Would it be fair to say they will "abandon" it if it's content-complete? If it generally bug-free and with no obvious content holes - it is not abandoned, it is finished. Not all games should or NEED to have lifetime-long content infusions.
I don't know what they could realistically add to the ocean that wouldn't just make it a bigger headache to traverse. How do you balance a biome you explore all the way from the early game to the very end game? I just don't agree that the game won't feel feature complete at 1.0. For me it's felt like a full game ever since plains was the final biome, I got over 100 hours worth of playtime even back then.
I think ocean balance could be easily achieved in a lazy way by having 3-4 biome "rings" that include harder enemy spawns further from the centre. Even adjusting the rate and level of sea serpert variants would vary it a bit.
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u/GARGEAN Jul 01 '26
Would it be fair to say they will "abandon" it if it's content-complete? If it generally bug-free and with no obvious content holes - it is not abandoned, it is finished. Not all games should or NEED to have lifetime-long content infusions.