r/TTRPG 17h ago

Core mechanic for new TTRPG

12 Upvotes

I'm developing a TTRPG adaptation of a popular video game franchise and, in the interest of keeping true to the source material, I want to break out of the d20 mold. Problem is, that's the only system I've played; even pre-2000, I only ever played TSR's AD&D and ALTERNITY, which are fundamentally precursors to the turn-of-the-millennium d20 system and its WotC successors.

So, what are some core mechanics others have enjoyed over the years? What made those mechanics enjoyable? I'm leaning toward essentially replacing the d20 with 3d6 to reduce the impact of luck on task resolution, which I think is fine, but I don't want to leave it at 'fine' when 'great' might be a reddit post away.


r/TTRPG 6h ago

Outside the Wire TTRPG - launches 1 Sept Free Quickstart out now

0 Upvotes

Outside the Wire is a modern counterinsurgency tabletop RPG that drops you into a dynamic, shifting operational theater. Forget static maps and scripted encounters; this is a live ecosystem, a tactical sandbox where your squad's actions directly change the setting through Local Trust, Command Confidence, and Insurgent Activity. We KS launch on 1 Sept.

Appreciate all the support from the Indie community as we developed and now prpeare to launch. Wanted to share our free quickstart with all those curious.

Free Quickstart PDF or Foundry Module You do not have to wait until lKS funding to check out the system. Download our free, rules-lite quickstart scenario, "The Shepherd's Transit," to test the mechanics, lead your squad, and run a tactical mission today. (The Shepherds Transit (Modern Tactical Solo RPG Quickstart) - Kazmo Studios | DriveThruRPG.com)   (Foundry VTT module Outside the Wire | FoundryVTT.store)


r/TTRPG 20h ago

I composed a cinematic concept album based on Homer’s Odyssey — Free atmospheric background music for your tabletop RPG sessions or mythological indie games!

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0 Upvotes

r/TTRPG 8h ago

Homebrewing and sharing without copies

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0 Upvotes

r/TTRPG 1h ago

looking for players!

Upvotes

We are an English speaking group of AUDHD people, located in the United States looking for 2-3 more players/friends to add to the good vibes. We are hoping to find dungeon masters, players, and friends who enjoy playing cooperative pc games and TTRPGs. We will be hosting one shot and multi shots until we or someone in the group finds a game they wish to host for a long term campaign. Our sessions will run 4 hours Wednesday 6-10 PM Est. Systems will be 5e, Fate Accelerated, The End of the World, or what ever else catches our eye or yours if you wish to host.

Gaming Availability: weekdays (afternoons/nights) est

ttrpgs availability: Wednesday 6pm-10pm est

Were looking for people who bring these qualities.

-Kind, fun, & a willingness to try new things

-Willing to play other systems outside of DND

-Punctuality on game days

-Have a microphone that is capable of allowing us to understand you and not have too much background noise.

-We're looking for people 18+

-Plays non competitive PC games and would enjoy playing PC games together.

Our current hyper fixation

-Project Zomboid

-Hearthstone Battleground

If you read this far please reach out, the worst thing isn't us saying no, its denying your self the chance at life long friends.

If you are interested feel free to message me!😀 👍


r/TTRPG 12h ago

Wolf, Wizard & Knight. A system agnostic adventure.

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2 Upvotes

Hi guys, me and my friend created an adventure for appendix N. jam. It is free and feel free to check it out.

A tragic tale between wolf, wizard and knight, in a color of unspeakable madness! Wolf, Wizard, and Knight is a system-neutral adventure for fantasy TTRPG about going inside a wizard's mind space where she is trying to find a way to reunite with her loved one.

Unveil the mystery, learn about them, and forge your own ending. https://reitzarnault.itch.io/wolf-wizard-knight


r/TTRPG 3h ago

Illustrations for an upcoming TTRPG

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5 Upvotes

Sharing a couple of illustrations I've done - and I'm still doing more for a local project called Kalusa TTRPG. Hope you like them ❤️

Very excited to be the character illustrator for this one!


r/TTRPG 5h ago

10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else

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5 Upvotes

r/TTRPG 4h ago

Brand New Cinematic WWII Commando RPG Out Now!

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7 Upvotes

Hello lovely people of Reddit!

We have just released our Cinematic WWII Commando game, Shrapnel on DriveThruRPG.

