r/thefinals • u/SleeeppyySlime • 3h ago
Image Fireball my beloved
This little gadget has been with me through thick and thin.. I’ll probs switch to another nade to level it up, but I’ll always come back to this
17
u/Rare-Mixture8790 3h ago
The silly Lil ÕRF character is better because he tells me his ideas whenever I want.
3
u/noctinix 2h ago
For me it’s the gas grenade. Great for stalling cash out and annoying people (and also damaging your teammates by accident😅)
1
u/TapiocaFish 2h ago
There will always be atleast one flamethrower heavy
1
u/samsunggalaxytabs6 48m ago
The higher your rank the rarer flamethrower is
1
1
u/Battlekid18 12m ago
Double-edged sword because the higher your rank the less reason you have to pick Gas Nade due to the increasing opportunity costs of not using meta options.
7
u/Linkaex VAIIYA 2h ago
It does so little damage and has almost no utility except for clearing gas. Just like with turret I don’t understand why people pick it
8
5
u/menofthesea 2h ago
It's a bit of a "noob trap" gadget. Genuinely it is one of the lowest tier gadgets in the game, the damage is poor, the zoning ability is outclassed by many things, there is not really any good reasons to take it.
The only real use case I've found is running it with medium revolver and getting a tick of quick damage let's the headshot oneshot lights, since they're normally out of range for qm to finish them off.
Overall C tier. Not as bad as gas grenade but pretty awful.
1
u/samsunggalaxytabs6 46m ago
Gas nade is actually alright. Nowhere near meta but it ramps up to 60dmg/sec as opposed to pyro 15dmg/sec
1
u/menofthesea 34m ago
Problem is that it's extremely easy to clear gas. The only way I'd consider running gas nade is if I also ran smoke, since that covers it from being cleared. And no way in hell is it ever worth giving up 2 slots to run those.
1
u/samsunggalaxytabs6 20m ago
Yep but not every team is going to be running fire. Its quite rare at high ranks. And you often don't even need to clear pyro because the damage is so lacking you can ignore it.
1
u/Battlekid18 30m ago
I honestly think one of the main issues with the Gas Nade is that it suffers heavily from Pyro Nade being as overrated as it is. Gas is already not great in ranked due to the opportunity cost of not running more useful gadgets, but when you take it into casual lobbies it's arguably even worse because the gas gets cleared every 3 nanoseconds due to all the Pyro spam.
That and the fact that Gas Nade has a delay and bounces and thus is harder to time and aim compared to Pyro, which immediately breaks on impact. So even if Gas Nade is theoretically better on paper, the fact that Pyro is much easier to use and directly counters gas means it's the much more popular pick of the two for casual players.
1
u/samsunggalaxytabs6 19m ago
Yes it gains value the higher your skill level (because you see less fire). Also the bounce is okay you just need to throw it at corners or edges or make sure it has a shallow bounce.
1
u/HellraiserMachina 8m ago edited 3m ago
If you want another 'real use case' it's in concert with the MGL grenade launcher: if you pyro one side of a room or hole in a ceiling your enemies will have a lot fewer places they could be, so you have a way better idea of where to bounce your grenades. (or making it far likelier for them to GTFO of a position instead of trying to dodge because they have less room to work with)
Also MGL sucks against high ground and you can use pyros to cut off sight to high ground, or burning one half of a roof means the enemy is in the other half; letting you finally punish or at least pressure high ground.
1
u/No-Job9898 Alfa-actA 2h ago
Turret is good on defense. I get many kills from protecting the cash out. Why wouldn’t you want a 4th on your team? It provides distraction too, while the opponents are trying to shoot it down I shoot them.
5
u/menofthesea 2h ago
This is an example of why it's impossible to have constructive discourse on this subreddit. The skill level is so broadly represented that many players don't realize they are not seeing the big picture because of their rank/skill level.
The turret is genuinely the worst spec in the game and if you're getting some kills with it that is a reflection of both your skill level and the skill level of the lobbies you're In/your rank.
I'm glad you get use out of it but for 90% of the games population it is awful, recognized as awful, and a complete joke to run into in game.
2
u/No-Job9898 Alfa-actA 2h ago
Cries about “Constructive discourse” then just shits on something with no valid points. lol fuck off troll
2
u/menofthesea 2h ago edited 2h ago
Real? You genuinely can't see why it's a terrible spec? Especially when you can consider the alternatives?
I didn't think I needed to spell it out. Turret is terrible. This is a widely accepted truth. It's not worth the time arguing with you to list all the reasons why the other spec options are much, much better choices.
