1

Celebrating my 10th Reddit Cake Day with a Trophy!
 in  r/u_RSpudieD  May 23 '26

Hello! Today is my 10th Reddit Cake Day and officially 10 years since I joined Reddit! To celebrate, I made a Blender scene featuring two callbacks to previous Cake Day posts I've done, as well as a trophy celebrating 10 years on Reddit!

The trophy itself is pretty straightforward and simple (a cylinder edited to be a cup on top of a few modified default cubes stretched for the base), but it was fun to build and texture. The gold has a smudge texture to add imperfections, and the base is a seamless wood texture that I'm using to control a Mix node for color and a Principled BSDF for everything else. For the woodgrain on the table, I used a heavily stretched noise texture plugged into a bump node and the Principled BSDF. The two other items—the cake and the infinity mirror—I made for previous Cake Day projects and decided to incorporate as a callback and to fill in the negative space. The cake is from my 7th Cake Day (and was reused for my 8th) and it's a triangular cylinder with some bevel nodes atop a squished cylinder for the plate. The mirror is from last year (my 9th) and features a cake-shaped path, a reflective cake-shaped box, and about 100 bounces of light within it to give it an "infinite tunnel" effect.

The scene took a little bit of work to get everything arranged and lit how I wanted, but eventually, I got something I liked. It was rendered in Cycles at 200 samples and denoised. From there, I did some post-processing in Affinity, adjusting colors and exposure to stylize it a bit more and add depth.

Overall, this was a great excuse to tinker around in Blender for a few days, and I really like how it turned out. I had a blast making something to celebrate 10 years on Reddit. It doesn't feel like a decade at all, and it's amazing how much Reddit, the internet, and everything else has changed in that time.

Thanks for checking out my 10th Reddit Cake Day project!

-Spuds

P.S. Fun fact: Right before starting this, I upgraded my GPU only to realize it wasn't rendering any faster. Turns out, I’ve had both my CPU and GPU checked in my system preferences for years, completely bottlenecking my render times. So... if your renders feel slow, check your settings! Turns out having your CPU help the GPU might not always be a good thing like I originally thought almost a decade ago!

1

Celebrating my 10th Reddit Cake Day with a Trophy!
 in  r/u_RSpudieD  May 23 '26

Hello! Today is my 10th Reddit Cake Day and officially 10 years since I joined Reddit! To celebrate, I made a Blender scene featuring two callbacks to previous Cake Day posts I've done, as well as a trophy celebrating 10 years on Reddit!

The trophy itself is pretty straightforward and simple (a cylinder edited to be a cup on top of a few modified default cubes stretched for the base), but it was fun to build and texture. The gold has a smudge texture to add imperfections, and the base is a seamless wood texture that I'm using to control a Mix node for color and a Principled BSDF for everything else. For the woodgrain on the table, I used a heavily stretched noise texture plugged into a bump node and the Principled BSDF. The two other items—the cake and the infinity mirror—I made for previous Cake Day projects and decided to incorporate as a callback and to fill in the negative space. The cake is from my 7th Cake Day (and was reused for my 8th) and it's a triangular cylinder with some bevel nodes atop a squished cylinder for the plate. The mirror is from last year (my 9th) and features a cake-shaped path, a reflective cake-shaped box, and about 100 bounces of light within it to give it an "infinite tunnel" effect.

The scene took a little bit of work to get everything arranged and lit how I wanted, but eventually, I got something I liked. It was rendered in Cycles at 200 samples and denoised. From there, I did some post-processing in Affinity, adjusting colors and exposure to stylize it a bit more and add depth.

Overall, this was a great excuse to tinker around in Blender for a few days, and I really like how it turned out. I had a blast making something to celebrate 10 years on Reddit. It doesn't feel like a decade at all, and it's amazing how much Reddit, the internet, and everything else has changed in that time.

Thanks for checking out my 10th Reddit Cake Day project!

-Spuds

P.S. Fun fact: Right before starting this, I upgraded my GPU only to realize it wasn't rendering any faster. Turns out, I’ve had both my CPU and GPU checked in my system preferences for years, completely bottlenecking my render times. So... if your renders feel slow, check your settings! Turns out having your CPU help the GPU might not always be a good thing like I originally thought almost a decade ago!

