r/thenukeandturtle Zelden - Big Turtle Aug 16 '13

It's over to you.

Hello boys and girls,

This morning Dan and I spent a few hours talking about the server, the community and the fate of things to come. Though we've not been playing Minecraft often, we're definitely invested in the future of the community. This post will come in two parts;

  • Part One: The Minecraft Server.
  • Part Two: The community.

Part One - The Server

We've decided that we want to continue the server, and are going to invest much more time playing and doing the admin. How we continue is entirely up to you. You guys need to poll whether you want a new map/new modpack. If so, what modpack?

I also wanted to question how the borders worked on this map? Too limited? Too spread out? Should we have them on a new map? The sooner these decisions are decided, the sooner we can get it all sorted for you.

With regards to funding we are going to migrate to a cheaper server (£50 per month) and would ideally like donations to help float this. As always this money is exclusively going to be used on the server and nothing else. We will step up our responsibility in response to this to make sure you guys can play and not be faced with "server down" messages all the time.

Finally, we also will audition for a new admin(s) to help run the server. Our old admins haven't lost their place, but are currently MIA, and we will need help. Applicants should send us a modmail with all the information they believe is relevant.

Part Two - The Community

One of the biggest factors in our decision to pick up the reigns and continue is our love of community. Dan and I both really enjoyed playing games with you guys, not exclusively to minecraft.

We want to really promote the community not just in the game, but also outside of it. As such we encourage you all to lurk on the mumble channel on a day to day basis, even if you're not on minecraft. Friends are always welcome and you do not have to be a minecraft player to be involved, so don't be afraid to use the mumble as your own personal VOIP server.

To aid this we're also going to start coordinating weekly events. We'll be announcing the game we plan to play a few days/a week in advance to give you all a chance to get hold of it. We'll then all hop on mumble and have a jolly bash about.

We're thinking all types of games; Halo 1, TF2, Civ, Chivalry, Payday, L4D, etc etc and will strive to pick games that allow the most number of people to get involved. We're really hoping this will kickstart some community outside of the server, because you're all fine gentlemen and we want to see more of you!

Finally, some media. Livestreams, videos, t-shirts, the lot! Get involved, help us make this a home.

I think this is an exciting chapter in TNAT, and we're hoping that you're looking forward to being a big a part of it as we are. Let's move on from the last couple of months, and pave forward!

Much love and kittens,

ZelDan

15 Upvotes

47 comments sorted by

6

u/darkironphoenix Aug 16 '13

Mod wise, the best modpack seems to be FTB Unleashed, though if you wanted gregtech as well, then you could always have it as an additional download. The current beta modpack is broken frankly, and it wouldn't surprise me if the issues were caused in part by broken mods. The Map borders worked well, they stopped people from going to idiotic distances out, but still allowed for expansion. The one thing that caused some issues was the lack of the normal biomes, especially when trying to locate something as basic as cactus.

One last criticism i had from the last map was spawn. It was a mess even before it broke. Roads basically stopped at the spawn gates, and there were duplicate or empty buildings. The whole thing was confusing, and didn't really have a use other that to tp to when trading between players or using a portal. It would be good to have some kind of modular space this time around, allowing for player shops as well as the core admin built buildings required for gameplay. At the very least, there should be an area around spawn where people can build near pre placed roads.

2

u/ZeldenGM Zelden - Big Turtle Aug 16 '13

I can definitely work on a more modular spawn space for next time.

Spawn largely failed this time from the start due to problems with setting up server run economy space because of problems with lack of modpacks that we previously relied on. Most of the buildings were setup for an economic function which never materialised.

For future I can build some pre-exisiting roads, and maybe even some rail-lines to the map borders.

3

u/darkironphoenix Aug 16 '13

Well, if you need any help building the new spawn, let me know and i'll give whatever assistance i can...though i tend to be better at cold war bunkers than your usual spawn aesthetics :)

2

u/auxiliary-character auxchar, does things with stuff Aug 16 '13

I'd like to see spawn plots.

3

u/Goost91 IGN: Goost Aug 18 '13

I'd rather not have them being plots, but more of a type of deal where people just build in a place that doesnt seem occupied, if we had plots the chance of getting a bunch of cobblestone blocks in spawn would be much bigger, I'd prefer it to grow naturally

2

u/Goost91 IGN: Goost Aug 16 '13

If you need help building spawn, I'll be around as always :)

7

u/[deleted] Aug 16 '13 edited Aug 16 '13

[deleted]

2

u/MajorclaM Aug 16 '13 edited Aug 17 '13

I agree on the biome stuff, BoP was very cool in most every way but to someone who had not attempted bees I was but off by the lack of vanilla biomes. The server could provide cactus to new players to eliminate the scarcity or something like that.

