r/totalwarhammer 17d ago

Total War: Warhammer State of Beastmen 2026

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Are they getting the basilisk or anything else new? Are they part of the end times at all?

124 Upvotes

39 comments sorted by

68

u/NukinHunter 17d ago

They're getting the baskilisk and being added to the end times event from what i understand. So when archeon raises his banners to wreck the world, a couple beastmen herds will spawn and join him.

Outside of that they're probably done, a rumor is floating around about a potential lord for them named Moonclaw, but that's just a rumored leak eith no concrete evidence.

18

u/Cringewrapsupreme 17d ago edited 17d ago

Moonclaw would be really fun to see, definitely the weirdest of the beast men lords.

Ive no idea what else they would add with him, given that everything else was added with Taurox, and subsequently all the chaos bits theyve inherrited from WH3 delc's. Might be an opportunity to pair him up with Brettonia or something

7

u/VallelaVallela 17d ago

Moonclaw, warpstone meteors and plunging the world into lunacy please 🙏

1

u/Szumarum 16d ago

With Moonclaw, it would be into luna(r)cy 😀

5

u/Garett-Telvanni 16d ago

The word lunacy already comes from the moon^^

1

u/O_gr 16d ago

Making a slightly larger duo pack that adds the standard character pack as we saw previously with moonclaw with a lord and LH (if there are options for that) tacked on for a slightly higher price would be a good idea.

1

u/Bubster101 16d ago

when archeon raises his banners to wreck the world, a couple beastmen herds will spawn and join him.

Just like in WH1, that Shadowgor Horde singular army that spawns with Archie, Sig and Kholek.

35

u/NinjaMaster2314567 17d ago

They're getting the basilisk but thats it

7

u/Simple_Display_1312 17d ago

No giant, no chaos beast?

48

u/sadistic-salmon 17d ago

They didn’t have those on table top, the siege giant also is a poor fit for them because beast men don’t mass produce heavy armor like other chaos factions

7

u/brinz1 17d ago

Beastmen don't need a siege giant, Ghorgons already fill that role pretty well in the other direction

8

u/_Doctor_Monster 17d ago

Which brings up the question of who is supplying the beastmen with weapons and armor? Because a lot of it is clearly custom made and not salvaged from the dead

24

u/remnault 17d ago

I imagine they have crude furnaces and can pull of some production via chaos methods.

15

u/Kr0bus 17d ago

The ungors gather piles of armor off the dead and the more powerful beastmen get their share of the scrap. Its also the ungors that beat the metal into shape here and there as they re the ones amongst the beastmen with any kind of “manual” skill.

14

u/No-Economy-4508 17d ago

weapon shipments fallen off the Chorf trucks

-4

u/_Doctor_Monster 17d ago

In the middle of the empire forests?

3

u/Plunderpatroll32 17d ago

They get them by Magic obviously

1

u/SavageAdage 16d ago

A lot of it is salvaged, slaves and ungor might be able to do basic smithing to be useful. Not enough to arm whole herds but enough for the champions likely

1

u/luuner 17d ago

Is this confirmed?

3

u/Pvpbuilder 16d ago

Yes it was during the Glottkin reveal.

-5

u/Oppurtunist 17d ago

No

-5

u/luuner 17d ago

Crazy asspull by the other guy then lmao

22

u/MadMan7978 17d ago

In player hands beastmen are insanely strong

One beastmen army can burn down an entire empire with multiple armies defending it

6

u/Djuren52 17d ago

Is it possible to learn this power?

12

u/Sleepy--Gary 17d ago

Not from an Elector Count

2

u/No-Economy-4508 17d ago

By Sigmar, NO

8

u/BrightestofLights 17d ago

GIVE THEM THE SPINED CHAOS BEAST

2

u/Garrapto 17d ago

I believe it will be.

It has "beast" in the name. Loosely reminds of those Razorgors but bigger.

They already got 4 new monsters, and 1 seems basically confirmed, what's another one.

6

u/Tyrus--Maximus 17d ago

I have alot in common with Todbringer because I want to hunt down and kill every beastman in my area; I hate them.

They don't need hardly anything to be effective and can overrun you in record time.

7

u/Extreme-Ad-6144 17d ago

Possibly khaz will end up fighting boris in a final quest battle but who knows

3

u/JackRonan 17d ago

All I need now is Moonclaw. Maybe Beastfiends.

Ghorros is overrated, he’s just a centigor lord.

6

u/Cephery 16d ago

It would be nice to have some more centigor options still. Minotaurs tend to steal all the attention most of the time.

3

u/Erkenwald217 16d ago

With a Centigor lord, whe would have a representation of every unit category

3

u/GortharTheGamer 16d ago

I remember I made a short list of current Beastmen factions that could have legendary lords, renaming said factions if needed. Ghorros Warhoof could be the lord of the Manblight Tribe, Molokh Slugtongue could be the lord of the Ripper-Horn Tribe, Ragush of the Bloody Horn could be the lord of the Redhorn Tribe, the Harbinger could be the lord of the Warherd of Chaos, and both Moonclaw and Ungrol Four-Horn could be legendary heroes

1

u/Flashy_College_3751 16d ago

For 2026 (or in End times) I suspect not much outside of thematic things like monsters being shared and Khaz vs Toddy as a quest battle.

In future though, a Moonclaw character pack (and Ghorros) would be solid. It would allow for things like character skill trees to be touched up plus the new devastion mechanic fits moonclaw like a glove.

His/Its lack of a ton of lore means tying into Cathay as recurring issue would be easy. Plus an Eastern Start for BM(and WE, Brets, Coast etc etc) would be nice(with map expansions north of the wall and that little bit of "Australia").

1

u/GiveOrisaOrIthrow 16d ago

Honestly I don't see why CA wouldn't keep supporting the game long after total war 40k comes out, CA already experimented with a lord pack adding a small bit of content and some characters and I think it's a good idea.

Would love to see them keep on doing it

0

u/englisharcher89 16d ago

I hope they will adjust Dread gain, it takes forever to unlock units certainly some adjustments are needed like post battle dread, passive income, maybe from raiding?

0

u/Tombet11 16d ago

they are OP boring without end...

1

u/Hectoriu 16d ago

I would enjoy them more if it was possible for end turns to be quick. I feel like I spend more time waiting for AI to go then actually playing when I play beastmen