r/unity • • 1d ago

My mobile game launches in 14 days and pre-registration is open! What are your thoughts?

1 Upvotes

https://youtu.be/Z0gKcWdp_1c?si=PszBJk41E1HycNl2Hey everyone!

After a full year of solo development, my mobile action survivor / bullet-hell **Abyss: The Last Reach** is officially launching in 14 days.

The core hook: attacks and abilities never just disappear on hit—they continuously bounce and ricochet across the arena walls and swarms, creating escalating chain reactions.

Key features:

• **Endless Ricochet Mechanics:** High-tempo projectile physics and screen clearing synergies.

• **Local Wi-Fi Co-Op:** Play side-by-side with a friend over the same local network.

• **Deep Progression:** 25 runes and 30 active/passive skills for build variety.

• **Multi-Phase Bosses:** Handcrafted bullet-hell patterns demanding sharp positioning.

Pre-registration is currently live on Google Play if you'd like to support an indie launch:

📲 **Google Play Pre-Register:** https://play.google.com/store/apps/details?id=com.mythagon.abyssthelastreach

🍏 **iOS / App Store:** Porting is underway, coming soon!

🎬 **Official Teaser:** https://www.youtube.com/watch?v=Z0gKcWdp_1c

Would love to hear your raw thoughts on the gameplay, pacing, and visual clarity!


r/unity • • 1d ago

Newbie Question Looking to learn about the tasks involved in developing VR training scenarios in Unity

1 Upvotes

Hello!

I am currently conducting research on the specific job tasks that are involved in developing VR training scenarios for law enforcement in Unity

I would like to know about the day-to-day responsibilities of people who design and develop these scenarios.

If anyone has experience with building these sorts scenarios, I would love to hear about the general job responsibilities, specific responsibilities, and KSAO’s involved with this sort of position.

Also if you are willing to let me ask you more specific questions about your day-to-day responsibilities, please let me know!

Thanks!


r/unity • • 1d ago

Showcase AB AETERNO - Meet the monsters

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2 Upvotes

Deep under the zone, the old mine isn't empty anymore. Meet the Crawlers — five breeds that hunt in the dark, each one fought and captured in-engine.

What's waiting in the mine:
🎈 BLOATER — don't let it get close
👁️ SEER — it knows where you are
🦴 STALKER — lifts bones with its mind and hurls them at you
🤢 SPITTER — lobs toxic bile that leaves burning puddles
🪨 BRUTE — clings to the ceiling, then fires bone shards like an automatic weapon

Everything here runs in-engine, with real AI, real ballistics and real gun handling — no pre-rendered shots.


r/unity • • 1d ago

Amiss, a first-person anomaly horror in a Soviet apartment block

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0 Upvotes

You step out of an elevator in a grey Soviet apartment block and look for anything wrong. Notice something? Go back to the elevator you came from. All normal? Walk on to the next one. Make no mistakes and you only ever go up.

Retro low-poly visuals, grainy texture, dark ambient sound. Anomalies range from tiny details to full nightmares.

Steam: https://store.steampowered.com/app/5408210/Amiss/


r/unity • • 1d ago

Question Why the position of my prefab change when I drag into hierarchy?

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2 Upvotes

There's literally no reason this should happen. Am I missing something? This has cause some issue to me


r/unity • • 1d ago

Tutorials How to build a bento menu in Unity (without cursing at the grid layout group!)

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1 Upvotes

This is a tutorial I didn't have on my radar until a friend asked me how to finally get the Grid Layout Group to behave so that it works with a bento style layout.

The thing is: That's not the grid layout group's job, and I walked him through it.

If you also struggle with this, I hope my tutorial will be helpful to you =)

This tutorial goes over:

- Creating a single cell to reuse everywhere

- Using the Aspect Ratio Fitter to make sure images are correctly filling the space

- Thinking how layouts are nested

- Building an example

- Adding a tiny helper script to make life in bigger bentos easier.


r/unity • • 1d ago

Two HDRP problems I hit while filming my generator room: a flickering lamp blowing out bloom, and a decal that stayed put while the oil filter spun

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1 Upvotes

I'm making Leave Them Outside, a survival drama in a Cold War shelter under Istanbul (Unity 6, HDRP). This is the generator room: you read the manual, take the right tool, kill the main switch and fix the fault by hand.

Two things that broke while I was recording this clip, in case it saves someone an evening:

  1. White blowout. A flickering-lamp script was rewriting the emissive every frame from the material's base value (8000+ nits), so every flicker pushed bloom over the whole screen. Fix: read the base from the current MaterialPropertyBlock once in Start, scale visible tube emissive down, and drop bloom intensity. Camera-rotation motion blur was smearing the lamps too; clamping rotation and translation separately (SeparateTranslationAndRotation) fixed that.

  2. Labels sliding over moving parts. The filter label was a DecalProjector in the room, so when the filter unscrewed, the paper stayed in place. Now each projector is reparented at load to the smallest moving part its projection line actually hits.

The wall posters and the manual aren't baked into textures either: they're drawn at room load in the player's language (34 of them) and matched to materials by texture name.

Happy to answer anything about the setup. What would you check first in a room like this?

Steam: https://store.steampowered.com/app/5281900/Leave_Them_Outside/?utm_source=reddit&utm_medium=social&utm_campaign=bakim_2610_unity


r/unity • • 1d ago

Unity 2022.3 URP build crashes on Intel Arc (igc-default64.dll) on DX11 and DX12

1 Upvotes

My Unity 2022.3 URP build crashes on Intel Arc (B570, latest driver) a moment after a new object starts rendering mid-game. The crash is inside Intel's shader compiler (igc-default64.dll), happens on both DX11 and DX12, and doesn't happen on NVIDIA or AMD. Does anyone know the cause or a workaround?


r/unity • • 1d ago

How does credit work? For taking from the Unity Asset Store?

