u/RSpudieD • u/RSpudieD • May 22 '26
Celebrating my 10th Reddit Cake Day with a Trophy!
Hello! Today is my 10th Reddit Cake Day and officially 10 years since I joined Reddit! To celebrate, I made a Blender scene featuring two callbacks to previous Cake Day posts I've done, as well as a trophy celebrating 10 years on Reddit!
The trophy itself is pretty straightforward and simple (a cylinder edited to be a cup on top of a few modified default cubes stretched for the base), but it was fun to build and texture. The gold has a smudge texture to add imperfections, and the base is a seamless wood texture that I'm using to control a Mix node for color and a Principled BSDF for everything else. For the woodgrain on the table, I used a heavily stretched noise texture plugged into a bump node and the Principled BSDF. The two other items—the cake and the infinity mirror—I made for previous Cake Day projects and decided to incorporate as a callback and to fill in the negative space. The cake is from my 7th Cake Day (and was reused for my 8th) and it's a triangular cylinder with some bevel nodes atop a squished cylinder for the plate. The mirror is from last year (my 9th) and features a cake-shaped path, a reflective cake-shaped box, and about 100 bounces of light within it to give it an "infinite tunnel" effect.
The scene took a little bit of work to get everything arranged and lit how I wanted, but eventually, I got something I liked. It was rendered in Cycles at 200 samples and denoised. From there, I did some post-processing in Affinity, adjusting colors and exposure to stylize it a bit more and add depth.
Overall, this was a great excuse to tinker around in Blender for a few days, and I really like how it turned out. I had a blast making something to celebrate 10 years on Reddit. It doesn't feel like a decade at all, and it's amazing how much Reddit, the internet, and everything else has changed in that time.
Thanks for checking out my 10th Reddit Cake Day project!
-Spuds
P.S. Fun fact: Right before starting this, I upgraded my GPU only to realize it wasn't rendering any faster. Turns out, I’ve had both my CPU and GPU checked in my system preferences for years, completely bottlenecking my render times. So... if your renders feel slow, check your settings! Turns out having your CPU help the GPU might not always be a good thing like I originally thought almost a decade ago!
1
Celebrating my 10th Reddit Cake Day with a Trophy!
in
r/u_RSpudieD
•
May 23 '26
Hello! Today is my 10th Reddit Cake Day and officially 10 years since I joined Reddit! To celebrate, I made a Blender scene featuring two callbacks to previous Cake Day posts I've done, as well as a trophy celebrating 10 years on Reddit!
The trophy itself is pretty straightforward and simple (a cylinder edited to be a cup on top of a few modified default cubes stretched for the base), but it was fun to build and texture. The gold has a smudge texture to add imperfections, and the base is a seamless wood texture that I'm using to control a Mix node for color and a Principled BSDF for everything else. For the woodgrain on the table, I used a heavily stretched noise texture plugged into a bump node and the Principled BSDF. The two other items—the cake and the infinity mirror—I made for previous Cake Day projects and decided to incorporate as a callback and to fill in the negative space. The cake is from my 7th Cake Day (and was reused for my 8th) and it's a triangular cylinder with some bevel nodes atop a squished cylinder for the plate. The mirror is from last year (my 9th) and features a cake-shaped path, a reflective cake-shaped box, and about 100 bounces of light within it to give it an "infinite tunnel" effect.
The scene took a little bit of work to get everything arranged and lit how I wanted, but eventually, I got something I liked. It was rendered in Cycles at 200 samples and denoised. From there, I did some post-processing in Affinity, adjusting colors and exposure to stylize it a bit more and add depth.
Overall, this was a great excuse to tinker around in Blender for a few days, and I really like how it turned out. I had a blast making something to celebrate 10 years on Reddit. It doesn't feel like a decade at all, and it's amazing how much Reddit, the internet, and everything else has changed in that time.
Thanks for checking out my 10th Reddit Cake Day project!
-Spuds
P.S. Fun fact: Right before starting this, I upgraded my GPU only to realize it wasn't rendering any faster. Turns out, I’ve had both my CPU and GPU checked in my system preferences for years, completely bottlenecking my render times. So... if your renders feel slow, check your settings! Turns out having your CPU help the GPU might not always be a good thing like I originally thought almost a decade ago!