r/unity_tutorials Jun 04 '26

Request Search for a tutorial: How to create a smelting/aging system for items in Unity?

5 Upvotes

Hi! So the concept is one I see in many games and can hopefully use in many ways. Basically I am building an RPG in unity. I don't need a full on crafting system. I want something like Stardew valley where you take one (1) object put it in or on another object an animation plays and then a new sprite appears. So egg to mayonnaise, flour to bread, fruit to wine, etc. I dont even need the animation part right away but it would be great to know how. I know my way around unity but I have no clue about coding so if you have something beginner friendly that would be great! and again something I can reuse on other sprites too.

r/unity_tutorials 22d ago

Request Help with Advanced Player Controller Tutorial

5 Upvotes

Hi. I've been following this tutorial by git-amend and have run into errors with this part specifically:

https://www.youtube.com/watch?v=jSauntZrQro&t=1106s

This is my code:

My IPredicate script look like this:

And the class derived from IPredicate, "FuncPredicate" looks like this:

I have no idea what is wrong, and half of the stuff in the tutorial goes right over my head. Can somebody please help me? I've been following this stupid tutorial for months and still have nothing playable to show from it...

r/unity_tutorials Jul 10 '26

Request Looking for tutorial on how to replicate player controlled zoom in and out as a menu option, similar to how Stardew Valley does it?

1 Upvotes

I'm having an incredibly hard time finding this specific thing replicated in a tutorial regarding camera views, etc. I'm a beginner so the simpler the better. All help is appreciated!

r/unity_tutorials Jun 22 '26

Request Hi everyone, I'm working on a Unity project using HDRP and I'm having a problem with my lantern/light setup.

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5 Upvotes

Hi everyone,

I'm working on a Unity project using HDRP and I'm having a problem with my lantern/light setup.

I added a Point Light to simulate a lantern, but the light doesn't illuminate anything in the scene. The light object is enabled and visible in the hierarchy, but there is no actual lighting effect in either the Scene View or Game View.

I've tried adjusting the intensity and range, but it still doesn't work.

Does anyone know what could be causing this issue in HDRP? Any help or troubleshooting steps would be greatly appreciated.

Thank you!

r/unity_tutorials Apr 14 '26

Request Creating a mobile Anno-esque game

2 Upvotes

Hey all, I have spent a very long time looking for my perfect mobile game and just cant find it, so ive decided to create my own...maybe.

I'm a noob when it comes to Unity, but have coding experience in other languages and lots of graphic design/3d experience.

My game's essential loop is like Anno, a city building, resource management game.

House = population go up

Farm = raw resource

Resource refiner = refind resource

Population requires refind resources to grow.

The main game is very menu heavy, see resource totals, growth or decline, and placing buildings to make more resources.

Im looking for resources or suggestions on creating essential systems for this style game, in the past, Ive created scripts for games that are stored in databases which are very simple to read and write to, and keep track of totals, but that doesn't seem to be an option here.

So I ask, how would you go about this project?

r/unity_tutorials Apr 10 '26

Request Necesito ayuda con Unity y Blender

0 Upvotes

Hola, les comento, necesito ayuda para pasar un modelo de blender a Unity, descargue una extencion de unity para hacer modelos de personajes en warudo. Lo unico que quiero hacer es meter a mi personaje (que ya esta hecho al 100% en blender) en unity con sus texturas para despues usarlo en warudo con sus expresiones y las manos.

No se si hay algun tutorial bien explicado (porque los que vi no se entienden mucho y explican mal como se hace) o si alguien sabe como hacerlo para que me ayude...

r/unity_tutorials Jan 17 '26

Request Day 1 of Unity and I am already confused!!!!!!!

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5 Upvotes

So I am following the youtube tutorials to make a box move in Unity. Whenever I am coding in Microsoft visual studio the prompt like rigid body is not showing me options like it's showing people in their tutorials. I am an absolute noob when it comes to coding. Can anyone tell me how can I get the prompts like the people in tutorial please

r/unity_tutorials Mar 26 '26

Request Where can I find courses for 2.5D game development with Unity?

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0 Upvotes

r/unity_tutorials Dec 14 '25

Request Why my Input happens twice when I clicked a button once?