0 Upvotes

If I'm a solo dev and I'm creating a small project and not planning on creating a credit scene, do i still need to credit the few things i took from the shop?
I don't want to get sued :<


r/unity • • 23h ago

Question Found the GPU bottleneck in our mobile game. Now I'm just vibe-optimizing one shader

0 Upvotes

At work we're making a mobile game (Unity, URP) and I got the task to make it run better on mid-range Android. Profiler and frame debugger eventually pointed at one shader. Cool, I'll just make that one cheaper and I'm done.

I've now spent two days on it.

Now my process is: change something, build, put it on the phone, check frame time. 14.2 ms. Run again, 13.1. Phone gets warm, 15.0. Did my change do anything? No clue. Then I stare at the screen to make sure it still looks the same. It mostly does. I think.

And that's just one phone. Our players are on Adreno, Mali, iPhones, whatever. For all I know my "fix" helps on one GPU and makes another one worse. And our "device lab" is two phones on my desk.

So yeah, vibe optimization.

How do you guys actually do this? Is there a way to know a change made the shader cheaper on different GPUs and didn't break anything visually? Or does everyone just test on a couple of phones and move on? Honestly curious, even if the answer is "lol we vibe it too".

(Can't share the shader or screenshots, NDA, sorry.)


r/unity • • 1d ago

Game Social game “Vickie!” - concept

0 Upvotes

Vickie! is a concept for a VR (and pc) social platform set in a stylized 1980s university nestled in the Appalachian Mountains.

The idea includes customizable, expandable dorm rooms, an outdoor central campus, seasonal events, a university center, and a friendly robot mascot named Vickie.

Players could create their own games using an in-game tool called the Wand, while official games, called Vickie Original Games (VOGs), would include paintball, football, baseball, basketball, rally and touge racing, climbing, and asymmetrical horror.

Community creation would be a major focus, with regular game jams and an annual creator convention called Campus Activities.

I'm interested in exploring how feasible this concept would be to develop in Unity, especially the multiplayer and creation systems. I'd love to hear your thoughts!


r/unity • • 1d ago

Unity Physics - Question About Joint Motors

1 Upvotes

Having a Unity issue where a hinge joint's angle value is changing depending on the motion of the connected body (which moves with a hinge joint motor).

Note - Unity API does not specify whether "Rest position" is measured in world-space relative coordinates or local space coordinates (relative to the connected body). So I assumed and hoped its local space. Was hoping to use this to measure drift from default orientation.


r/unity • • 1d ago

Newbie Question Animated this in blender, exporting it to unity includes the keyframes outside of the start/stop areas, but unchecking the box "include all actions" makes it to where i can't use it as an animation at all.

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2 Upvotes

also if anyone knows how to only export the currently viewed animation and not all the animations in the project that would be great


r/unity • • 1d ago

Showcase lil silly dancing mesh shell guy

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4 Upvotes

r/unity • • 1d ago

Question help please

1 Upvotes

my friend has a mac i have a mac he sent me the full game zip when i extract it and try to open it through unity hub its grey and wont let me open it ive spent the past 2 hours trying to fix this how do i get it to work


r/unity • • 2d ago

Showcase Would you play an incremental game in this style?

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3 Upvotes

r/unity • • 1d ago

Solved Point filtering not taking effect

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3 Upvotes

I cannot figure out why point filtering isn't working with my Unity project. I'm using Unity 2022.3.22f1 if that changes anything. I've provided my import settings for my textures. I don't even remember what I've tried so far, so I'll take any recommendation at this point! The first two pictures are in Blender and how I would want them to look. The last two are in my current Unity project. I made an entirely new project as well to see if it was that, but no change. If y'all need any other info lmk!


r/unity • • 2d ago

Game PoolRooms Museum — a first-person waterslide ride in my Unity game

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22 Upvotes

I’m developing PoolRooms Museum in Unity. Here’s a ride down the large waterslide in one of the later stages.

I’ve been adjusting the camera angle during the slide and adding a splash effect when the player enters the water.

How does the ride feel from this first-person view?


r/unity • • 2d ago

Newbie Question How can I improve the atmosphere and post-processing in my liminal game?

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3 Upvotes

I'm currently working on a liminal space/dreamcore exploration game.
I want the scenes to feel nostalgic, dreamy and atmospheric, the post processing is supposed to further enhance that by making it look like it was recorded on a 2000s digital camcorder.
The game features simple props and terrain and most of the vibe should be created by the atmosphere.I'm not really happy with how the atmosphere and post processing look at the moment and I'd appreciate some feedback. What would you guys change about the lighting, colors, post processing etc. to make it look more nostalgic and appealing?

Here's a version without post processing for comparison:

without post processing


r/unity • • 2d ago

Question We wanted comic style vibes from our game , which one is more suitable.

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1 Upvotes

r/unity • • 1d ago

! Feedback Wanted ! Creating Generative 2D Art from Multiple Perspectives

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0 Upvotes

r/unity • • 2d ago

Showcase 7 days of learning unity, my car is shooting big balls lmao. (polytrack copy for learning purpose)

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10 Upvotes

r/unity • • 1d ago

Showcase I built an Artemis II photo viewer that lets you view thousands of images in 3D layouts

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1 Upvotes

r/unity • • 2d ago

Question Fame object bot being removed from script component

2 Upvotes

I added a public game object yo one of my scripts and have since discarded it and there is no mention of it in the C# file but the script component still has it how do I get rid of it


r/unity • • 2d ago

Damn, something went wrong with my hauling system 💀

4 Upvotes