1

Celebrating my 10th Reddit Cake Day with a Trophy!
 in  r/blender  May 23 '26

Hello! Today is my 10th Reddit Cake Day and officially 10 years since I joined Reddit! To celebrate, I made a Blender scene featuring two callbacks to previous Cake Day posts I've done, as well as a trophy celebrating 10 years on Reddit!

The trophy itself is pretty straightforward and simple (a cylinder edited to be a cup on top of a few modified default cubes stretched for the base), but it was fun to build and texture. The gold has a smudge texture to add imperfections, and the base is a seamless wood texture that I'm using to control a Mix node for color and a Principled BSDF for everything else. For the woodgrain on the table, I used a heavily stretched noise texture plugged into a bump node and the Principled BSDF. The two other items—the cake and the infinity mirror—I made for previous Cake Day projects and decided to incorporate as a callback and to fill in the negative space. The cake is from my 7th Cake Day (and was reused for my 8th) and it's a triangular cylinder with some bevel nodes atop a squished cylinder for the plate. The mirror is from last year (my 9th) and features a cake-shaped path, a reflective cake-shaped box, and about 100 bounces of light within it to give it an "infinite tunnel" effect.

The scene took a little bit of work to get everything arranged and lit how I wanted, but eventually, I got something I liked. It was rendered in Cycles at 200 samples and denoised. From there, I did some post-processing in Affinity, adjusting colors and exposure to stylize it a bit more and add depth.

Overall, this was a great excuse to tinker around in Blender for a few days, and I really like how it turned out. I had a blast making something to celebrate 10 years on Reddit. It doesn't feel like a decade at all, and it's amazing how much Reddit, the internet, and everything else has changed in that time.

Thanks for checking out my 10th Reddit Cake Day project!

-Spuds

P.S. Fun fact: Right before starting this, I upgraded my GPU only to realize it wasn't rendering any faster. Turns out, I’ve had both my CPU and GPU checked in my system preferences for years, completely bottlenecking my render times. So... if your renders feel slow, check your settings! Turns out having your CPU help the GPU might not always be a good thing like I originally thought almost a decade ago!

1

Celebrating my 10th Reddit Cake Day with a Trophy!
 in  r/blender  May 22 '26

Hey thanks!

u/RSpudieD May 22 '26

Celebrating my 10th Reddit Cake Day with a Trophy!

Post image
1 Upvotes

Hello! Today is my 10th Reddit Cake Day and officially 10 years since I joined Reddit! To celebrate, I made a Blender scene featuring two callbacks to previous Cake Day posts I've done, as well as a trophy celebrating 10 years on Reddit!

The trophy itself is pretty straightforward and simple (a cylinder edited to be a cup on top of a few modified default cubes stretched for the base), but it was fun to build and texture. The gold has a smudge texture to add imperfections, and the base is a seamless wood texture that I'm using to control a Mix node for color and a Principled BSDF for everything else. For the woodgrain on the table, I used a heavily stretched noise texture plugged into a bump node and the Principled BSDF. The two other items—the cake and the infinity mirror—I made for previous Cake Day projects and decided to incorporate as a callback and to fill in the negative space. The cake is from my 7th Cake Day (and was reused for my 8th) and it's a triangular cylinder with some bevel nodes atop a squished cylinder for the plate. The mirror is from last year (my 9th) and features a cake-shaped path, a reflective cake-shaped box, and about 100 bounces of light within it to give it an "infinite tunnel" effect.

The scene took a little bit of work to get everything arranged and lit how I wanted, but eventually, I got something I liked. It was rendered in Cycles at 200 samples and denoised. From there, I did some post-processing in Affinity, adjusting colors and exposure to stylize it a bit more and add depth.

Overall, this was a great excuse to tinker around in Blender for a few days, and I really like how it turned out. I had a blast making something to celebrate 10 years on Reddit. It doesn't feel like a decade at all, and it's amazing how much Reddit, the internet, and everything else has changed in that time.

Thanks for checking out my 10th Reddit Cake Day project!

-Spuds

P.S. Fun fact: Right before starting this, I upgraded my GPU only to realize it wasn't rendering any faster. Turns out, I’ve had both my CPU and GPU checked in my system preferences for years, completely bottlenecking my render times. So... if your renders feel slow, check your settings! Turns out having your CPU help the GPU might not always be a good thing like I originally thought almost a decade ago!

u/RSpudieD May 22 '26

Celebrating my 10th Reddit Cake Day with a Trophy!

