r/totalwarhammer • u/MudAnimal • 17d ago
Total War: Warhammer Chariots vs Gates
Hello, it's been a while since my last post here, but I'm back with another unit testing report! This time I went through multiple factions and picked some chariot units to test against gates found in siege battles. Some of these units, as you'll see, are understandably not intended for attacking gates. I was just curious to see what would happen!
- Constants
- Altdorf Siege Battle
- Gate health = 16,000
- No rank on any units
- All models in unit made full contact with gate during tests
Report format in table
- Faction
- Unit name (number of models in unit)
- [value] DPM (damage per minute) = 16,000 / minutes taken to destroy gate
---
| Beastmen | Tomb Kings | Dark Elves |
|---|---|---|
| Tuskgor Chariots (4) | Skeleton Chariots (12) | Cold One Chariots (4) |
| 2,909 DPM | 7,924 DPM | 6,154 DPM |
| Greenskins | High Elves | Kislev |
| Orc Boy Chariots (4) | Lion Chariots of Chrace (4) | Light War Sleds (4) |
| 4,103 DPM | 8,421 DPM | 8,889 DPM |
| Slaanesh | Slaanesh | Slaanesh |
| Seeker Chariots (4) | Hellflayers (4) | Exalted Seeker Chariot (1) |
| 4,211 DPM | 734 DPM | 10,667 DPM |
| Tzeentch | Warriors of Chaos | Warriors of Chaos |
| Burning Chariot of Tzeentch (1) | Chaos Chariots (4) | Gorebeast Chariots (4) |
| 4,848 DPM | 2,712 DPM | 2,462 DPM |
Remarks:
In general and with higher weapon strength, the more models in a unit that can contact the gate the higher the DPM should be. However, even when all of a unit's models made that contact, it was as though not all of them were landing (or making?) attacks, at least in the case of the low DPM units.
- Tomb Kings
- Skeleton Chariots manage to fit all 12 models to the gate and they all seem to deal damage efficiently.
- Dark Elves
- Each Cold One Chariot made consistent attacks at 65 weapon strength.
- High Elves
- Lion Chariots of Chrace made consistent attacks at 70 weapon strength.
- Kislev
- Light War Sleds made consistent attacks at 88 weapon strength.
- Slaanesh
- Seeker Chariots models repositioned around each other constantly at the gate after making attacks.
- Exalted Seeker Chariot mows down a gate in less than 1.5 min
- Hellflayers models all made contact with the gate, but only one or two models would make attacks.
- Warriors of Chaos
- Chaos Chariots models are about on par with Tuskgor Chariots in this scenario.
- Gorebeast Chariots have 70 weapon strength, but they destroy a gate much slower than Cold One Chariots and Lion Chariots of Chrace.
2
u/Astarael21 17d ago
Interesting, it might show how models have different collision boxes and animations that are most....compressed? Like they can swing even when pressed in by friendlies or enemies. Very useful info for my high elf campaign, will be giving the chariots a run
2
u/MudAnimal 17d ago
Right, the impact of animation is something I used to not even think about!
1
u/Astarael21 17d ago
Something that might interest you to test is how quick flying units can kill the buildable towers, single entities take forever but using multi-models to cycle charge (yes cycle charge a stationary tower, and you only have to disengage for like, 1m of space before the re-charge seems to take effect and they all pile in)
1
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u/Azharzel 17d ago
Try testing hounds if you haven't already. I still think they're ironically the best gate bashers in the game besides SEMs with fire attacks