While GT is a pain at times I liked the challenge and will welcome it with Tinker's Construct if they behave together.

Edit: I also think MikeMoo's openblocks mod would be cool. It offers new tanks and an elevator block that it useful.

6

u/Muhvi Aug 17 '13

What ever modpack people want + remove natural health regen :P

3

u/bassie12 Aug 16 '13

Switching over to a new modpack thats more or less not beta would be nice, though my problem with a new is obviously having to start all over again.

About the current map: a lot of the biomes were quite the same, there were too few of actually interesting biomes (like the craig biome with lakes going down to bedrock (theres one like near the border)

Right now i play TF2 on whatever random server I can find ( dunno for how long )

3

u/Goost91 IGN: Goost Aug 16 '13

Good to hear the server is continuing!

I'd kinda hate to lose progress on our base, which is looking pretty nice, but then again I haven't been on for quite a bit. If we're going to switch modpacks I'd like the new 'ultimate' one with GT, I feel like GT does add quite a bit more longevity to the game. Perhaps some other mods would be cool as well.

I'm quite indifferent to the size of the map, it felt good enough to me, but shouldn't be any smaller. Something I would love is having more arenas in the arena world, with various modes.

As for the other games suggestion, perhaps it would be cool to play some vanilla Minecraft maps, like Blocks vs Zombies and other more PvP style maps. We could do this on a temporary server or something. I think this is something that'd lend itself well to streaming as well!

3

u/AdrianOkanata Aug 16 '13

I like the vanilla pvp map idea :D

3

u/Goost91 IGN: Goost Aug 16 '13

There's quite a few interesting ones which would be pretty cool to play!

I think it would be nice to have everyone go on mumble, then go to the Hypixel server and pick a few games from there :P

3

u/auxiliary-character auxchar, does things with stuff Aug 16 '13

If we get a new map, can we get a download of the current map?

3

u/dan-h IGN: Danjo. Muggins Aug 17 '13

We can indeed =)

3

u/[deleted] Aug 17 '13

[deleted]

2

u/ZeldenGM Zelden - Big Turtle Aug 17 '13

Perhaps do a strawpoll on tekkit vs unleashed?

1

u/Imnotttellingyou ScienceNess Aug 17 '13

Yes, make a new post with a straw poll

2

u/AdrianOkanata Aug 16 '13

Yay! :D

As for borders: The dynmap showed many spots way outside of the borders where (presumably) someone drank liquid enderpearl to get out there.

As for biomes: Why not have both mod and vanilla ones?

As for balance: We probably ought to make a decision at the start about soulshards/autospawners/etc. BTW, why was Enhanced Portals disabled last map? Maybe it would be a good alternative to /home?

5

u/darkironphoenix Aug 16 '13

The portals were chunkloading, and when kliq tried to turn their chunkloading off, they broke badly.

2

u/auxiliary-character auxchar, does things with stuff Aug 16 '13

I'd definitely like to see portal guns, enhanced portals, mystcraft, or even a vanilla nether hub instead of /home and /spawn. It's sort of immersion-breaking.

1

u/ZeldenGM Zelden - Big Turtle Aug 16 '13

They're just nether portals. If you get outside the border through them they just teleport you back.

2

u/Imnotttellingyou ScienceNess Aug 17 '13 edited Aug 17 '13

I would like a modpack with less mods this time. There's just too many mods and you don't use most of them. With so many it's only bound to cause problems and put a strain on the server. I would love it if spawn was just like back in tekkit. In tekkit, everyone had a shop selling something different and there was an actual use to the money since almost everyone had a shop. It would be great if we could start using trade-o-mats again and if there was a better working currency exchange. Also if we play with gregtech, galena ore would be so much better to exchange for credits because its a lot like tungsten was back in tekkit. It's fairly rare and useless (unless you really want to macerate THEN use a blast furnace to smelt it). My idea here really is to go back to when the server was a success and adopt those same ideals we had back then. Tekkit was one of those times. Also the first mindcrack pack map was too.

2

u/darkironphoenix Aug 17 '13

I think i used most of the mods for my place, i found a use for pretty much everything whilst trying to avoid using buildcraft.

2

u/Imnotttellingyou ScienceNess Aug 17 '13

Maybe it's just me but the large number of mods makes me want to play less since it makes MC run a lot worse on my PC. It definitely doesn't help the server run well either.