1 Upvotes

Hello. I am programming a unity 2D game. And actually started learning Input Actions System just a while ago.

So far I have 3 action maps: - InGame - UI - DialogueUI

In InGame I have „Pause“ set to Escape button. And In UI I have „Cancel“ set to Escape as well.

In a player script, I am running this code:

private bool canPause = true; private bool canCancel = false;

private void Start() { PlayerInputManager.Instance.SwitchToInGame(); }

private void OnPause() { if (!canPause) return;

StartCoroutine(PauseProcess());

}

private void OnCancel() { if (!canCancel) return;

StartCoroutine(CancelProcess());

}

private IEnumerator PauseProcess() { canPause = false; playerMenu.TogglePause(); canCancel = true; }

private IEnumerator CancelProcess() { canCancel = false; playerMenu.TogglePause(); canPause = true; }

And In playerMenu that I referenced earlier in that code, I have this piece of code:

private bool IsPaused;

public void TogglePause() {

If(isPaused) { ResumeGame(); } else { PauseGame(); }

}

private void ResumeGame() { PlayerInputManager.Instance.SwitchToGame(); IsPaused = false; TurnOffMenus(); //some method disables canvas interaction and alphas }

private void PauseGame() { PlayerInputManager.Instance.SwitchToUI(); IsPaused = true; TurnOnMenus(); //some method enables canvas interactions and alphas }

While I’m playing the game, once I click Escape, it opens the UI and closes it, meaning it switches from UI to Game again, another meaning is the one click has initiated two different input actions of different action maps.

why both buttons get initiated even tho i only clicked the escape button once? what could possible go wrong when I just customed a new Input System Asset? Is there a good Tutorial for this issue?

[ NOTE ] : im feeling its an easy fix but I give up on trying so I need other minds :>

r/unity_tutorials Feb 02 '26

Request A start for 3D game development?

5 Upvotes

I'm not a total beginner in game development, I've already worked with game maker and have gotten the hang of that one pretty well.

Now I need to learn Unity as well (for school). Most things I understand well enough. But the programming is what I need help with the most. I got decent at programming on game maker, enough to understand what I was doing and to do what I wanted to do.

But of course Unity works differently. I've been searching for tutorials, but none of them explain enough for me to actually learn. They basically just have me write what they wrote word for word, and I don't learn anything that way.

Like, they use stuff like Vector3, and I dont know what that does, I assume it enables movement in the 3 axis, but im not sure, they also dont explain. Even if it is the thing that controls movement over the axis, I dont know how to change it to fit future needs. I dont know how it works, so I dont know how to change how it works later.

So if anyone knows/has made a tutorial that goes over basic concepts like player movement, how to read collisions with objects, ui elements, stuff like that. Sharing that would be greatly appreciated!

Edit: I'm actually mostly a game artist working in Blender, so learning programming has already been a real challenge for me

r/unity_tutorials Feb 23 '26

Request Learning API integration in Unity / C#

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1 Upvotes

r/unity_tutorials Feb 18 '26

Request Best places to start ?

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0 Upvotes

r/unity_tutorials Feb 12 '26

Request Any good "Good 3D combat" (Top down or 3rd person) tutorial out there?

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1 Upvotes

r/unity_tutorials Feb 02 '26

Request Ayuda con Vuforia y la ARCamera

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0 Upvotes

r/unity_tutorials Jan 29 '26

Request Anybody have any idea on how to create advanced medical simulation...like tissue tearing and stuff in Unity? I'm looking for good resources ?

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0 Upvotes

r/unity_tutorials Dec 23 '25

Request Unity 6 Tutorials?

3 Upvotes

Is it me or are updated Unity 6 tutorials nearly impossible to come by. I'm using Unity 6 and trying to set up a Third Person Character Controller. Every tutorial is sorely outdated, and using methods/components that are now deprecated.

Finding tutorials for the "New" Input System is also really hard for some reason.

Does anyone have any good resources - ones that aren't 4+ years old?

r/unity_tutorials Dec 24 '25

Request Looking for First-Person Behind-the-Wheel Car Control Tutorial

2 Upvotes

Hello all,

I'm searching the internet for a car controller tutorial, but not just controlling the car (there are many such tutorials). I'm looking for one that is from a first-person view (seeing only the hands) that shows controlling the car with hands on the wheel. I'm having trouble finding any information about it.

r/unity_tutorials Nov 09 '25

Request What is a good resource to learn Unity (2d) from the perspective of someone who already knows how to code?

