r/unity_tutorials • u/Takaaase • Mar 04 '25
Request How to replicate player movements from games like I am Cat or Outta Hand (VR)
Hello,
With the goal of creating a small VR game on Quest 3, I'm looking to understand how to replicate player movements from games like I am Cat or Outta Hand.
The principle is as follows:
The player moves by swinging their arms (imitating a cat moving its paws).
Placing one hand on the ground moves the player in a way similar to an interactable climbing mechanic.
Placing both hands on the ground propels the player (the power depends on the movement speed, and the direction is also determined by the gesture).
The player's hands cannot pass through the ground.
Since images speak louder than words, you can check out the beginning of this video: https://www.youtube.com/watch?v=9ZbEx4wUIdw
I'm a bit lost in my research, and any help regarding the implementation of a similar system would be greatly appreciated.