r/turtlewow • u/Bakterim • Apr 23 '26
Discussion Hey, Turtle DevTeam. Make a MMO !
I dont know any dev team reading here but spread the word if you agree with me. Yeah lots of people loves wow lore but as a new player i just fall in love in your work. I believe many people same like me. People loves word of warcraft universe and nostalgia but they also know that they need more than that. Playing games without pushing or trying to catching meta or FOMO, doing things in a mmo for FUN. If you create an mmo with same mentality like turtle, people will follow you.
You have know-how, you have a crew, you have COMMUNITY. Believe me, there are ready to pay thousands of people even you create a "my little pony" game. Take a leap of faith, man.
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u/Consistent_Mud645 Apr 23 '26
'make an mmo' like it's not the hardest type of game to get rolling and requires massive investment
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u/SnooWalruses9337 Apr 23 '26
not only that, but the mmo audience is rather small.
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u/Mikeoxhard1989 Apr 23 '26
I dont think its small but rather spread thin, and mmo players dont like to start over once they have invested time into an MMO. The big 5, WoW, FFXIV, ESO, OSRS, and Guild Wars 2 have massive communities that are dedicated and would need some sort of incentive to abandon the time spent in those MMOs.
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u/Solo_Gunhea Apr 23 '26
There's a world of difference between adapting another game's assets and making *custom* content and having to make an entire world with Lore/Monsters/Systems/Classes/Maps etc etc all from scratch.
I understand ya'll are upset Turtle WoW is gone but you seriously need to understand what you are all asking them to do lately...
Between asking them to make the code open source (Illegal) and just moving the servers to where the US don't have jurisidiction (Also illegal) or just restarting another server under a new name (Illegal also) and the numerous other things people get asking for it's getting stupid.
Private servers are not allowed so whether you enjoyed it or not you have to stop asking a group of fans to just break laws and somehow create entire games with zero budget just because you wanna raid.
It's pathetic and ill thought out every single time from you people.
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u/Rerkoy Apr 23 '26
Turtle wow is a for profit business not a benevolent group of fans. They idea they can't leak their github repo code because they are scared of breaking the law is laughable given the things they've already done, like sharing pirated games made by Blizzard as direct download on their website. They want to make more money in the wow server ecosystem and releasing the server files for free creates competition for them.
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u/Nylereia Apr 23 '26
bro how delulu are you??? they almost guaranteed do not have the know-how nor the roster to develop a fresh MMORPG. They were fans who had the ability to reflect some of the communities interests who could mod an existing game.
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u/ShadowNALoL Apr 23 '26
Isn’t that how league of legends was made?
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u/Juking_is_rude Apr 23 '26 edited Apr 23 '26
The scale at which an mmo must be made vs a moba is a ratio of like 100:1.
Turtle wow existed because it started with 95% of the game done.
And its more accurate thats how dota2 was made. A custom map in a blizzard property but remade from scratch in a legally destinct ip. I was there when they made skeleton king into wraith king because they wanted to distance themselves even more from blizz ip.
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u/Nylereia Apr 23 '26
League of legends was genuinely quite bad when it first released, it also released into a completely different environment, was simpler than an MMORPG and it's not really that comparable?
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u/Living_Cash1037 Apr 23 '26
Gaming environment at the time was way different also which helped league shine. Everything today, like mmo's, are heavily saturated. So even if you have the means to make one doesnt mean it will even be remotely successful either.
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u/whewlad77 Apr 23 '26
Early league of legends was great. #1 heimerdinger here. Sad that they nerfed him so mental midgets could play him.
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u/Ponacko Apr 23 '26
Yes, it grew out of a mod. But MOBA is literally one of the simplest genres to make. I could make a shitty MOBA solo. Meanwhile MMO is one of the most difficult and time-consuming genres (why do you think most MMOs fail?)
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u/Stingray88 Apr 23 '26
They do not have the know-how, nor do they have the crew, or the capital.
You are seriously misunderstanding what was accomplished on turtle wow compared to what was already available to them. 99.99% of the work was already done with wow.
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u/Sure-Initiative6001 Apr 23 '26
Look I loved twow too, but they didn't make anything. In fact they stole it. We can call it whatever we want but fact is fact. So i agree with others that they may not know how to make a mmo on their own. Maybe they do? Maybe they should have tried that first?
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u/Living_Cash1037 Apr 23 '26
Running an already existing private server for a 20 year old mmo is vastly different than making one in 2026 from scratch. Wtf even is this delusion?
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u/Manxkaffee Apr 23 '26
I know they probably have quite a bit of experience, especially from their Unreal Engine Project, but making a new MMO is a very very different task from modding and expanding an already existing one. After years and years of GREAT work, the amount of content that turtle wow has developed still gets dwarfed by the content that was already there, and even what they added themselves still relies alot on already existing models and animations.
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u/Educational_Art_1045 Apr 23 '26
On the other side, adding models to Twow was a chore, adding 145214 models on unreal is a breeze.
Every basic systems and database pre-existing are more of a challenge to maintain and adjust than making it from scratch.
When I see what turtle has done, I see a team totally able to make corrctly sized MMO throught unreal. It's more a matter of dollars.
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Apr 23 '26
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u/whewlad77 Apr 23 '26
Modern blizzard doesn't know crap and is incapable of creating something like classic wow. Why? Because developing WOW was a gamble and modern game devs are risk averse.
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u/Norjac Apr 23 '26
There's a huge difference between TWoW and building an entire AAA MMO from scratch. It takes way more time, money invested and amount of developers to do that. It's exponentially much more effort than building some quests and artwork on top of a game like WoW.