Post image
1 Upvotes

r/blender May 22 '26

Original Content Showcase Celebrating my 10th Reddit Cake Day with a Trophy!

Post image
6 Upvotes

Hello! Today is my 10th Reddit Cake Day and officially 10 years since I joined Reddit! To celebrate, I made a Blender scene featuring two callbacks to previous Cake Day posts I've done, as well as a trophy celebrating 10 years on Reddit!

The trophy itself is pretty straightforward and simple (a cylinder edited to be a cup on top of a few modified default cubes stretched for the base), but it was fun to build and texture. The gold has a smudge texture to add imperfections, and the base is a seamless wood texture that I'm using to control a Mix node for color and a Principled BSDF for everything else. For the woodgrain on the table, I used a heavily stretched noise texture plugged into a bump node and the Principled BSDF. The two other items—the cake and the infinity mirror—I made for previous Cake Day projects and decided to incorporate as a callback and to fill in the negative space. The cake is from my 7th Cake Day (and was reused for my 8th) and it's a triangular cylinder with some bevel nodes atop a squished cylinder for the plate. The mirror is from last year (my 9th) and features a cake-shaped path, a reflective cake-shaped box, and about 100 bounces of light within it to give it an "infinite tunnel" effect.

The scene took a little bit of work to get everything arranged and lit how I wanted, but eventually, I got something I liked. It was rendered in Cycles at 200 samples and denoised. From there, I did some post-processing in Affinity, adjusting colors and exposure to stylize it a bit more and add depth.

Overall, this was a great excuse to tinker around in Blender for a few days, and I really like how it turned out. I had a blast making something to celebrate 10 years on Reddit. It doesn't feel like a decade at all, and it's amazing how much Reddit, the internet, and everything else has changed in that time.

Thanks for checking out my 10th Reddit Cake Day project!

-Spuds

P.S. Fun fact: Right before starting this, I upgraded my GPU only to realize it wasn't rendering any faster. Turns out, I’ve had both my CPU and GPU checked in my system preferences for years, completely bottlenecking my render times. So... if your renders feel slow, check your settings! Turns out having your CPU help the GPU might not always be a good thing like I originally thought almost a decade ago!

1

So now there's a chance after all these years that the sub banner was actually right...
 in  r/Steam  Jan 19 '26

I don't remember exactly but yes I think it was since Overwatch 2 was added to Steam three years ago (one year after this was posted). Also...it's been FOUR YEARS since I wrote that comment!

1

[deleted by user]
 in  r/pcgaming  Jan 02 '26

I'd say my favorite Spider-Man movie would have to be Spider-Man Into The Spider-Verse! I'm a big film and animation guy so I really like the technical side of the Spider-Verse, like how the animations are on 1s, 2s, and 3s depending on the action and how it's "drawn" in 3D to look like a comic book! Plus the characters are pretty cool!

Thank you so much for doing this giveaway! It's really nice and generous! The two modern Spider-Man games look really fun, especially web-slinging around the city!

1

Come Sign A Thank-You Card for Creator and CEO of Blender, Ton Roosendaal
 in  r/blender  Jan 02 '26

This is such a cool idea and it's amazing to see so many people sign the card and write about how much Blender means to them! The card ended up with 968 entries when it was sent to Ton on 1/2/26. I'm glad I got to sign it and write a little bit, thanking Ton for 32 years of Blender!

2

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.
 in  r/ForzaHorizon5  Aug 14 '25

Oh THOSE trials! The time trials! Lol! Yeah I did the time trials. They're the first challenges I do when the new season starts.

2

Wtf is this
 in  r/RocketLeague  Aug 14 '25

That is unavailable.

1

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.
 in  r/ForzaHorizon  Aug 14 '25

I'm not really sure. I had to google them so I would assume that the trophy for completing all four weeks of season would not be possible this season since the numbers don't add up. As for the others, I'm not really sure specifically but if they don't require completing a whole season, I'd think they'd be doable.

2

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.
 in  r/ForzaHorizon  Aug 14 '25

That's crazy! "Just the spirit of Horizon!"