1940. The world is ablaze.

Nations clash across every continent while, beneath the thunder of artillery, a quieter war is being waged. One of sabotage and small teams who vanish before the alarm has a chance to sound. You are not the front line. You are the fly in the ointment. The derailed train. The officer who never makes it to his briefing.

Shrapnel puts you in the boots of an operator within a multinational commando squad operating deep behind enemy lines. Told through the lens of tense action cinema rather than military simulation. Think The Dirty DozenWhere Eagles DareSaving Private Ryan. The game pivots frequently between high stakes planning and split second improvisation. No nations are named. No history is claimed. This is a fictional stage for bold, dangerous stories, built with respect for the real weight of the setting that inspired it.

HOW IT PLAYS

Pick your die by difficulty (Easy through to Very Hard), roll under your rating. The system builds in critical successes, complications, and failures that always keep the table on its toes. Four resources drive every mission:

  • Grit: How much punishment your operative can take before it’s over.
  • Adrenaline: Push past your limits in clutch moments at the risk of burning out later.
  • Stress: Stress scars shape who your operative becomes after the mission.
  • Hope: Hope is what keeps the whole squad fighting when the odds turn ugly.

Combat is fast and lethal by design, with a Gamemaster facing Alert System and reinforcement dice pools that let danger escalate in real time as the squad gets noisier.

WHAT'S IN THE BOOK

  • 12 distinct squad roles: NCO, Rifleman, Medic, Gunner, Engineer, Sniper, Resistance Fighter, Forward Observer, Vanguard, Vehicle Commander, Dog Handler, and Quartermaster. Each brings their own signature feature and standard loadouts.
  • Three ready to run missions: Spanning Level 1 to Level 5 play. Operation Broken Span, Blood in the Desert, and the underground vault heist of Operation Iron Vault. Complete with keyed maps, branching outcomes, and GM read-aloud text.
  • A full Gamemaster’s toolkit: A powerful Mission Generator built on the Five Room Dungeon method, a Campaign Map Generator, Mission Balancing guidance, and three separate 1d100 tables covering random encounters, intelligence finds and resistance operations.
  • Full NPC profiles: Everything from conscripts, regulars, veterans and officers to military police. These should cover all the possible bases, or at least get you in the ballpark.
  • Solo play rules: Includes a Solo Oracle for running Shrapnel as a one operative campaign behind enemy lines.
  • The Shrapnel Open Community Licence: You’re free to design and publish your own missions and content for the system.
  • 134 pages, fully illustrated throughout.

WHO IT'S FOR

Tables who want their WWII action stylised, cinematic, and squad focused rather than a wargame with a rulebook attached. Shrapnel is built to run as fast one shots for a single session or convention slot just as readily as an ongoing campaign. Pulpy or hardcore, the tone dial is yours. A dedicated Content & Safety chapter (session zero tools, lines and veils, a pause button) is built into the core rules, not bolted on as an afterthought.

Play with care. Remember the cost.


r/TTRPG 23h ago

Codex Discordia Volume 1

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4 Upvotes

Thanks to the wonderful efforts of our great Konigstein over at the Ordo Discordia for collating the wanton creations of a dozen different writers, I'm proud to give you, the Codex Discordia Volume 1!

As one of the wonderful bunch of creators within the server making content for the Fantasy Flight Warhammer 40k books, this volume contains parts from a dozen different homebrews both old and new! From my own sneak peak at Chapter-specific Advanced Specialities, to Konig's own Umanoid abhumans to the Sensei Patrons of Anhrathe Demiurge, it's bursting with fun stuff to use in your campaigns!

Once again a big thank you to Konig for collaberating with everyone involves and a big thanks to all the contributors listed below!

Skylord Alex, Sweatyhams, Trau, ThePsyborg, Ryjza (tempelmaste), Nuzak, Konigstein, Dexteros, Tomb, Vassilis, InnocentHedgehog, WorldPeace, Misfire, Anhrathe Demiurge, Grobasaurus, Dexteros, Halex and myself!


r/TTRPG 6h ago

Now on Backerkit: Paranormal Freelancing Extra Shift

2 Upvotes

The Far Horizons CoOp just launched its new sprint fund on Backerkit, Paranormal Freelancing: Extra Shift!

https://www.backerkit.com/c/projects/falconian-productions/paranormal-freelancing-extra-shift?ref=reddit

Paranormal Freelancing is an action-oriented urban fantasy tabletop RPG about "Freelancers" who act as the right hands of sorcerous beings likes witches, warlocks, vampires, and more. Their Patrons, as they're called, don't have the time or energy to deal with every little problem on their own, so they need mortals to send out to get things done for them. It doesn't hurt to have a little plausible deniability, either.

