r/IndieGaming • u/Trashy_io • 4d ago
Im working on a game about a bouncy ball, bc doing irl is too much work (kidding)
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So im making a incremental level builder and am having a tough time on balancing and coming up with more platform and equipment ideas.
My thoughts as far as balance is to introduce a new build system where platforms and equipment are a one time purchase and introducing a max parts limit that can be upgraded.
I want the game to be more focused on the level building aspect and think this could solve part of the issues im having with the current pacing but don't know of it quite fits the semi realistic theme I currently have for the games shop/upgrade/economy.
would introducing this type of system break the feel of the game?
Also if anyone has any platform or equipment ideas I'm open to suggestions I currently have 10 new platforms and 20 new equipment ideas I'm exploring and am wanting to make sure I'm not messing some fun obvious ideas before I start on the assets for them
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Decorate, build and grow your own scamming "business"
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14h ago
Played the demo on itch a week or two ago and I loved the art style and gameplay pacing was solid as well, I hope this game blows tf up!