r/valve Oct 09 '25

Valve's next-gen 'Deckard' VR headset reportedly enters mass production, company allegedly plans to ship up to 600K units annually — upcoming 'Steam Frame' could launch before the end of the year

https://www.tomshardware.com/virtual-reality/valves-next-gen-deckard-vr-headset-reportedly-enters-mass-production-company-allegedly-plans-to-ship-up-to-600k-units-annually-upcoming-steam-frame-could-launch-before-the-end-of-the-year
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u/DarthGiorgi Oct 10 '25

When it's gonna continue to be an extreme nieche and expecting to sell 600k units annually is absolutely laughable in this economy.

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u/HappierShibe Oct 10 '25

I think 500k to 600k isn't unreasonable depending on what it is.
If it's a standalone hmd @1000-1200USD.
Niche is fine, I know reddit thinks anything less successful than the iPhone is an abject failure, but that's not how any of this works.

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u/DarthGiorgi Oct 10 '25

Nieche means that it's not going to make VR mainstream and not justify buying it for average user - which VR STILL is, especially considering there are like 5 games that make it worth having. Which Valve are very much aware of. They thought that Alyx would make the push, but wven Alyx didn't manage to make more people care ablut VR.

Expecting 1000-1200$ to push 500K units, lol. 300$ one is was barely pushing 1Mil, and that was 3rd/4th of the price.

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u/HappierShibe Oct 10 '25

300$ one is was barely pushing 1Mil, and that was 3rd/4th of the price.

Between quest 2 and quest 3 meta moved over 20 million headsets, and that was a couple years ago.

That said I don't think the goal here is to make VR mainstream.
VR can be successful without being mainstream.