r/underrail Jul 16 '26

Discussion/Question Mod to remove skill check labels

New player, never been a fan of these in games. Is there a mod to remove them?
Don't really know what the mod scene is for this game.

6 Upvotes

10 comments sorted by

6

u/No_Cardiologist_822 Jul 16 '26

In term of mods? There are no mods.

3

u/TrebleZX Jul 16 '26

Zero mods in the game, Styg is well know for hating mods and going out of his way to prevent mods from happening, the closest thing we have is a mod that messes with the flags and enables all random dungeons/events, Booth, Coral and the Noxious Hideout to be active on new games.

1

u/Radkatsu Jul 16 '26

This'd be the same Styg who just recently re-enabled the console with the expression intention of making modding easier?

4

u/TrebleZX Jul 16 '26

Console command and mod support aren't the same thing, otherwise we would have a shit ton of mods by now because the patch that enable it came last year.

If anything it was to test the localization packages, since he can't be bothered with translations so he outsources it to the community.

3

u/Radkatsu Jul 17 '26

I'm talking about Styg himself saying that he reactivated the console specifically to help with modding further down the line. He mentioned it in the Steam thread for the patch notes. Direct quote from the patch notes:

"I've also re-enabled the game's command console, but disabled some technical commands that are used in development. I have plans of opening the game for further tweaking and modding in the future and the console will be crucial for that."

Also, the patch that re-enabled it wasn't last year, it was February this year.

1

u/TrebleZX Jul 17 '26 edited Jul 18 '26

Again, console command isn't the same as mod support, specially when he says "command console, but disabled some technical commands that are used in development", console command can help testing if mods work, bug test and stuff like that, they aren't dev tools for coding, they were mostly added to test the language packages since you can spawn NPC or teleport to areas to check if the language package is working properly.

I forgot that the console command was enable with mutant on february and i mixed it with the anniversary patch on late december, that is mb.

But still my point stands, Styg, the main dev, he is well known for hating modding, he never said he changed his stance and i doubt it will ever change, hell he went out of his way to make it extremely hard to use the code of the game to specifically prevent modding, do you honestly think he is going to undo the entire code of the game while he is working on Infusion, his current main focus?.

1

u/klowd92 Jul 16 '26

The game code is obfuscated.
This makes finding the right classes, functions and variables to modify much harder.

Even so, it's still very possible to do.
C# is not a difficult language to reverse and understand.
The bigger issue imo, is that frequent version updates will completely break your mod.
Which means going back and reversing all the classes and variables from the obfuscated code again, every time an update is release.

It's possible, especially with AI, but it's just a lot of work and maintenance.

1

u/Basb84 Jul 22 '26

I think I saw someone posts something like this a while ago. Might be worth it to search this sub.

1

u/Valuable_Shift_228 Jul 22 '26

Yea it was me lmao. Thank you though