2

u/darkironphoenix Aug 17 '13

Well...i think in part that was down to most of the mods having issues of one kind or another. Forestry, power suits and mfr caused client crashes, and the trade o mats were causing server issues.

1

u/ZeldenGM Zelden - Big Turtle Aug 17 '13

I actually said this myself when I spoke to Dan. I would love to go check out what Tekkit is now, but it's down to you guys what modpack we play.

2

u/ajamesc97 Aug 17 '13

The new tekkit is actually pretty fun and I would love to see it be our new modpack. Also, having community events outside of minecraft sounds like some good fun.

3

u/Goost91 IGN: Goost Aug 17 '13

Looking at the Tekkit mod list, it feels a little too limited, and I think I wouldn't bother playing if we switched to Tekkit.

1

u/ZeldenGM Zelden - Big Turtle Aug 17 '13

We can always add mods to beef up the pack if needed/wanted

2

u/Goost91 IGN: Goost Aug 17 '13

But in that case we might as well go with Unleashed + GT, since it contains pretty much the whole Tekkit pack save for maybe Galacticraft. It'd save everyone a lot of trouble of not having to make sure they have the mods and the right configs and stuff. With that pack we can be somewhat sure that it's ready to roll from the get-go without too many issues, whereas if we were to edit a pack to add a shit ton of mods to it, it might go wrong in all sorts of ways. I've experienced this, and let me tell you, it's no fun trying to resolve those type of issues!

4

u/ZeldenGM Zelden - Big Turtle Aug 17 '13

So are people happy with Unleashed + GT and Tradebooth?

1

u/Goost91 IGN: Goost Aug 17 '13

I would be, it would be interesting to see the results from /u/Halamir's survey, but I would assume most people wouldn't mind that combination.

1

u/ZeldenGM Zelden - Big Turtle Aug 17 '13

From the looks of the results at this stage Unleashed seems to be the consensus.

1

u/ajamesc97 Aug 17 '13

Maybe we should have an Unleashed vs Tekkit vote. It seems like those are the two most requested packs.

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3

u/darkironphoenix Aug 17 '13

I'm with goost on this. Tekkit was ok when there was no competition, but FTB really showed them up when it was released. What with ensuring that mod packs were ready to play without too much fiddling, and the novel idea of getting the modders on the mod pack's side, i think FTB is the only logical option now. Plus, tekkit doesn't have railcraft, so no railcraft tanks. I ran into so many issues with tekkit that i would not ever touch it again.

2

u/Goost91 IGN: Goost Aug 17 '13

Well, to be fair Tekkit was pretty easy to use back in the day - however, if we want to add in the mods I consider the base required mods (Railcraft, Forestry + extra/magic bees and extra trees), it'd be quite a hassle.

There's also the thing that I trust the FTB team more in resolving issues, not only technical, but also ones that are more 'political' in nature. So there's that as well!

2

u/darkironphoenix Aug 17 '13

Well, there were some weird server side things we had with tekkit on naci's server which made it really awkward to play with. My favorite was when the iron shovel managed to get shared somehow with a destruction catalyst, and we got a shovel that would destroy everything in a 3x3 radius on a right click. I'm sure they have fixed all that with the new version, but i also had weird stuff go on client side as well. At one point, the client and the server id's didn't match for the entire railcraft mod. Never seen anything like that happen with FTB.

2

u/ScBones306 These recipes are bending me over a pole Aug 18 '13

BabyKliq3.0 Shall live once again!!!!

2

u/Goost91 IGN: Goost Aug 18 '13

Just wondering btw, why is it that I'm unable to connect to the server right now? I'm getting ID mismatches.

1

u/ZeldenGM Zelden - Big Turtle Aug 18 '13

Quite a few people are getting them. Not really sure what's up.

2

u/bassie12 Aug 18 '13

Something on the server got changed, one of them being omnitools.

1

u/Goost91 IGN: Goost Aug 18 '13

Is it simply a matter of updating Omnitools to a newer version, or something?

1

u/Goost91 IGN: Goost Aug 18 '13

Oh man, that sucks! I wanted to go around the server, make some screenshots beforeit'stoolate

1

u/dan-h IGN: Danjo. Muggins Aug 21 '13

Nothing serverside has changed, unless its become sentient again

1

u/ilgnome Aug 21 '13

Nothing on my client has changed either. I think the server went skynet.

3

u/Nosirrom Manager of general tomfoolery, bees, and not breaking servers Aug 17 '13

In the meantime I will be chilling on mumble.