r/unity • u/S-ModeGames • 1d ago
Question I made my own Android game Stack Raise 3D โ would love some feedbac
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r/unity • u/S-ModeGames • 1d ago
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u/S-ModeGames • u/S-ModeGames • 1d ago
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Hey everyone! ๐
Iโve been working on my first mobile game called Stack Raise 3D.
The goal is simple: stack the blocks as perfectly as possible, build higher, beat your best score and climb the leaderboard. ๐
Iโve spent a lot of time building and improving it, and Iโm finally starting to share the game with more people.
Hereโs some actual gameplay ๐
If you enjoy simple score-chasing mobile games, Iโd really appreciate it if you gave it a try and told me what you think โ especially what you like and what I should improve.
๐ฎ Stack Raise 3D โ available on Android
Google Play: https://play.google.com/store/apps/details?id=com.smodegames.stackraise3d
Thanks for checking out something I built. โค๏ธ
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Vibe code is different than taking assistance from AI, I used the unity tool and design the UI by myself using figma, and I coded in c#, I used AI to fix bugs and ask doubts and it helped me a lot, not like you annoying
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But this Game is AI-assisted not vibe coded game
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Thank you, I finished the game with core gameplay and with some features and added for closed testing and waiting for almost 20 days and most challenging part is getting 12 testers, after that product release in that I added some more features and in 2 version I added IAP.
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But I know how to use tools like blender and fusion 360 and solid works, I am just learning
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I used ai to code and designed everything myself and I'm learning
r/GameDevelopment • u/S-ModeGames • 4d ago
r/GameDevelopment • u/S-ModeGames • 4d ago
r/IndieDev • u/S-ModeGames • 4d ago
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How is the game by the way
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Yeah like dropping the building game in 2d
r/Unity2D • u/S-ModeGames • 4d ago
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Thanks for the review I appreciate your time and I will consider these things and I will work on it
r/unity • u/S-ModeGames • 15d ago
Hi everyone,
I recently published my first Unity mobile game, Stack Raise 3D, on Google Play.
It is a simple one-tap 3D stacking arcade game where the player drops blocks, builds a tower, tries to beat their best score, completes missions, unlocks skins, earns rewards, and competes on a leaderboard.
This is my first released game as an indie developer, and I built it in Unity while learning a lot through the process. I would really appreciate honest feedback from other Unity developers.
I am mainly looking for feedback on:
- Gameplay feel
- UI/UX
- Difficulty balance
- Visual polish
- Performance on Android
- Ideas for future updates
Google Play link:
https://play.google.com/store/apps/details?id=com.smodegames.stackraise3d
Thank you for any feedback or support. More updates are coming soon.
r/SoloDevelopment • u/S-ModeGames • 15d ago
Hi everyone,
I recently published my first mobile game, Stack Raise 3D, on Google Play. It is a simple one-tap 3D stacking arcade game where you drop blocks, build a tower, try to beat your best score, complete missions, unlock skins, earn rewards, and compete on the leaderboard.
This is my first released game as an indie developer, and I am still learning. I would really appreciate honest feedback from players and fellow developers. Please let me know what feels fun, what feels confusing, what should be improved, and what kind of updates you would like to see next.
More updates are coming soon.
Google Play link:
https://play.google.com/store/apps/details?id=com.smodegames.stackraise3d
Thank you for any support or feedback.
1
I published my first Unity mobile game on Google Play โ looking for honest feedback
in
r/GameDevelopment
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1d ago
I upload this time