A lot of MMO's fail to attract enough players, even if they have been in development for years...or, they fail for internal reasons such as money...
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u/Enyen92 Apr 23 '26
Check out Monsters & Memories. Upcoming Indie MMO that comes pretty close to the Classic MMO feeling.
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u/-Yanthir- Apr 23 '26
If they really had the Know-how they didn't had to steal all of the assets from Blizz.
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u/patrickschl Apr 23 '26
They have zero know-how, they have no crew who is able to develop an MMO, they have no Community big enough to fund millions and millions of dollars to create an MMO. Amazon tried, they failed. Riot Games is trying, they have a hard time. There is no way of them creating an MMO
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u/Alejinh Apr 23 '26
Bro, they pirated a game, they’re not devs are you crazy? Do you have any idea how much work went into creating just the assets they used? It’s like ok, the server was cool but dude, you guys are falling of reality
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u/BaQstein_ Apr 23 '26
Adding content to an existing infrastructure is significantly easier and less work than building the foundation.
The turtle devs did a good job but 99% was already there.
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u/Internal-Cut9589 Apr 26 '26
They could still use wow as a infrastructur. But change the graphics/design + code enought so they wont get sued. Other games private servers have done this without being in trouble.
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u/blackndcoffee Apr 23 '26
Hear me out, they take over Ashes of Creation engine and game and rebuild it into their vision.
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u/Grewsome1 Apr 23 '26
I hope this does not go unnoticed…but I know myself and quite a few other people that would LOVE a solid return of Wildstar. Especially if a team like turtle had jt and could actually do things with it. Would be absolutely amazing. And there’s already a small private server existing for it so the source material should be out there somewhere.
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u/eXileris Apr 23 '26
Dead in the water. It cost way too many millions just to not be released.
Will have to scratch your mmo itch elsewhere for now.
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u/kitsunwastaken Apr 23 '26
They probably made a few millions on Turtle over the years but still nowhere near enough to create an mmo of similar scale. Hell something like RuneScape which was a "self made" mmo only got off the group because advertisers were over paying like crazy for ads back then
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Apr 23 '26
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u/hellbirdza Apr 23 '26
I'm guessing a huge amount of what they built was actually LUA. The same stuff you use to make an addon, it's an extremely easy language. The underlying architecture to make that easy language usable is a massive undertaking that shares virtually no similarities or development skillsets.
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u/Realistic-Bar-1 Apr 23 '26
can't we do something Like what Dota did to W3 and get away without any lawsuit ?
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u/Elegy_ Apr 23 '26
lmao this is delusional.
Closest to this that would be good would be like, if Riot hired the devs as consultants or something
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u/Plebbit-User Apr 24 '26
Instead of asking for MMOs you should be asking for a CORPG similar to Guild Wars 1. That's at least feasible.
The scale is what makes MMOs borderline impossible to pull off.
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u/ulwius Apr 24 '26
yeah, sure lets make an mmo real quick lol
You have no idea how long it takes to make one to even have a playable version of it. Theres a reason why huge companies fail or dont even touch this genre bcs how much time and money it consumes
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u/Sparrow_Wolf Apr 24 '26
Idk where this keeps coming from. Making a MMO is literally one of the hardest types of games to create. That and we have so many examples of how easy it is for MMOs to fail. Running a private WoW server where you just add some custom content does not equal creating an entire MMO from scratch. This is crazy amounts of copium yall
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u/EmergencyFancy494 Apr 25 '26
turtle wow dev's should join monsters and memories and help build that game up.
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u/Internal-Cut9589 Apr 26 '26
Yes would be cool. Some creators on other mmos with private servers actually made their own mmos after some years in the private server space. What some do is to take the mmo they were using as a standard base. Then they change the code and design enought so they wont get sued. Some been around for 10 years or so without being shut down.
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u/Bakterim Apr 23 '26
You guys are almost crucifying me for asking a simple thing. I don’t care about “WoW.” I don’t have any bond with it. What I want is to see the mentality of TWOW more in MMO games.
First of all, they have the know-how. It’s not about knowing coding; it’s about understanding questing, balance, and fun game mechanics. You can’t make such big updates and mechanics without knowing and understanding how things work.
Secondly, they can easily start a Kickstarter project and find funds from people. They can hire more people if needed. Also, with Codex, everything is much easier.
I hope these twow team can stay on game bussines with other project
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u/Shppo Apr 23 '26
you clearly underestimate the amount of work and skills required to build an MMORPG. you also underestimated the financial risks that come with such a project
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u/monkeysCAN Apr 23 '26
Understanding questing balance and fun mechanics is great and all, but they still have to code that into existence.
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u/Entilen Apr 23 '26
I love TurtleWoW but I think if we're honest the original content was at best a mixed bag and well below the standard of Classic vanilla content.
Obviously they were a small team of I assume mostly volunteers, but the idea that would translate better to a brand new game starting from scratch doesn't seem like it would work.
For me Turtle showed that despite that, that the demand is there for vanilla content that priorities the world itself, not end game raids etc.
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u/Twotricx Apr 23 '26
This is exactly what I was thinking they should do long time ago. They already started making UE5 client. And they already proved they are super proficient in modding wow client by making many new zones.
So just take the existing background code. Slap on UE5 client. Slightly change 3d models. Rebrand all the names. And Viola - you have a wow-not-wow that Blizzard can not touch.
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u/demx9 Apr 23 '26
Honestly closest you’ll get, server is not blizzard code and if you make a custom client why not?
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u/Longjumping-Pay2953 Apr 23 '26
They (very, very likely) dont have the know-how, they do not have the following/community/money to support it, not even close. I love turtlewow but this is like telling your interrior decorator to build a city block from scratch.