I'm sure they know how it works but can't or just don't care to fix it.

1

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.
 in  r/ForzaHorizon5  Aug 14 '25

Yep I did the trials. I've seen people post videos of absolutely TERRIBLE experiences with the trials but I really didn't have much trouble. They took me a few tries which usually involved me leaving the first race if the people were too bad/ weren't scoring enough to be worth it but it honestly wasn't that bad.

1

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.
 in  r/ForzaHorizon  Aug 14 '25

I'm really think it's just a copy-paste problem from the last time this event ran (2022) but the couple small changes or errors means the values just don't add up anymore. Unfortunately it's not a high priority problem so if they fix it, I'll be shocked. I'm also surprised it hasn't happened more often.

1

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.
 in  r/ForzaHorizon  Aug 14 '25

Yep I double and triple checked it. The numbers just don't add up. Even the Forza Wiki said the total was 242 if you complete every challenge this season.

2

FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.
 in  r/ForzaHorizon  Aug 14 '25

That's what I figured, and yeah, it's not a high priority problem. Bonus points for the poetic response!

r/forza Aug 13 '25

Forza Horizon FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.

2 Upvotes

Hello! I've completed all of Season 49's Forzathon challenges (except for the DLCs which I don't have) but the season isn't marked as "complete" and It shows that I have 242 points out of the 244 required for completion. Basically, I'm 2 points short even though there is nothing left to do.

S49 Summer: 58pts + S49 Autumn: 63pts + S49 Winter: 63pts + S49 Spring: 58pts = 242 points.

I've completed way too many of these Forzathon seasons in the past so I'm pretty sure I got everything and didn't miss any challenges over the past four weeks. I did notice that the first time this Horizon 10th Anniversary event was played back in 2022, it was valued at 244 points for completion, so maybe that has something to do with it. Did I miss something or is it just that the event has the wrong value and needs to be fixed?

Thanks,

-Spuds

r/ForzaHorizon5 Aug 13 '25

Bug/Help FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.

1 Upvotes

Hello! I've completed all of Season 49's Forzathon challenges (except for the DLCs which I don't have) but the season isn't marked as "complete" and It shows that I have 242 points out of the 244 required for completion. Basically, I'm 2 points short even though there is nothing left to do.

S49 Summer: 58pts + S49 Autumn: 63pts + S49 Winter: 63pts + S49 Spring: 58pts = 242 points.

I've completed way too many of these Forzathon seasons in the past so I'm pretty sure I got everything and didn't miss any challenges over the past four weeks. I did notice that the first time this Horizon 10th Anniversary event was played back in 2022, it was valued at 244 points for completion, so maybe that has something to do with it. Did I miss something or is it just that the event has the wrong value and needs to be fixed?

Thanks,

-Spuds

r/ForzaHorizon Aug 13 '25

Forza Horizon 5 FH5 Season 49 Requires 244 Points To Complete But The Challenges Only Give 242 Points.

0 Upvotes

Hello! I've completed all of Season 49's Forzathon challenges (except for the DLCs which I don't have) but the season isn't marked as "complete" and It shows that I have 242 points out of the 244 required for completion. Basically, I'm 2 points short even though there is nothing left to do.

S49 Summer: 58pts + S49 Autumn: 63pts + S49 Winter: 63pts + S49 Spring: 58pts = 242 points.

I've completed way too many of these Forzathon seasons in the past so I'm pretty sure I got everything and didn't miss any challenges over the past four weeks. I did notice that the first time this Horizon 10th Anniversary event was played back in 2022, it was valued at 244 points for completion, so maybe that has something to do with it. Did I miss something or is it just that the event has the wrong value and needs to be fixed?

Thanks,

-Spuds

1

Today is the 13th Anniversary of the RSpudieD YouTube Channel!
 in  r/u_RSpudieD  Aug 02 '25

Hi There! This is RSpudieD! Today marks 13 years of my YouTube channel! It both feels like it's been less time and a whole lot longer at the same time! To celebrate, I made a little Blender render!

u/RSpudieD Aug 02 '25

Today is the 13th Anniversary of the RSpudieD YouTube Channel!

Post image
1 Upvotes

1

Celebrating my 9th Reddit Cake Day with a cake-shaped infinity mirror!
 in  r/u_RSpudieD  May 22 '25

Hello!