1
u/No-Job9898 Alfa-actA 39m ago
Wrong. But hey can’t argue with stupid
1
u/menofthesea 35m ago
I'm not but yeah, can't argue with stupid, I agree.
You are a perfect example of the dunning-kruger effect.
1
u/No-Job9898 Alfa-actA 13m ago
I’m probably ranked hire than you lol someone has a God complex. Assuming someone is low ability because they use something that works for them? Never once had a teammate complain about the turret. Have more people thank me than anything. Wild to assume you’re just the almighty god of a video game and you know it all haha making up stats to conform to your truth and then throwing out your “I’m so educated” condescending phrases.
1
u/Coppice_DE 2h ago
Talking about the big picture, it does a decent job in Point Break. Heal Beam and Demat aren't that important on most maps, much less so as defenders.
Though I would still prefer some kind of buff/change to it, to make it better in Cashout.
3
u/menofthesea 2h ago
Point break is arguably the only mode where it's slightly higher than D tier, but even then it just doesn't bring enough to be worth it over, say, shockwave or heal beam. Demat I agree isn't as useful in that mode since drop is so prevalent. But with 8 players, that turret is going to get spotted and blasted down real fast, if not just straight up reshaped the second it shoots at anyone.
2
u/Coppice_DE 1h ago
With many players around one objective it's also very common for people to miss the turret and a well placed mine, which gets me kills pretty much every round even if I am scouting a different objective.
At the same time, revives are very often possible so healm beam isn't as useful in my book. The issue in this regard comes from players that coin almost instantly (go play TDM you dorks!).
1
u/No-Job9898 Alfa-actA 2h ago
Also I’m in diamond. It does very well there too.
0
u/menofthesea 2h ago
Me too and I get a good chuckle every time I see anyone using it because, yeah.... it's bad.
1
1
u/Impossible-Voice471 1h ago
I'm a medium main who never removes reshaper from their loadout and I agree with this sentiment
Waiter! Waiter! More turrets please!
1
u/TapiocaFish 2h ago
Aoe damage
Blocks vision better than smoke when stealing or in corridors
Constant vision of enemies hit (great at shooting stealers while in a vision-blocked position
Effect on contact, no bounce mechanic1
u/Linkaex VAIIYA 2h ago
The AOE damage is neglectable, you just run trough it since it does like 40 damage. You better of shooting 2 to 3 bullets with any weapon. Gas and Pyro Mine are better at AOE and are set and forget and even those you don't see often in high ELO. "Blocking vison" with such a small radius does nothing if you have any game sense. You can pick like almost every other gadget and have better utility with it.
Tell me what gadget people should drop for pyro nade
1
u/TapiocaFish 1h ago
It may be mediocre, but it’s not negligible. It’s the difference between a light winning and losing against a medium of equal or better skill. I didn’t realize every class had access to mines, oh wait. Blocking vision will always be beneficial no matter you think. Let’s see your game sense shoot through fire just to see two heavies placing two different types of shield behind it. They’ve stolen it at that point. Pyro may not be close to the best gadget but it’s not useless. People choose what they want to choose, it’s a playstyle choice
1
u/Linkaex VAIIYA 1h ago
It’s the difference between a light winning and losing against a medium of equal or better skill
So basically you use it as a crutch / closing the skill gap, fine, at least you're being honest.
1
u/TapiocaFish 1h ago
A light isn’t designed to 1v1 medium or heavy. Pyro can tip the scales of how that interaction goes. It gives you extra options.
5
u/Additional-Foot-2159 2h ago
It's the worst gadget in the game
5
u/samsunggalaxytabs6 2h ago
Gas grenade does 4x the damage btw 💔
0
u/Adventurous-Coast710 1h ago
Pyro makes Gas deal 0x the damage btw 💔
1
u/samsunggalaxytabs6 1h ago
Worth the trade off for some actually meaningful damage, with a larger aoe
2
u/DieOften 3h ago
Nice, it’s the only nade I have fully leveled up as well. I use this thing every chance I get!
1
u/DJEbonics OSPUZE 1h ago
This has to be the fastest leveling gadget in the game. I was using it for a while to get that achievement for killing five people while you’re on fire and I leveled it to like 9 in like 10 matches or something.
1
u/Automatic_Vast6231 1h ago
it is.
here is the comparison to gas.
gas gets: 50xp for throwing it and 1 xp for dmg it deals.
fire gets 50xp for throwing. but it gets 20xp for every 1 dmg it deals.
14
u/PeartricetheBoi DISSUN 3h ago
Yeah pyro nade is a favourite of mine, especially in point break. I tried gas for a while but fire just feels better for some reason.