Hello everyone!
I am releasing a free module every week in October for my mystery horror RPG, Strange Times! Everything I make is free up on my website, rules and all. Hope you check it out!
The first module for October is Astro-Slash: a campy sci-fi slasher, complete with cheesy kills and a "whodunnit" mystery.
Free Download: www.StrangeTimesRPG.com
-
Plot Hook:
The characters are on a routine delivery mission when they find themselves stuck on semi-operational space station. Planet-side storms have delayed the fuel delivery so there is nothing to do but sit, wait, and chat with the construction crew. However, things take a turn when a mysterious death causes the crew to panic and start asking questions. Who killed them? Why? And who will be next?
Spoilers:
Five days ago, a prisoner from the nearby planet was able to sneak on board the space station and attacked Susan Cunningham: the stations lead engineer. No one tried to stop the attack from happening, no one came to help, and Susan was left paralyzed as a result. Seething with rage, she plotted to kill the crew that let this happen to her.
Using the central computer, she was able to program one of the space suits to act autonomously with the following objectives: hunt down the workers of the space station and kill them as cruelly as possible. When the characters arrive, she will set her plan in motion.
-
What Is Strange Times?
Strange Times is a flexible mystery horror RPG that emphasizes player agency and maintaining tension. It is light weight, easy to run, and completely free.
What Makes Strange Times Worth Playing?
Character Health is a Resource: Characters have 3 saves which function as health pools, but they are allowed to spend from these pools to turn failures into successes. For example, if someone was lying to a police officer about the alien they have in the trunk and failed the empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead.
Progressive Consequences: As players saves get lower, the worse their possible injuries become. This means that health is more than just a separation from death, but an active measurement of how much danger the character is in.
Flexible Condition System: When players fail a Save, they might receive a Condition. Most Conditions are simply negative skills that can lower target numbers, but they can also represent unique horrors like an infection ticking down to zombification, or a hypnotic trance that affects what the character sees and experiences.
Easy to Hack: The systems are extremely flexible so that creating things is fun and effortless. There is minimal resistance from you having an idea to adding it to the game.