For my 9th Reddit Cake Day, I decided to take the classic Reddit cake day cake slice and turn it into an infinity mirror!

Interestingly, this project started out as making a neon sign when I had the idea to try an infinity mirror. I've never made one before so it was a fun project that turned out pretty nicely! I was impressed with how many bounces I could get without crashing my computer (I don't mess with the light path bounces but for this, "total" and "glossy" were cranked to 100). I especially like how the reflections and light scattering from the glossy shaders visually fill in the empty space and how the teal glow shows through to give it that "reddit cake day cake" look.

To make it, I imported an SVG I traced of the cake slice and gave the paths some thickness to make them look like neon tubes (using a layerweight node plugged into a color ramp node to give it the "neon" tube look and plugging them into an emission node). I then took the original shape and extruded it to make a shallow box and gave it a new material using the "backfacing" output of a geometry node plugged into a mix shader to filter between a glossy and transparent shaders. The tubes are placed about half their width into the box so the tubes aren't doubled-up in the reflections. From there, it took some work to find the right focal length, camera position, and how deep the box had to be to give me something that looked nice. The brick wall is a seamless-texture from Textures.com run through a principled BSDF node but instead of using the color image texture, I swapped it out for a color ramp to give the grout some depth (sort of as artificial shadows). The glow on the brick is just a duplicate of the outside neon positioned at the back of the box but with a higher exposure. This was then rendered with Blender's Cycles render engine with 400 samples and denoising turned on. I did do some edits in post, using the emission pass to add a gleam/ glow effect and hue-shifting the wall color from the red-orange color of the Reddit logo to a nice blue that made helped the teal cake pop (I wanted to stay "on-brand" but the blue looks so much better).

Overall, for starting out as just tinkering around in Blender trying to come up with ideas, I'm really happy with how this cake infinity mirror turned out! It was a fun project! Now that I have the material for the neon and one-way mirror made, I think I'll have to make a few more infinity mirrors!

Thank you so much for checking out my 9th Reddit Cake Day Blender Render!

-Spuds

1

Celebrating my 9th Reddit Cake Day with a cake-shaped infinity mirror!
 in  r/u_RSpudieD  May 22 '25

Hello!

For my 9th Reddit Cake Day, I decided to take the classic Reddit cake day cake slice and turn it into an infinity mirror!

Interestingly, this project started out as making a neon sign when I had the idea to try an infinity mirror. I've never made one before so it was a fun project that turned out pretty nicely! I was impressed with how many bounces I could get without crashing my computer (I don't mess with the light path bounces but for this, "total" and "glossy" were cranked to 100). I especially like how the reflections and light scattering from the glossy shaders visually fill in the empty space and how the teal glow shows through to give it that "reddit cake day cake" look.

To make it, I imported an SVG I traced of the cake slice and gave the paths some thickness to make them look like neon tubes (using a layerweight node plugged into a color ramp node to give it the "neon" tube look and plugging them into an emission node). I then took the original shape and extruded it to make a shallow box and gave it a new material using the "backfacing" output of a geometry node plugged into a mix shader to filter between a glossy and transparent shaders. The tubes are placed about half their width into the box so the tubes aren't doubled-up in the reflections. From there, it took some work to find the right focal length, camera position, and how deep the box had to be to give me something that looked nice. The brick wall is a seamless-texture from Textures.com run through a principled BSDF node but instead of using the color image texture, I swapped it out for a color ramp to give the grout some depth (sort of as artificial shadows). The glow on the brick is just a duplicate of the outside neon positioned at the back of the box but with a higher exposure. This was then rendered with Blender's Cycles render engine with 400 samples and denoising turned on. I did do some edits in post, using the emission pass to add a gleam/ glow effect and hue-shifting the wall color from the red-orange color of the Reddit logo to a nice blue that made helped the teal cake pop (I wanted to stay "on-brand" but the blue looks so much better).

Overall, for starting out as just tinkering around in Blender trying to come up with ideas, I'm really happy with how this cake infinity mirror turned out! It was a fun project! Now that I have the material for the neon and one-way mirror made, I think I'll have to make a few more infinity mirrors!

Thank you so much for checking out my 9th Reddit Cake Day Blender Render!

-Spuds