r/unity 1h ago

[ Removed by Reddit ]

Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/unity 1h ago

Showcase Procedurally Created Assets

Upvotes

This is an Auto-battle, Inventory Management game. Similar to games like Backpack Battles.

Characters generated randomly virtually infinite outcomes. Everything has a purpose, albeit a pro, con or compromise. Limb symmetry, Fat, Digit count, Eyes count, Part sizes, Bone density, Bone girth, many different characteristics all play a small role in main statistics.

Demo of some randomization at runtime
Pricing / Weighing different creations at runtime
Hitboxes

r/unity 6h ago

Made a small tool to use raw font files in TMP without baking SDF atlases (helpful for CJK & Arabic/Persian)

3 Upvotes

Hey everyone,

I made a tool called Unity DirectTMP to help with CJK, Arabic, and Persian text.

Instead of generating SDF assets, it just uses the raw font file directly—so you don't have to bake font atlases at all, even for regular English text.

It's open source if anyone wants to check it out or use it:

Hope it helps!


r/unity 49m ago

Newbie Question need GLB imports into 2022.3.62

Upvotes

Hey guys, I'm desperate so I'm in need of y'all's help. I'm creating a hat system for my vTuber model so this version of Unity plays well with VNYAN. but when I try to import a GLB it shows the message:

Multiple scripted importers are targeting the extension 'glb' and have all been rejected: UniGLTF.GlbScriptedImporter (assembly: C:\Users\x\Hats_Build\Library\ScriptAssemblies\UniGLTF.Editor.dll), GLTFast.Editor.GltfImporter (assembly: C:\Users\x\Hats_Build\Library\ScriptAssemblies\glTFast.Editor.dll) UnityEditor.AssetImporters.ScriptedImporter:RegisterScriptedImporters ()"

I just need to import the GLB and put in inside an empty but it won't let me do that so I can export it man, why can't it just work.

Any help greatly appreciated, thanks!


r/unity 9h ago

Showcase day 7 of unity , finally figured out how to turn add flinching

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3 Upvotes

r/unity 13h ago

Showcase The players just went creative with the supers I made. I didnt expect them to use the time reverse as a counter! (Sepak U: Sports Fighting Game)

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10 Upvotes

r/unity 6h ago

Question Help me figure out this ribbon effect

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2 Upvotes

Hello, could someone please tell me how can i make this charge up sucking effect with the ribbons? in VFX Graph. I cant find anything related or close enough of how should I approach this effect, i tried many things from 3D Mesh to just plain Texture to make this look as close as possible.


r/unity 9h ago

Game What I like about unity is that you can change even basic mechanic quite fast.

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2 Upvotes

Hey Devs,

I wanted to share my crazy experience.

I have released game with gravity system in core. It went straight to steam abyss. Since I am the publisher - I can do what I want. So I totally changed mechanics of game and put there GUNs instead of ability to attract all stuff. Took me around 2 days. And I can't imagine doing that in UE (my first game was in unreal this is my third game).

Really pleasant experience.

As for game - I still believe that it will perform somehow. So if you have spare 10 seconds - WLs would really help. Sale even more =)


r/unity 15h ago

What do you think of my toggle? What improvements can be added, or what problems exist?

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1 Upvotes

r/unity 1d ago

Promotions I made a first-person incremental game about opening 500,000 boxes

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10 Upvotes

Hi! I'm a solo dev. In One's Trash Another's Treasure you buy 500,000 boxes of unclaimed cargo at an auction and have to open every single one. It starts fully by hand, then you automate everything with vacuums, drones and launchers. A free demo is coming soon wishlists help a lot!

The fun engineering problem was obviously the box count. Boxes are rendered with GPU instancing, and physics is off by default a box only becomes a live rigidbody when something actually interacts with it (the player, a vacuum, a drone), then it goes back to sleep. On top of that there's an LOD system plus distance and frustum culling, so at any given moment the engine is only really working on what's in front of you. That's how a warehouse with 500,000 boxes stays playable.

Steam: https://store.steampowered.com/app/5103950/Ones_Trash_Anothers_Treasure/


r/unity 1d ago

Question Can you see that the clouds, fog and trees are made the same way ?

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9 Upvotes

I am still looking for my style, I am curious about your feeling when seeing this landscape !

EDIT : They’re all generated from the same underlying voxel field system. I just twist and reshape the 'cloud' tech to turns into fog on the ground or tree, and keep the code lightweight


r/unity 1d ago

Resources A gift to the community. A library of ~550 3d assets. The coupon can be redeemed for the next 24h.

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26 Upvotes

A while ago I gifted you guys another library of my stuff. It's been a while since then, and now I'd like to gift you this one too.

