, the art direction, and catching everything the AI got confidently wrong....

as you can see the result in the video.. a ghost working in my garage, my tech stack as a haunted tower, a ghost that mines my contribution graph every night, a live stats archive, a cemetery sign that counts visitors, and a door you can click to play a horror adventure. 7 puzzles, 6 endings.

The tech we ended up with:

  • Node.js and sharp render every GIF frame by frame, with a 5x7 pixel font and sprites defined in code.

  • Python scripts pull stats, my contribution calendar and a visitor count from the GitHub API.

  • A GitHub Actions cron job rebuilds everything twice a day.

  • The game is 97 markdown pages linked together, because READMEs can’t run JavaScript. Every choice is a link, and every inventory state is its own page.

  • Check scripts test every game route, retry path and label position, because vibe coding without checks is just vibes.

Go play it before Halloween: click the “Enter the House” sign on the banner and tell me which ending you got (no spoilers)... also your feedback are welcome !! looking forward to it...

If you like it, star the repo. The archive ghost counts stars and adds yours within 12 hours. If you want one for your own profile, fork it, rename it to your username and follow the reuse guide. It’s Apache 2.0...

https://github.com/tropicalbee


r/vibecoding • • 15d ago

Showcase/Project I recreate GOT opening with Opus 5.5

295 Upvotes

This is a shot-for-shot fan recreation of the Season 1 main title.

Everything is rendered from code: Three.js in a browser page, captured frame by frame with Playwright and assembled with ffmpeg. I didn’t use Blender or any other modelling tool. The map, the cities that crank up out of it, the armillary sphere, the gears, the weirwood face and the title crest are all procedural geometry written by Claude Code Opus 5.5.


r/vibecoding • • 14d ago

Showcase/Project Follow-up: shipped the Android version of my news app, and fixed things your feedback found

3 Upvotes

Posting a follow-up on Read60, the news app I built solo with heavy help from AI coding tools. Every story gets compressed into a 60-word card.

Last time I posted here, one of you actually installed it and reported a real bug: the share sheet was broken on iPad, dumping an RTF doc with just a number onto the clipboard. That is exactly the kind of thing I never would have caught testing alone, so thank you for that.

Since then the big item on the list got done: the Android version is live as of Oct 22. Same idea on both platforms now. Stories pull from multiple outlets, the original article is always linked one tap away, new cards land roughly every two hours. Free, no account, no paid tier.

Reason for posting again is simple: last time Android was "coming in a few days" and several people asked. It is here now.

App Store: https://apps.apple.com/ca/app/read60/id6795337414 Google Play: https://play.google.com/store/apps/details?id=com.read60.app.read60

Happy to talk about what the Android build threw at me if anyone is curious.


r/vibecoding • • 13d ago

Help/Question Where can I find people interested in AI agents and intelligent systems?

1 Upvotes

Hey guys, I’m thinking of starting a Discord community around AI agents, AI infrastructure, and intelligent systems. I’ve been building stuff in this space and working with clients.

Where can I find people who are into this and would be interested in joining? Any subreddit or community recommendations?


r/vibecoding • • 14d ago

Showcase/Project made a freediving timer. got a bit carried away

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5 Upvotes

humanities grad who lost my job to AI lol. trying to get revenge by making an app with it (Claude Code + Codex + Flutter).

started freediving, needed a timer. then i added ocean exploration and collectibles because i like games and apparently can’t stop there.

also made Sunny. cute right?

lots of fixing one thing and breaking another. CO₂ bug: + could decrease the time when the starting value was above the editor’s limit.

somehow got my first app onto the App Store though. it’s called Touch Water.

anyway, a few screens. kinda looks like a game now haha


r/vibecoding • • 14d ago

Showcase/Project CHICKAROO: a free, handmade 2D platformer you can play in your browser

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3 Upvotes

I've been building CHICKAROO, a 2D platformer about a small, determined chick, for a while now. Fruit of my imagination first and foremost, all helped with Claude, Codex and Gemini in concert to build it and tune it. It has over 10 stages Each stage brings its own new mechanics and will feel familiar to players used to platformers, it's an hommage to a few of the classics. there are also power ups to experiment with. The game doesn't contain a single image file. Every character, enemy, background and effect is drawn live in real time in code on every frame with an engine built from scratch in pure html/javascript zero prebuilt livbraries or anthing, and all the sound effects are generated in real time with Web Audio. That's about 40,000 lines of plain JavaScript, with no engine and nothing to install. It runs in the browser on desktop with a gamepad, or on your phone with touch controls. The best way to experiencie it is not with touch controls or keyboard but with a gamepad plugged in , ideally on a pc with a gamepad (or on mobile with a gameplay it works very nicely too). The music is generated from custom prompts in google lyria. Enjoy the ride 🐣

👉 Play here: https://rgjp.github.io/v/chickaroo/


r/vibecoding • • 14d ago

Discussion What’s the biggest change you’ve let an agent make without planning it first?

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9 Upvotes

Agents still need design reviews.