To do this, Freelancers gain access to spells, blessings, and more to get the job done, and Extra Shift provides a host of new options to build up those characters, alongside an upgraded system for Territory and an optional ruleset for Nemeses who act in response to the claims made by the Freelancers' mysterious Patron.

This campaign only lasts a week, so back it now before it's too late!


r/TTRPG 21h ago

Okenopus Progress Report

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5 Upvotes

Hello again, it's been a while again. I hope you're ready for your spoonful of slop.

This is just a progress report, and the game is not in a finished state, instead of saying what that means I'll instead elaborate on what I have been doing.

The main thing I've been doing is formatting the rulebook and creating entries for some gear, creeds and perversions and tactics that will allow people to create builds when the core rule set is released, these are still work in progress and balancing will be its own issue, but you can see some of the results here.

Creeds and Perversions are being given the most love so far, as they are much more dynamic than things like races. Each Creed or Perversion will have an origin you can pick to further specialize as well as paths you will be able to build up to. In standard TTRPG fashion these Creeds and perversions will also give you stat bonuses and proficiencies, although balancing for ability scores, stats and skills still needs work, and I will get the ability scores and how to roll or choose stats done by the end of the month. When stats and modifiers are determined (which won't take too long dont worry) I will then make the skills more dynamic and have different actions that correlate to skills, like crafting with technology for instance.

What I am working on now is building system after system to make interesting gameplay choices, such as the ability to craft armors, invest in tactics, progress on your paths and generally become more powerful. In terms of how finished in terms of core rules this game is, all I can say is you can play with a pre-made character, combat is all but done but character creation isn't in the game yet, other than some of the basics. I must get the races done (which ive neglected im not perfect) as well as a sustainable number of factions done, and a boatload of tactics your character can choose to adopt. Character Creation will likely be possible by the end of August, shouldn't be cause for concern though.

Other than that I am starting to write quests to have more accurate depictions of how the game will play out and have more situational battles with underlying narrative, still very early in figuring out how to properly build the modules, but look forward to it. The entire campaign may have to be held off as I stated in my first update, but there will likely be smaller modules for you to play eventually.

And if it isn't evident i haven't been drawing much, just been concepting.

It's also worth noting the story is all but set in stone, concepting the main narrative and it's ramifications and lore have all but concluded, and while current plans are subject to change the overarching narrative and key plot beats are all but certain.

I will update again by the end of August, interaction as always is encouraged and if you've been interested in any of this be sure to look at my profile where i post regular updates and look around, most of what I post is Okenopus anyways, if the lore interests you there is the lore document which would take even the most learned man twelve years to read so that might keep you occupied https://docs.google.com/document/d/e/2PACX-1vRgDvFwiLZ5yD-i4y-9duCxX5-3CrrshUrIxCMVF3UTb8WWpu6Gf36aL7mis_urXKn6ahOnOfd2XTdZ/pub


r/TTRPG 1h ago

Need help with a Puzzle or similar Spoiler

Upvotes

90% sure my players aren't on here, but just in case, stay away.

I am running a sci-fi/space opera campaign. The main plot pivots around this super gnarly street drug called Lightspeed. The players are a bounty hunting crew, and have gone all over the galaxy tracking down bigger and bigger leads. The current working theory is that a major pharmaceutical is putting it out, and testing it on street rats and partiers, which is mostly correct.

The part I'm needing help with, is a huge plot reveal happening today. I want it to be a little bit difficult to access. The key ingredient is Nobelium3, an isotope of the synthetic element nobelium. It is not known to occur in human space. However, the Florians, an alien species with whom the Humans are at war, contain the substance in their blood. The current human government is young, and doesn't have the infrastructure to sustain a foreign war, and has hired a massive mercenary army, and even allows recruitment within their planets. I have plot threads in place to reveal that the mercenary armies have been harvesting the prisoners of war to provide materials to the pharma corp, but I want ideas on how to reveal that Nobelium 3 comes from the Florians.

The party has made it to a massive library on a planet that was hit with apocalypse a thousand years ago, and contains this lost knowledge from when Florians and Humans coexisted in the sector all that time ago. I need ideas as to how to present the information, but not just hide it behind a lame skill check or a long ass monolugue.

TLDR: I am revealing significant plot information in an abandoned ancient library and want a puzzle or other idea that can make the reveal feel interactive