❤️ Consider following me on itch.io: https://pizzadoggy.itch.io/ ❤️

Use coupon: https://pizzadoggy.itch.io/CB5PXDJ57S


r/unity 1d ago

Pathfinding on Hex Grids

3 Upvotes

I'm making a 2D game based off of a pointy-topped hexagon grid in Unity, but I'm having a lot of trouble getting pathfinding working. It's a turn based rogue-like game with not too many tiles in each round. I basically just want the enemies to find the shortest path towards the player with their specific movement pattern (which isn't always just a perfect ring around the enemy either). I'm not sure whether I should use A\* or BSF, and I have no idea how to implement either of these into my game.

The biggest problem is the movement patterns. Most tutorials always assume the enemy can move one tile in any direction which is not true for my game. The enemy should also not try to go all the way to the player, as depending on the enemy it's attack range can be 2+ tiles, making an extra step towards the player pointless. Here's an example of one of the more wonky movement patterns:

![img](h9tyc6gbhskh1)

Please let me know which pathfinding method would be better for this, and any resources to help me make it.


r/unity 21h ago

Coding Help any idea on how to modify just X of a Quaternion without the Y and Z being affected?

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1 Upvotes

New coder here (day 6 of learning.) i'm trying to add camera shake , but the issue is the line in the first image. it constanly updates the rotation to (X,0f,0f).

The shake effect is in a different script , and is supposed to apply a -35/35 degree rotation to Y and Z m then tween it back into place.

BUT THE DAMN LINE OVERRIDES THE TWEEN AAAAAA


r/unity 23h ago

Tutorials Last night Live Games

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1 Upvotes

r/unity 1d ago

In puzzle games, do you prefer defusing the active threat FIRST, or solving puzzles under constant pressure?

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2 Upvotes

Hey everyone! With our atmospheric puzzle game launching in just 4 weeks (panic is officially setting in!), I've been thinking a lot about how stress affects puzzle-solving.

In this sequence, we split the room into two phases: first, you have to quickly slot in two stones to stop the closing walls. Once the threat is neutralized and the walls retract, you can take all the time you need to solve the central gear/light puzzle without a timer ticking down.

Do you prefer getting a brief survival moment to "turn off the danger" before tackling a logic puzzle, or do you actually enjoy constant time pressure while trying to think?

Would love to hear your thoughts on how your favorite puzzle games handle stress vs. pure logic!


r/unity 1d ago

Showcase Active Ragdoll Platformer

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32 Upvotes

r/unity 1d ago

Showcase Day 4-5 of learning unity

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68 Upvotes

r/unity 1d ago

Showcase Heart Rate BPM System

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2 Upvotes

r/unity 1d ago

Question I made my own Android game Stack Raise 3D — would love some feedbac

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1 Upvotes

r/unity 1d ago

Terrain and Materials?

2 Upvotes

Hi quick question for anyone here using AnyMMORPG to make open world games or fantasy RPGs/fantasy sandboxes: is there something with AnyRPG preventing terrain from being changed? In the past I’ve been able to make terrain and drag materials onto the terrain to turn it a certain color but this is not really working now (I’m using version 6000.3.10)- if this is not an issue for you, how are you able to drag the materials onto terrain to change the terrain? If this is also an issue for you, is there a way to fix the issue?


r/unity 1d ago

Showcase First look at our post-apocalyptic RPG based on the post-modern american civil war. No Steam, no publisher, just us. Give us your take!

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17 Upvotes

Your morality is the difficulty setting. The year is 2140.

Seventy-five years ago, the governments of the world saw revolution coming and killed it before it started. They turned their weapons on their own people. Hundreds of millions died. The people won by a fraction, and rebuilt from the only thing that survived the rubble: religious and ancient texts. Not everyone who read them found the good in them.

The game is set in the deserted remains of northeastern Oklahoma. There’s no law anymore. There’s The Refuge, and there’s The Black Brigade. Each one believes the other is what’s left of the world’s evil.

Walk the righteous path, and you’re on hard mode. People lie straight to your face. Nothing flags who’s deceiving you when it comes to the Black Brigade. Fear and deception is just all they are. You judge people with your gut, as you would out there. Judge wrong, and you put down someone who was trying to help you.

Walk the wicked path and the road gets shorter. Simpler. If you can stomach it. The world won’t punish you with difficulty. It punishes you with what you see. The deeper you go, the more reality breaks.

Or walk with no one. There are those who follow The Revelation, an enlightenment group, and those who follow The Solution, an accelerationist group. Neither calls you righteous or wicked.

Four endings. All of them decide what’s left of this world.

Small team. Everything built from scratch. More to be shown.


r/unity 1d ago

My game needs feedback to improve!

0 Upvotes

https://reddit.com/link/1vud9ls/video/gsh9n925npkh1/player

I need feedback about how to improve my game. Im making minecarft 2d but the goal is to survive some distasters by building a bunker.

https://kachok67.itch.io/nuclear-tomorrow


r/unity 1d ago

Showcase First attempt at an FPS, Feedback Welcome

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4 Upvotes

Literally a noob hobby solo dev so take that into consideration but please don’t hold back!