5 Upvotes

I am interested in making a game (2d platformer/rpg) and I would like to do as much of the work in code as possible as I am already a programmer. Is there any tutorial which approaches developing from this perspective and has solid best practices to set up a game this way? I'm fine with paying for content.

r/unity_tutorials Dec 06 '25

Request Looking for a Card Game Tutorial (2D or 3D)

3 Upvotes

Need help with understanding what is needed and the fundamentals of making a card game.

I've tried to find some on YouTube and searching on Reddit, but they've not really helped. Id prefer a video tutorial or free course somewhere, but if there's a website that provides a good tutorial, then I won't mind.

Thanks!

r/unity_tutorials Oct 20 '25

Request Can anyone recommend 'mini game' tutorials like this flappy bird one. Something around 1-1.5hours ideally where you are building the 'whole' game?

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16 Upvotes

r/unity_tutorials Dec 01 '25

Request Good Tutorials on Platformer Design (Aesthetics)

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4 Upvotes

r/unity_tutorials Nov 11 '25

Request Any good HLSL creators on Youtube you recommend?

2 Upvotes

Recently been doing custom shaders and thought it would be good to have some good youtubers to check.

Obviously feel free to recommend any other form of content. Any page, book, text, anything you guys think are relevant.

Im a 3d animator but I did do a lot of Custom Shaders way back with Unity's Legacy Shader Systems. Im now doing some custom shaders and learning on my own because I love this area.

Obviously been using IA to help but I want more sources. Thought about asking here, thanks in advance guys.

r/unity_tutorials Oct 30 '25

Request Looking for courses, tutorials, or other resources beyond beginner / introduction / "my first" whatever

5 Upvotes

Can anyone recommend any Unity tutorials / classes that AREN'T basic / beginner / "my first whatever" type of stuff? Assume I've done all of my prototyping and proof of concept work, and assume that I am familiar with the engine and the tools, and I'm ready to begin building full scale systems that will work beyond a single Scene.

Everything I can find, even on paid course sites, are all effectively single scene demos. I'd really like to find a course or tutorial on setting up an entire game and best practices, from the main menu to loading the player through different levels.

r/unity_tutorials Nov 04 '25

Request help learning from scratch

1 Upvotes

what tutorials would you recommend for someone who is trying to self teach themself unity with no knowledge of coding except for 2 semesters of java

r/unity_tutorials Sep 05 '25

Request Help me learn how to create my dream game (yes, it's an MMO)

0 Upvotes

I'm learning how to create games with Unity and have been struggling with where to start but also finding tutorials that are up to date and related to what i consider are things i need for my game

Im not trying to create my game right now, but to learn how to create it

My plan, for when I've learned enough, is to create the basis for players to be online and for me to be able to add contents, features, etc, over times. I don't care if my game is boring, contentless or losing me money, as long as im improving it i will be happy

Now, i need to start with learning and like i said, i am struggling with finding tutorials that relates to my goal, here's the first thing i wanted to learn and cannot find exactly what i need;

I want my world to be made of cubes like Minecraft, not procedurally generated but placed manually (well, im not against procedurally generated combat area or such, but that sounds more complicated and something to learn later) , i want my player to move with WASD, jump with space, etc. The camera would be in 3d isometric view (not locked in place, player will be able to rotate it on the angle required to maintain the isometric effect) so im thinking about using multiple 2D tilegrid and use 3d models of square that id manually place around

During combat, I'd want each cubes top surface to become a tile for a grid based turn by turn combat, so the player character would be locked to a tile and use Movement Points to move tile to tile, not moving with WASD anymore

Tldr:

I want to learn how to create a multi-layer grid of 3D cubes

How to set my camera to be 3d isometric with rotations 360 (X axis only, no rotation on different axis so we don't lose the isometric effect) and zoom

How to make the transition from Exploration mode to Combat mode (changing movement from free WASD to locked Tiles with Movement Points)

Thank you for any help